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68 lines
1.7 KiB
68 lines
1.7 KiB
4 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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// Author: Michael S. Booth (mike@turtlerockstudios.com), 2003
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#include "cbase.h"
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#include "cs_bot.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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//--------------------------------------------------------------------------------------------------------------
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/**
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* Escape from the bomb.
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*/
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void EscapeFromBombState::OnEnter( CCSBot *me )
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{
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me->StandUp();
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me->Run();
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me->DestroyPath();
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me->EquipKnife();
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}
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//--------------------------------------------------------------------------------------------------------------
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/**
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* Escape from the bomb.
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*/
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void EscapeFromBombState::OnUpdate( CCSBot *me )
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{
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const Vector *bombPos = me->GetGameState()->GetBombPosition();
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// if we don't know where the bomb is, we shouldn't be in this state
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if (bombPos == NULL)
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{
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me->Idle();
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return;
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}
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// grab our knife to move quickly
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me->EquipKnife();
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// look around
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me->UpdateLookAround();
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if (me->UpdatePathMovement() != CCSBot::PROGRESSING)
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{
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// we have no path, or reached the end of one - create a new path far away from the bomb
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FarAwayFromPositionFunctor func( *bombPos );
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CNavArea *goalArea = FindMinimumCostArea( me->GetLastKnownArea(), func );
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// if this fails, we'll try again next time
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me->ComputePath( goalArea->GetCenter(), FASTEST_ROUTE );
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}
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}
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//--------------------------------------------------------------------------------------------------------------
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/**
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* Escape from the bomb.
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*/
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void EscapeFromBombState::OnExit( CCSBot *me )
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{
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me->EquipBestWeapon();
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}
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