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75 lines
1.7 KiB
75 lines
1.7 KiB
5 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#include "cbase.h"
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#include <vgui/MouseCode.h>
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#include "vgui_rotation_slider.h"
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CRotationSlider::CRotationSlider( vgui::Panel *pParent, const char *pName ) :
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BaseClass( pParent, pName )
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{
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AddActionSignalTarget( this );
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SetRange( -180, 180 );
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SetTickCaptions("-180", "180");
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SetValue( 0 );
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m_flYaw = 0;
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}
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void CRotationSlider::SetControlledObject( C_BaseObject *pObject )
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{
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m_hObject.Set( pObject );
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}
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//-----------------------------------------------------------------------------
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// When the slider is activated, deactivated, or moves
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//-----------------------------------------------------------------------------
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void CRotationSlider::OnMousePressed( vgui::MouseCode code )
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{
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BaseClass::OnMousePressed( code );
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if (code != vgui::MOUSE_LEFT)
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return;
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C_BaseObject *pObj = m_hObject.Get();
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if (pObj)
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{
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m_flInitialYaw = pObj->GetAbsAngles().y;
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pObj->PreviewYaw( m_flInitialYaw );
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pObj->ActivateYawPreview( true );
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}
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}
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void CRotationSlider::OnSliderMoved( int position )
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{
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C_BaseObject *pObj = m_hObject.Get();
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if (pObj && pObj->IsPreviewingYaw())
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{
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m_flYaw = anglemod(position);
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pObj->PreviewYaw( m_flInitialYaw - m_flYaw );
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}
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}
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void CRotationSlider::OnMouseReleased( vgui::MouseCode code )
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{
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BaseClass::OnMouseReleased( code );
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if (code != vgui::MOUSE_LEFT)
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return;
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C_BaseObject *pObj = m_hObject.Get();
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if (pObj)
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{
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char szbuf[48];
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Q_snprintf( szbuf, sizeof( szbuf ), "yaw %0.2f\n", m_flInitialYaw - m_flYaw );
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pObj->SendClientCommand( szbuf );
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pObj->ActivateYawPreview( false );
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SetValue(0);
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m_flYaw = 0;
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}
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}
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