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41 lines
962 B
41 lines
962 B
5 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================//
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#ifndef ADDSOUNDENTRY_H
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#define ADDSOUNDENTRY_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "basedialogparams.h"
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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struct CAddSoundParams : public CBaseDialogParams
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{
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CAddSoundParams()
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{
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m_szWaveFile[ 0 ] = 0;
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m_szSoundName[ 0 ] = 0;
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m_szScriptName[ 0 ] = 0;
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m_bAllowExistingSound = false;
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m_bReadOnlySoundName = false;
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}
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char m_szWaveFile[ 256 ];
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// i/o input text
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char m_szSoundName[ 256 ];
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char m_szScriptName[ 256 ];
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bool m_bAllowExistingSound;
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bool m_bReadOnlySoundName;
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};
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// Display/create dialog
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int AddSound( CAddSoundParams *params, HWND parent );
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#endif // ADDSOUNDENTRY_H
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