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198 lines
6.5 KiB
198 lines
6.5 KiB
5 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================
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#include "AdminServer.h"
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#include "IRunGameEngine.h"
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#include "IGameServerData.h"
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#include "GamePanelInfo.h"
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#include "ivprofexport.h"
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#include <vgui/ISystem.h>
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#include <vgui/IPanel.h>
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#include <vgui/IVGui.h>
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#include <vgui/ILocalize.h>
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#include <KeyValues.h>
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#include "filesystem.h"
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// expose the server browser interfaces
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CAdminServer g_AdminServerSingleton;
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EXPOSE_SINGLE_INTERFACE_GLOBALVAR(CAdminServer, IAdminServer, ADMINSERVER_INTERFACE_VERSION, g_AdminServerSingleton);
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EXPOSE_SINGLE_INTERFACE_GLOBALVAR(CAdminServer, IVGuiModule, "VGuiModuleAdminServer001", g_AdminServerSingleton);
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IGameServerData *g_pGameServerData = NULL;
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IVProfExport *g_pVProfExport = NULL;
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//-----------------------------------------------------------------------------
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// Purpose: Constructor
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//-----------------------------------------------------------------------------
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CAdminServer::CAdminServer()
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{
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// fill in the 0-based element of the manage servers list
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OpenedManageDialog_t empty = { 0, NULL };
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m_OpenedManageDialog.AddToTail(empty);
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m_hParent=0;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Destructor
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//-----------------------------------------------------------------------------
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CAdminServer::~CAdminServer()
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{
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}
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//-----------------------------------------------------------------------------
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// Purpose: links to vgui and engine interfaces
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//-----------------------------------------------------------------------------
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bool CAdminServer::Initialize(CreateInterfaceFn *factorylist, int factoryCount)
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{
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ConnectTier1Libraries( factorylist, factoryCount );
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ConVar_Register();
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ConnectTier2Libraries( factorylist, factoryCount );
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ConnectTier3Libraries( factorylist, factoryCount );
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// find our interfaces
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for (int i = 0; i < factoryCount; i++)
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{
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// if we're running locally we can get this direct interface to the game engine
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if (!g_pGameServerData)
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{
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g_pGameServerData = (IGameServerData *)(factorylist[i])(GAMESERVERDATA_INTERFACE_VERSION, NULL);
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}
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if ( !g_pVProfExport )
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{
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g_pVProfExport = (IVProfExport*)(factorylist[i])( VPROF_EXPORT_INTERFACE_VERSION, NULL );
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}
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}
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RemoteServer().Initialize(); // now we have the game date interface, initialize the engine connection
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if ( vgui::VGui_InitInterfacesList("AdminServer", factorylist, factoryCount) )
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{
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// load localization file
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g_pVGuiLocalize->AddFile( "admin/admin_%language%.txt");
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return true;
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}
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return false;
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}
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//-----------------------------------------------------------------------------
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// Purpose: links to other modules interfaces (tracker)
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//-----------------------------------------------------------------------------
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bool CAdminServer::PostInitialize(CreateInterfaceFn *modules, int factoryCount)
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{
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return true;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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bool CAdminServer::IsValid()
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{
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return true;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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bool CAdminServer::Activate()
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{
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return true;
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}
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//-----------------------------------------------------------------------------
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// Purpose: returns direct handle to main server browser dialog
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//-----------------------------------------------------------------------------
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vgui::VPANEL CAdminServer::GetPanel()
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{
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return NULL;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Closes down the server browser for good
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//-----------------------------------------------------------------------------
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void CAdminServer::Shutdown()
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{
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DisconnectTier3Libraries();
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DisconnectTier2Libraries();
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ConVar_Unregister();
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DisconnectTier1Libraries();
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}
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void CAdminServer::SetParent(vgui::VPANEL parent)
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{
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/* if (m_hServerPage.Get())
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{
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m_hServerPage->SetParent(parent);
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}
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*/
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m_hParent = parent;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Called when the user enters the game
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//-----------------------------------------------------------------------------
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void CAdminServer::Deactivate()
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{
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}
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//-----------------------------------------------------------------------------
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// Purpose: Called when the user returns from the game to the outside UI
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//-----------------------------------------------------------------------------
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void CAdminServer::Reactivate()
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{
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}
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//-----------------------------------------------------------------------------
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// Purpose: opens a manage server dialog for a local server
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//-----------------------------------------------------------------------------
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ManageServerUIHandle_t CAdminServer::OpenManageServerDialog(const char *serverName, const char *gameDir)
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{
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CGamePanelInfo *tmp = new CGamePanelInfo(NULL, serverName, gameDir);
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tmp->SetParent(m_hParent);
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// add a new item into the list
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int i = m_OpenedManageDialog.AddToTail();
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m_OpenedManageDialog[i].handle = vgui::ivgui()->PanelToHandle(tmp->GetVPanel());
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m_OpenedManageDialog[i].manageInterface = tmp;
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return (ManageServerUIHandle_t)i;
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}
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//-----------------------------------------------------------------------------
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// Purpose: opens a manage server dialog to a remote server
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//-----------------------------------------------------------------------------
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ManageServerUIHandle_t CAdminServer::OpenManageServerDialog(unsigned int gameIP, unsigned int gamePort, const char *password)
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{
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Assert(false);
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return (ManageServerUIHandle_t)0;
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}
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//-----------------------------------------------------------------------------
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// Purpose: forces the game info dialog closed
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//-----------------------------------------------------------------------------
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void CAdminServer::CloseManageServerDialog(ManageServerUIHandle_t gameDialog)
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{
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Assert(false);
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}
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//-----------------------------------------------------------------------------
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// Purpose: Gets a handle to the management interface
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//-----------------------------------------------------------------------------
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IManageServer *CAdminServer::GetManageServerInterface(ManageServerUIHandle_t handle)
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{
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// make sure it's safe
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if ((int)handle < 1 || (int)handle > m_OpenedManageDialog.Count())
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return NULL;
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vgui::VPANEL panel = vgui::ivgui()->HandleToPanel(m_OpenedManageDialog[handle].handle);
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if (!panel)
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return NULL;
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return m_OpenedManageDialog[handle].manageInterface;
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}
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