You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
273 lines
8.2 KiB
273 lines
8.2 KiB
5 years ago
|
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||
|
//
|
||
|
// Purpose: The client-side version of the portable power generator
|
||
|
//
|
||
|
// $NoKeywords: $
|
||
|
//=============================================================================//
|
||
|
#include "cbase.h"
|
||
|
#include "c_baseobject.h"
|
||
|
#include "tf_shareddefs.h"
|
||
|
#include "C_BaseTFPlayer.h"
|
||
|
#include "ObjectControlPanel.h"
|
||
|
#include "vgui_bitmapbutton.h"
|
||
|
|
||
|
// memdbgon must be the last include file in a .cpp file!!!
|
||
|
#include "tier0/memdbgon.h"
|
||
|
|
||
|
//=============================================================================
|
||
|
//
|
||
|
// Portable Power Generator Class
|
||
|
//
|
||
|
class C_ObjectBuffStation : public C_BaseObject
|
||
|
{
|
||
|
DECLARE_CLASS( C_ObjectBuffStation, C_BaseObject );
|
||
|
|
||
|
public:
|
||
|
|
||
|
DECLARE_CLIENTCLASS();
|
||
|
|
||
|
C_ObjectBuffStation( void );
|
||
|
|
||
|
virtual void Release( void );
|
||
|
virtual void OnPreDataChanged( DataUpdateType_t updateType );
|
||
|
virtual void OnDataChanged( DataUpdateType_t updateType );
|
||
|
|
||
|
// Since we have material proxies to show building amount, don't offset origin
|
||
|
virtual bool OffsetObjectOrigin( Vector& origin )
|
||
|
{
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
int PlayerSocketsLeft() const { return ( BUFF_STATION_MAX_PLAYERS - m_nPlayerCount ); }
|
||
|
int ObjectSocketsLeft() const { return ( BUFF_STATION_MAX_OBJECTS - m_nObjectCount ); }
|
||
|
|
||
|
// Check if the local player is attached
|
||
|
bool IsLocalPlayerAttached( void );
|
||
|
|
||
|
private:
|
||
|
typedef CHandle<C_BaseTFPlayer> CPlayerHandle;
|
||
|
int m_nPlayerCount;
|
||
|
CPlayerHandle m_hPlayers[BUFF_STATION_MAX_PLAYERS];
|
||
|
CPlayerHandle m_hOldPlayers[BUFF_STATION_MAX_PLAYERS];
|
||
|
|
||
|
typedef CHandle<C_BaseObject> CObjectHandle;
|
||
|
int m_nObjectCount;
|
||
|
CObjectHandle m_hObjects[BUFF_STATION_MAX_OBJECTS];
|
||
|
|
||
|
private:
|
||
|
C_ObjectBuffStation( const C_ObjectBuffStation & ); // not defined, not accessible
|
||
|
};
|
||
|
|
||
|
|
||
|
IMPLEMENT_CLIENTCLASS_DT( C_ObjectBuffStation, DT_ObjectBuffStation, CObjectBuffStation )
|
||
|
RecvPropInt( RECVINFO( m_nPlayerCount ) ),
|
||
|
RecvPropArray( RecvPropEHandle( RECVINFO( m_hPlayers[0]) ), m_hPlayers ),
|
||
|
RecvPropInt( RECVINFO( m_nObjectCount ) ),
|
||
|
RecvPropArray( RecvPropEHandle( RECVINFO( m_hObjects[0]) ), m_hObjects ),
|
||
|
END_RECV_TABLE()
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
C_ObjectBuffStation::C_ObjectBuffStation( void )
|
||
|
{
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Check if the local player is attached
|
||
|
//-----------------------------------------------------------------------------
|
||
|
bool C_ObjectBuffStation::IsLocalPlayerAttached( void )
|
||
|
{
|
||
|
C_BaseTFPlayer *pLocalPlayer = C_BaseTFPlayer::GetLocalPlayer();
|
||
|
for ( int iPlayer = 0; iPlayer < m_nPlayerCount; ++iPlayer )
|
||
|
{
|
||
|
if ( m_hPlayers[iPlayer].Get() == pLocalPlayer )
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void C_ObjectBuffStation::Release( void )
|
||
|
{
|
||
|
// Remove any sounds for players attached
|
||
|
for ( int i = 0; i < BUFF_STATION_MAX_PLAYERS; i++ )
|
||
|
{
|
||
|
if ( m_hPlayers[i] )
|
||
|
{
|
||
|
// Stop the startup, in case it's still going
|
||
|
StopSound( m_hPlayers[i]->entindex(), "ObjectPortablePowerGenerator.Startup" );
|
||
|
|
||
|
// Start the shutdown sound
|
||
|
CPASAttenuationFilter filter( m_hPlayers[i], "ObjectPortablePowerGenerator.Shutdown" );
|
||
|
EmitSound( filter, m_hPlayers[i]->entindex(), "ObjectPortablePowerGenerator.Shutdown" );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
BaseClass::Release();
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void C_ObjectBuffStation::OnPreDataChanged( DataUpdateType_t updateType )
|
||
|
{
|
||
|
BaseClass::OnPreDataChanged( updateType );
|
||
|
|
||
|
for ( int i = 0; i < BUFF_STATION_MAX_PLAYERS; i++ )
|
||
|
{
|
||
|
m_hOldPlayers[i] = m_hPlayers[i];
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void C_ObjectBuffStation::OnDataChanged( DataUpdateType_t updateType )
|
||
|
{
|
||
|
BaseClass::OnDataChanged( updateType );
|
||
|
|
||
|
// Did a player connect / disconnect?
