You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
46 lines
1.8 KiB
46 lines
1.8 KiB
5 years ago
|
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||
|
|
||
|
#ifndef EMISSIVE_SCROLL_BLENDED_PASS_HELPER_H
|
||
|
#define EMISSIVE_SCROLL_BLENDED_PASS_HELPER_H
|
||
|
#ifdef _WIN32
|
||
|
#pragma once
|
||
|
#endif
|
||
|
|
||
|
#include <string.h>
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Forward declarations
|
||
|
//-----------------------------------------------------------------------------
|
||
|
class CBaseVSShader;
|
||
|
class IMaterialVar;
|
||
|
class IShaderDynamicAPI;
|
||
|
class IShaderShadow;
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Init params/ init/ draw methods
|
||
|
//-----------------------------------------------------------------------------
|
||
|
struct EmissiveScrollBlendedPassVars_t
|
||
|
{
|
||
|
EmissiveScrollBlendedPassVars_t() { memset( this, 0xFF, sizeof(EmissiveScrollBlendedPassVars_t) ); }
|
||
|
|
||
|
int m_nBlendStrength; // Amount this layer is blended in globally
|
||
|
int m_nBaseTexture;
|
||
|
int m_nFlowTexture;
|
||
|
int m_nEmissiveTexture;
|
||
|
int m_nEmissiveTint;
|
||
|
int m_nEmissiveScrollVector;
|
||
|
int m_nTime;
|
||
|
};
|
||
|
|
||
|
// Default values (Arrays should only be vec[4])
|
||
|
static const float kDefaultEmissiveBlendStrength = 0.0f;
|
||
|
static const float kDefaultEmissiveTint[4] = { 1.0f, 1.0f, 1.0f, 0.0f } ;
|
||
|
static const float kDefaultEmissiveScrollVector[4] = { 0.11f, 0.124f, 0.0f, 0.0f } ;
|
||
|
|
||
|
void InitParamsEmissiveScrollBlendedPass( CBaseVSShader *pShader, IMaterialVar** params, const char *pMaterialName, EmissiveScrollBlendedPassVars_t &info );
|
||
|
void InitEmissiveScrollBlendedPass( CBaseVSShader *pShader, IMaterialVar** params, EmissiveScrollBlendedPassVars_t &info );
|
||
|
void DrawEmissiveScrollBlendedPass( CBaseVSShader *pShader, IMaterialVar** params, IShaderDynamicAPI *pShaderAPI,
|
||
|
IShaderShadow* pShaderShadow, EmissiveScrollBlendedPassVars_t &info, VertexCompressionType_t vertexCompression );
|
||
|
|
||
|
#endif // EMISSIVE_SCROLL_BLENDED_PASS_HELPER_H
|