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108 lines
2.9 KiB
108 lines
2.9 KiB
5 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: Play VCD on taunt prop
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//
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// $NoKeywords: $
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//=============================================================================//
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#include "cbase.h"
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#include "basecombatcharacter.h"
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#include "choreoevent.h"
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#include "sceneentity.h"
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#include "tf_taunt_prop.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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IMPLEMENT_SERVERCLASS_ST( CTFTauntProp, DT_TFTauntProp )
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END_SEND_TABLE()
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LINK_ENTITY_TO_CLASS( tf_taunt_prop, CTFTauntProp );
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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CTFTauntProp::CTFTauntProp()
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{
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UseClientSideAnimation();
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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bool CTFTauntProp::StartSceneEvent( CSceneEventInfo *info, CChoreoScene *scene, CChoreoEvent *event, CChoreoActor *actor, CBaseEntity *pTarget )
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{
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switch ( event->GetType() )
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{
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case CChoreoEvent::SEQUENCE:
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case CChoreoEvent::GESTURE:
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{
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// Get the (gesture) sequence.
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info->m_nSequence = LookupSequence( event->GetParameters() );
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if ( info->m_nSequence < 0 )
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return false;
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SetSequence( info->m_nSequence );
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SetPlaybackRate( 1.0f );
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SetCycle( 0 );
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ResetSequenceInfo();
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if ( IsUsingClientSideAnimation() )
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{
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ResetClientsideFrame();
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}
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return true;
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}
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default:
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return BaseClass::StartSceneEvent( info, scene, event, actor, pTarget );
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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bool CTFTauntProp::ProcessSceneEvent( CSceneEventInfo *info, CChoreoScene *scene, CChoreoEvent *event )
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{
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// Only process sequences
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if ( event->GetType() != CChoreoEvent::SEQUENCE )
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return false;
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return BaseClass::ProcessSceneEvent( info, scene, event );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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float CTFTauntProp::PlayScene( const char *pszScene, float flDelay /*= 0.0f*/, AI_Response *response /*= NULL*/, IRecipientFilter *filter /*= NULL*/ )
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{
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if ( m_hScene.Get() )
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{
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StopScriptedScene( this, m_hScene );
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m_hScene = NULL;
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}
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MDLCACHE_CRITICAL_SECTION();
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return InstancedScriptedScene( this, pszScene, &m_hScene, flDelay, false, response, true, filter );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CTFTauntProp::UpdateOnRemove()
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{
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if ( m_hScene.Get() )
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{
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StopScriptedScene( this, m_hScene );
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m_hScene = NULL;
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}
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BaseClass::UpdateOnRemove();
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}
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