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83 lines
1.8 KiB
83 lines
1.8 KiB
5 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================
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#include "cbase.h"
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#include "tf_weapon_flag.h"
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#include "decals.h"
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// Client specific.
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#ifdef CLIENT_DLL
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#include "c_tf_player.h"
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// Server specific.
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#else
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#include "tf_player.h"
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#include "tf_team.h"
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#endif
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//=============================================================================
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//
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// Weapon Flag tables.
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//
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IMPLEMENT_NETWORKCLASS_ALIASED( TFFlag, DT_TFWeaponFlag )
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BEGIN_NETWORK_TABLE( CTFFlag, DT_TFWeaponFlag )
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END_NETWORK_TABLE()
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BEGIN_PREDICTION_DATA( CTFFlag )
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END_PREDICTION_DATA()
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LINK_ENTITY_TO_CLASS( tf_weapon_flag, CTFFlag );
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PRECACHE_WEAPON_REGISTER( tf_weapon_flag );
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//=============================================================================
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//
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// Weapon Flag functions.
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//
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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CTFFlag::CTFFlag()
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{
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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bool CTFFlag::Deploy( void )
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{
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if ( BaseClass::Deploy() )
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{
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#ifdef GAME_DLL
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TFTeamMgr()->PlayerCenterPrint( ToTFPlayer( GetOwner() ), "#TF_Flag_AltFireToDrop" );
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#endif
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return true;
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}
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return false;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CTFFlag::SecondaryAttack( void )
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{
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CTFPlayer *pPlayer = ToTFPlayer( GetOwner() );
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if ( !pPlayer )
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return;
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if ( !CanAttack() )
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return;
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#ifdef GAME_DLL
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pPlayer->DropCurrentWeapon();
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#endif
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pPlayer->SwitchToNextBestWeapon( this );
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}
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