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43 lines
1.1 KiB
43 lines
1.1 KiB
5 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef WEAPON_PORTALGUN_SHARED_H
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#define WEAPON_PORTALGUN_SHARED_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "cbase.h"
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#ifdef CLIENT_DLL
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#include "c_weapon_portalgun.h"
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#else
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#include "weapon_portalgun.h"
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#endif
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#define PORTALGUN_BEAM_SPRITE "sprites/grav_beam.vmt"
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#define PORTALGUN_BEAM_SPRITE_NOZ "sprites/grav_beam_noz.vmt"
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#define PORTALGUN_GLOW_SPRITE "sprites/glow04_noz"
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#define PORTALGUN_ENDCAP_SPRITE "sprites/grav_flare"
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#define PORTALGUN_GRAV_ACTIVE_GLOW "sprites/grav_light"
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#define PORTALGUN_PORTAL1_FIRED_LAST_GLOW "sprites/bluelight"
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#define PORTALGUN_PORTAL2_FIRED_LAST_GLOW "sprites/orangelight"
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#define PORTALGUN_PORTAL_MUZZLE_GLOW_SPRITE "sprites/portalgun_effects"
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#define PORTALGUN_PORTAL_TUBE_BEAM_SPRITE "sprites/portalgun_effects"
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enum
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{
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EFFECT_NONE,
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EFFECT_READY,
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EFFECT_HOLDING,
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};
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extern ConVar sk_auto_reload_time;
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#endif // WEAPON_PORTALGUN_SHARED_H
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