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193 lines
7.4 KiB
193 lines
7.4 KiB
5 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: Dota specific GC based party
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//
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//=============================================================================
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#ifndef DOTA_PARTY_H
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#define DOTA_PARTY_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "gcsdk/protobufsharedobject.h"
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#include "tf_gcmessages.h"
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#include "party.h"
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#include "tf_matchmaking_shared.h"
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#ifdef GC
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namespace GCSDK
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{
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CWebAPIValues;
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}
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#endif
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const int k_nTFPartyMaxSize = 6;
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class CTFParty : public GCSDK::CProtoBufSharedObject<CSOTFParty, k_EProtoObjectTFParty>, public GCSDK::IParty
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{
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#ifdef GC
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DECLARE_CLASS_MEMPOOL( CTFParty );
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#endif
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typedef GCSDK::CProtoBufSharedObject<CSOTFParty, k_EProtoObjectTFParty> BaseClass;
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public:
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CTFParty();
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virtual ~CTFParty();
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const static int k_nTypeID = k_EProtoObjectTFParty;
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virtual bool BShouldDeleteByCache() const { return false; }
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virtual GCSDK::PlayerGroupID_t GetGroupID() const { return Obj().party_id(); }
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// Parties are their own SharedObject for all involved
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virtual CSharedObject* GetSharedObjectForMember( const CSteamID &steamID ) OVERRIDE { return this; }
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// Ambiguous between ISharedObject and IPlayerGroup.
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virtual void Dump() const OVERRIDE { return BaseClass::Dump(); }
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virtual const CSteamID GetLeader() const;
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virtual int GetNumMembers() const { return Obj().member_ids_size(); }
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virtual const CSteamID GetMember( int i ) const;
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virtual int GetMemberIndexBySteamID( const CSteamID &steamID ) const;
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virtual int GetNumPendingInvites() const { return Obj().pending_invites_size(); }
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virtual const CSteamID GetPendingInvite( int i ) const;
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virtual int GetPendingInviteIndexBySteamID( const CSteamID &steamID ) const;
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RTime32 GetStartedMatchmakingTime() const;
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CSOTFParty_State GetState() const
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{
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CSOTFParty_State result = Obj().state();
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#ifndef GC
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// The client really never needs to see this state. Let's
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// treat it as equivalent to the finding match state
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if ( result == CSOTFParty_State_AWAITING_RESERVATION_CONFIRMATION )
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{
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result = CSOTFParty_State_FINDING_MATCH;
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}
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#endif
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return result;
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}
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CSteamID GetSteamLobbyID() const { return CSteamID( Obj().steam_lobby_id() ); }
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int GetNumSearchingPlayers( int group );
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int GetMaxNumSearchingPlayers(); // Returns the group with the largest number of players searching
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virtual bool AllowInvites() const { return false; } // we are using Steam invites
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void SpewDebug();
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bool BAnyMemberWithoutTicket() const;
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bool BAnyMemberWithoutCompetitiveAccess() const;
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bool BAnyMemberWithLowPriority() const;
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inline bool GetSearchLateJoinOK() const { return Obj().search_late_join_ok(); }
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inline bool GetSearchPlayForBraggingRights() const { return Obj().search_play_for_bragging_rights(); }
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TF_MatchmakingMode GetMatchmakingMode() const { return Obj().matchmaking_mode(); }
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uint32 GetSearchQuickplayGameType() const { return Obj().search_quickplay_game_type(); }
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EMatchGroup GetMatchGroup() const;
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void GetSearchChallenges( CMvMMissionSet &challenges ) const;
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uint32 GetSearchLadderGameType() const { return Obj().search_ladder_game_type(); }
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#ifdef USE_MVM_TOUR
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/// Return name of tour we are searching for. Returns NULL if we are not manned up
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const char *GetSearchMannUpTourName() const;
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/// Return index of tour we are searching for. Might return one of the k_iMvmTourIndex_xxx values
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int GetSearchMannUpTourIndex() const;
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#endif // USE_MVM_TOUR
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#ifdef GC
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virtual void SetGroupID( GCSDK::PlayerGroupID_t nGroupID );
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virtual void SetLeader( const CSteamID &steamID );
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virtual void AddMember( const CSteamID &steamID );
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virtual void RemoveMember( const CSteamID &steamID );