|
||
|
for ( int i = 0; i < BUFF_STATION_MAX_PLAYERS; i++ )
|
||
|
{
|
||
|
// Something's changed
|
||
|
if ( m_hOldPlayers[i] != m_hPlayers[i] )
|
||
|
{
|
||
|
// Disconnected?
|
||
|
if ( m_hOldPlayers[i] )
|
||
|
{
|
||
|
// Stop the startup, in case it's still going
|
||
|
StopSound( m_hOldPlayers[i]->entindex(), "ObjectPortablePowerGenerator.Startup" );
|
||
|
|
||
|
// Start the shutdown sound
|
||
|
CPASAttenuationFilter filter( m_hOldPlayers[i], "ObjectPortablePowerGenerator.Shutdown" );
|
||
|
EmitSound( filter, m_hOldPlayers[i]->entindex(), "ObjectPortablePowerGenerator.Shutdown" );
|
||
|
}
|
||
|
|
||
|
if ( m_hPlayers[i] )
|
||
|
{
|
||
|
// Start "buff" sound.
|
||
|
CPASAttenuationFilter filter( m_hPlayers[i], "ObjectPortablePowerGenerator.Startup" );
|
||
|
EmitSound( filter, m_hPlayers[i]->entindex(), "ObjectPortablePowerGenerator.Startup" );
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Control screen
|
||
|
//-----------------------------------------------------------------------------
|
||
|
class CBuffStationControlPanel : public CObjectControlPanel
|
||
|
{
|
||
|
DECLARE_CLASS( CBuffStationControlPanel, CObjectControlPanel );
|
||
|
|
||
|
public:
|
||
|
|
||
|
CBuffStationControlPanel( vgui::Panel *parent, const char *panelName );
|
||
|
virtual bool Init( KeyValues* pKeyValues, VGuiScreenInitData_t* pInitData );
|
||
|
virtual void OnTick();
|
||
|
virtual void OnCommand( const char *command );
|
||
|
|
||
|
void ConnectToStation( void );
|
||
|
|
||
|
private:
|
||
|
vgui::Label *m_pSocketsLabel;
|
||
|
vgui::Button *m_pConnectButton;
|
||
|
};
|
||
|
|
||
|
|
||
|
DECLARE_VGUI_SCREEN_FACTORY( CBuffStationControlPanel, "buffstation_control_panel" );
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Constructor:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
CBuffStationControlPanel::CBuffStationControlPanel( vgui::Panel *parent, const char *panelName )
|
||
|
: BaseClass( parent, "CBuffStationControlPanel" )
|
||
|
{
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Initialization
|
||
|
//-----------------------------------------------------------------------------
|
||
|
bool CBuffStationControlPanel::Init( KeyValues* pKeyValues, VGuiScreenInitData_t* pInitData )
|
||
|
{
|
||
|
m_pSocketsLabel = new vgui::Label( this, "SocketReadout", "" );
|
||
|
m_pConnectButton = new CBitmapButton( this, "ConnectButton", "Connect" );
|
||
|
|
||
|
if (!BaseClass::Init(pKeyValues, pInitData))
|
||
|
return false;
|
||
|
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Frame-based update
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CBuffStationControlPanel::OnTick()
|
||
|
{
|
||
|
BaseClass::OnTick();
|
||
|
|
||
|
C_BaseObject *pObj = GetOwningObject();
|
||
|
if (!pObj)
|
||
|
return;
|
||
|
|
||
|
Assert( dynamic_cast<C_ObjectBuffStation*>(pObj) );
|
||
|
C_ObjectBuffStation *pStation = static_cast<C_ObjectBuffStation*>(pObj);
|
||
|
|
||
|
char buf[256];
|
||
|
int nSocketsLeft = pStation->PlayerSocketsLeft();
|
||
|
if (nSocketsLeft > 0)
|
||
|
{
|
||
|
Q_snprintf( buf, sizeof( buf ), "%d sockets left", pStation->PlayerSocketsLeft() );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
Q_strncpy( buf, "No sockets left", sizeof( buf ) );
|
||
|
}
|
||
|
|
||
|
m_pSocketsLabel->SetText( buf );
|
||
|
|
||
|
// Make sure the connect/disconnect button is correct
|
||
|
if ( pStation->IsLocalPlayerAttached() )
|
||
|
{
|
||
|
m_pConnectButton->SetText( "Disconnect from Station" );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
m_pConnectButton->SetText( "Connect To Station" );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Handle clicking on the Connect/Disconnect button
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CBuffStationControlPanel::ConnectToStation( void )
|
||
|
{
|
||
|
C_BaseObject *pObj = GetOwningObject();
|
||
|
if (pObj)
|
||
|
{
|
||
|
pObj->SendClientCommand( "toggle_connect" );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Button click handlers
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CBuffStationControlPanel::OnCommand( const char *command )
|
||
|
{
|
||
|
if (!Q_strnicmp(command, "Connect", 7))
|
||
|
{
|
||
|
ConnectToStation();
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
BaseClass::OnCommand(command);
|
||
|
}
|
||
|
|