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63 lines
2.4 KiB
63 lines
2.4 KiB
5 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: Enables sending of notifications (custom messages of various kinds) to the client
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef TF_NOTIFICATION_H
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#define TF_NOTIFICATION_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "gcsdk/protobufsharedobject.h"
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#include "tf_gcmessages.h"
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#ifdef GC
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#include "tf_gc.h"
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#endif
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//---------------------------------------------------------------------------------
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// Purpose: Send a notification to the client
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//---------------------------------------------------------------------------------
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// LOCALIZED NOTIFICATIONS
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//
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// Some types of notification are on-the-fly localized. These notifications are stored in the database as unlocalized
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// strings (#TF_Foo), but on-the-fly localized when loaded as a shared-object. Clients only see the final localized
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// version. BLocalizeAndMaybeDirty() will update the localization for a newer language.
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class CTFNotification : public GCSDK::CProtoBufSharedObject< CMsgGCNotification, k_EEconTypeNotification >
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{
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public:
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// If using this form, ensure you call BLocalize after filling fields for localized types.
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#ifdef GC
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CTFNotification();
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CTFNotification( CMsgGCNotification msg, const char *pUnlocalizedString, ELanguage eLang );
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DECLARE_CLASS_MEMPOOL( CTFNotification );
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// For on-the-fly localized notification types, update the localization to this language now. If true, object
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// changed. See LOCALIZED NOTIFICATIONS above.
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//
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// !! Caller is responsible for dirtying and sending network updates if this results in a change.
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bool BLocalize( ELanguage eLang );
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virtual bool BYieldingAddInsertToTransaction( GCSDK::CSQLAccess & sqlAccess );
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virtual bool BYieldingAddWriteToTransaction( GCSDK::CSQLAccess & sqlAccess, const CUtlVector< int > &fields );
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virtual bool BYieldingAddRemoveToTransaction( GCSDK::CSQLAccess & sqlAccess );
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void WriteToRecord( CSchNotification *pNotification ) const;
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void ReadFromRecord( const CSchNotification & pNotification );
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private:
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// For notifications that are on-the-fly localized, this holds the localization token (which is stored in the DB),
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// whereas the in-memory object is a localized representation.
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CUtlString m_strUnlocalizedString;
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ELanguage m_eLocalizedToLanguage;
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#endif // GC
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};
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#endif // TF_NOTIFICATION_H
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