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//virtual void SetSearchKey( const char *key );
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void SetMatchmakingMode( TF_MatchmakingMode mode );
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void SetSearchChallenges( const ::google::protobuf::RepeatedPtrField< ::std::string> &challenges );
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#ifdef USE_MVM_TOUR
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void SetSearchMannUpTourName( const char *pszTourName );
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#endif // USE_MVM_TOUR
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void CheckRemoveInvalidSearchChallenges();
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void SetSearchQuickplayGameType( uint32 nType );
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void SetSearchPlayForBraggingRights( bool bPlayForBraggingRights );
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void SetSearchLadderGameType( uint32 nType );
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void SetCasualSearchCriteria( const CMsgCasualMatchmakingSearchCriteria& msg );
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void SetCustomPingTolerance( uint32 nPingTolerance );
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uint32 GetCustomPingTolerance() const { return Obj().custom_ping_tolerance(); }
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void SetState( CSOTFParty_State newState );
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//virtual void SetMatchingPlayers( uint32 unMatchingPlayers );
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//virtual void SetSearchFraction( float flFraction );
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virtual void SetLateJoinOK( bool bLateJoinOK );
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virtual void SetMemberUseSquadSurplus( int nMemberIndex, bool bUseVoucher );
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virtual void AddPendingInvite( const CSteamID &steamID );
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virtual void RemovePendingInvite( const CSteamID &steamID );
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void SetStartedMatchmakingTime( RTime32 time );
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void AssociatePartyWithLobby( CTFLobby* pLobby );
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void DissociatePartyFromLobby( CTFLobby* pLobby );
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CTFLobby* GetAssociatedLobby() const;
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void SetUIStateAndWizardStep( TF_Matchmaking_WizardStep eWizardStep );
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void SetNumSearchingPlayers( int group, uint32 nPlayers );
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void SetSteamLobbyID( const CSteamID &steamIDLobby );
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bool IsIntroModeEligible();
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bool IsProModeEligible();
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void UpdatePreventMatchmakingDate(); // sets prevent_match variables to match the party member blocked from matchmaking the longest
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void YldUpdateMemberData( int nMemberIndex );
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void SetWebAPIDebugValues( GCSDK::CWebAPIValues *pPartyObject );
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protected:
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void SetStateInternal( CSOTFParty_State newState );
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void DirtyParty();
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#endif
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#ifdef CLIENT_DLL
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// We mark a party as offline when we dont get any response from the GC regarding
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// changes to the party while messing with the MM UI. If we get an update for an
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// offline party and we no longer want to be in MM, then we leave matchmaking to
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// match the user's intent. If it comes back and we're still in the MM UI, it'll
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// just update like normal.
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void SetOffline( bool bOffLine ) { m_bOffLine = bOffLine; }
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bool BOffline() const { return m_bOffLine; }
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private:
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bool m_bOffLine;
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#endif
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};
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class CTFPartyInvite : public GCSDK::CProtoBufSharedObject<CSOTFPartyInvite, k_EProtoObjectTFPartyInvite>, public GCSDK::IPlayerGroupInvite
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{
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#ifdef GC
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DECLARE_CLASS_MEMPOOL( CTFPartyInvite );
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#endif
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typedef GCSDK::CProtoBufSharedObject<CSOTFPartyInvite, k_EProtoObjectTFPartyInvite> BaseClass;
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public:
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const static int k_nTypeID = k_EProtoObjectTFPartyInvite;
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virtual const CSteamID GetSenderID() const { return Obj().sender_id(); }
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virtual GCSDK::PlayerGroupID_t GetGroupID() const { return Obj().group_id(); }
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virtual const char* GetSenderName() const { return Obj().sender_name().c_str(); }
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virtual int GetNumMembers() const { return Obj().members_size(); }
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virtual const CSteamID GetMember( int i ) const;
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virtual const char* GetMemberName( int i ) const;
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virtual uint16 GetMemberAvatar( int i ) const;
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virtual GCSDK::CSharedObject* GetSharedObject() { return this; }
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#ifdef GC
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virtual void YldInitFromPlayerGroup( GCSDK::IPlayerGroup *pPlayerGroup );
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// NOTE: These do not dirty fields
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virtual void SetSenderID( const CSteamID &steamID ) { Obj().set_sender_id( steamID.ConvertToUint64() ); }
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virtual void SetGroupID( GCSDK::PlayerGroupID_t nGroupID ) { Obj().set_group_id( nGroupID ); }
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virtual void SetSenderName( const char *szName ) { Obj().set_sender_name( szName ); }
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virtual void AddMember( const CSteamID &steamID, const char *szPersonaName, uint16 unAvatar );
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#endif
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};
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#endif
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