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46 lines
1.2 KiB
46 lines
1.2 KiB
5 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// The abstract base operator class - all actions within the scenegraph happen via operators
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//
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//=============================================================================
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#ifndef DMEMOUSEINPUT_H
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#define DMEMOUSEINPUT_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "movieobjects/dmeinput.h"
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//-----------------------------------------------------------------------------
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// A class representing a camera
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//-----------------------------------------------------------------------------
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class CDmeMouseInput : public CDmeInput
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{
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DEFINE_ELEMENT( CDmeMouseInput, CDmeInput );
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public:
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virtual bool IsDirty(); // ie needs to operate
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virtual void Operate();
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virtual void GetInputAttributes ( CUtlVector< CDmAttribute * > &attrs );
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virtual void GetOutputAttributes( CUtlVector< CDmAttribute * > &attrs );
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// makes the current mouse position be the origin
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void ResetOrigin() { ResetOrigin( 0.0f, 0.0f ); }
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void ResetOrigin( float dx, float dy );
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protected:
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void GetNormalizedCursorPos( float &flX, float &flY );
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float m_xOrigin;
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float m_yOrigin;
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CDmaVar< float > m_x;
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CDmaVar< float > m_y;
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};
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#endif // DMEMOUSEINPUT_H
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