Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#ifndef DOD_PLAYERCLASS_INFO_PARSE_H
#define DOD_PLAYERCLASS_INFO_PARSE_H
#ifdef _WIN32
#pragma once
#endif
#include "playerclass_info_parse.h"
#include "networkvar.h"
#include "dod_shareddefs.h"
//--------------------------------------------------------------------------------------------------------
class CDODPlayerClassInfo : public FilePlayerClassInfo_t
{
public:
DECLARE_CLASS_GAMEROOT( CDODPlayerClassInfo, FilePlayerClassInfo_t );
CDODPlayerClassInfo();
virtual void Parse( ::KeyValues *pKeyValuesData, const char *szWeaponName );
int m_iTeam; //which team. 2 == allies, 3 == axis
int m_iPrimaryWeapon;
int m_iSecondaryWeapon;
int m_iMeleeWeapon;
int m_iNumGrensType1;
int m_iGrenType1;
int m_iNumGrensType2;
int m_iGrenType2;
int m_iNumBandages;
int m_iHelmetGroup;
int m_iHairGroup; //what helmet group to switch to when the helmet comes off
int m_iDropHelmet;
char m_szLimitCvar[64]; //which cvar controls the class limit for this class
bool m_bClassLimitMGMerge; // merge class limits with this set to true
char m_szClassHealthImage[DOD_HUD_HEALTH_IMAGE_LENGTH];
char m_szClassHealthImageBG[DOD_HUD_HEALTH_IMAGE_LENGTH];
};
#endif // DOD_PLAYERCLASS_INFO_PARSE_H