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167 lines
4.3 KiB
167 lines
4.3 KiB
5 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================
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#include "cbase.h"
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#include "tf_weapon_rocketpack.h"
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// Client specific.
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#ifdef CLIENT_DLL
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#include "c_tf_player.h"
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// Server specific.
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#else
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#include "tf_player.h"
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#include "tf_ammo_pack.h"
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#include "ilagcompensationmanager.h"
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#include "tf_gamerules.h"
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#endif
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// TFRocketPack --
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IMPLEMENT_NETWORKCLASS_ALIASED( TFRocketPack, DT_TFWeaponRocketPack )
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BEGIN_NETWORK_TABLE( CTFRocketPack, DT_TFWeaponRocketPack )
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END_NETWORK_TABLE()
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BEGIN_PREDICTION_DATA( CTFRocketPack )
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END_PREDICTION_DATA()
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LINK_ENTITY_TO_CLASS( tf_weapon_rocketpack, CTFRocketPack );
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PRECACHE_WEAPON_REGISTER( tf_weapon_rocketpack );
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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CTFRocketPack::CTFRocketPack()
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{
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m_flRefireTime = 0;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CTFRocketPack::PreCache( void )
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{
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PrecacheParticleSystem( "rocketbackblast" );
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PrecacheScriptSound( "Weapon_Liberty_Launcher.Single" );
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BaseClass::Precache();
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}
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#ifdef GAME_DLL
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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bool CTFRocketPack::CanFire( void )
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{
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CTFPlayer *pOwner = ToTFPlayer( GetOwner() );
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if ( !pOwner )
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return false;
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if ( !TFGameRules()->IsMannVsMachineMode() )
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return false;
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if ( TFGameRules() && (TFGameRules()->State_Get() == GR_STATE_PREROUND) )
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return false;
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if ( pOwner->m_Shared.IsLoser() )
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return false;
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if ( pOwner->m_Shared.InCond( TF_COND_STUNNED ) )
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return false;
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if ( pOwner->IsTaunting() )
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return false;
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if ( m_flRefireTime > gpGlobals->curtime )
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return false;
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if ( pOwner->GetAmmoCount( TF_AMMO_GRENADES1 ) > 0)
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return true;
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return false;
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}
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#endif // GAME_DLL
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CTFRocketPack::PrimaryAttack( void )
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{
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CTFPlayer *pOwner = ToTFPlayer( GetOwner() );
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if ( !pOwner )
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return;
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if ( !CanAttack() )
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return;
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#ifdef GAME_DLL
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if ( !CanFire() )
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return;
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// Launch
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if ( !pOwner->m_Shared.InCond( TF_COND_ROCKETPACK ) )
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{
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pOwner->m_Shared.AddCond( TF_COND_ROCKETPACK );
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pOwner->m_Shared.StunPlayer( 0.5f, 1.0f, TF_STUN_MOVEMENT );
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}
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Vector vecDir;
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pOwner->EyeVectors( &vecDir );
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pOwner->SetAbsVelocity( vec3_origin );
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Vector vecFlightDir = -vecDir;
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VectorNormalize( vecFlightDir );
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float flForce = 450.f;
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const float flPushScale = ( pOwner->GetFlags() & FL_ONGROUND ) ? 1.2f : 1.8f; // Greater force while airborne
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const float flVertPushScale = ( pOwner->GetFlags() & FL_ONGROUND ) ? 1.2f : 0.25f; // Less vertical force while airborne
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Vector vecForce = vecFlightDir * -flForce * flPushScale;
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vecForce.z += 1.f * flForce * flVertPushScale;
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pOwner->RemoveFlag( FL_ONGROUND );
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pOwner->ApplyAbsVelocityImpulse( vecForce );
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pOwner->RemoveAmmo( m_pWeaponInfo->GetWeaponData( m_iWeaponMode ).m_iAmmoPerShot, m_iPrimaryAmmoType );
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pOwner->EmitSound( "Weapon_Liberty_Launcher.Single" );
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m_flRefireTime = gpGlobals->curtime + 0.25f;
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#endif // GAME_DLL
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StartEffectBarRegen();
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if ( pOwner->GetAmmoCount( TF_AMMO_GRENADES1 ) == 0 )
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{
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g_pGameRules->SwitchToNextBestWeapon( pOwner, this );
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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bool CTFRocketPack::Deploy( void )
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{
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CTFPlayer *pOwner = ToTFPlayer( GetOwner() );
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if ( pOwner )
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{
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pOwner->m_Shared.SetRocketPackEquipped( true );
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}
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return BaseClass::Deploy();
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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bool CTFRocketPack::Holster( CBaseCombatWeapon *pSwitchingTo )
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{
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CTFPlayer *pOwner = ToTFPlayer( GetOwner() );
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if ( pOwner )
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{
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pOwner->m_Shared.SetRocketPackEquipped( false );
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}
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return BaseClass::Holster( pSwitchingTo );
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}
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