Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright <EFBFBD> 1996-2006, Valve Corporation, All rights reserved. ============//
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// STATIC: "X360APPCHOOSER" "0..1" [= 0]
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#include "common_vs_fxc.h"
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struct VS_INPUT
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{
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float3 vPos : POSITION;
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float2 vBaseTexCoord : TEXCOORD0;
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#if X360APPCHOOSER
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float4 vColor : COLOR0;
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#endif
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};
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struct VS_OUTPUT
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{
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float4 projPos : POSITION;
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float2 baseTexCoord : TEXCOORD0;
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float2 ZeroTexCoord : TEXCOORD1;
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float2 bloomTexCoord : TEXCOORD2;
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#if X360APPCHOOSER
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float4 vColor : TEXCOORD3;
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#endif
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};
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float4 Texel_Sizes : register (SHADER_SPECIFIC_CONST_0);
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VS_OUTPUT main( const VS_INPUT v )
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{
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VS_OUTPUT o = ( VS_OUTPUT )0;
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o.projPos = float4( v.vPos, 1.0f );
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o.baseTexCoord = v.vBaseTexCoord;
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o.ZeroTexCoord=float2(0,0);
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o.bloomTexCoord.x=v.vBaseTexCoord.x+Texel_Sizes.z;
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o.bloomTexCoord.y=v.vBaseTexCoord.y+Texel_Sizes.w;
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#if X360APPCHOOSER
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o.vColor.rgba = v.vColor.rgba;
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o.projPos.xyzw = mul( float4( v.vPos.xyz, 1.0f ), cModelViewProj );
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#endif
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return o;
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}
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