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67 lines
1.5 KiB
67 lines
1.5 KiB
5 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef TFWINPANEL_H
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#define TFWINPANEL_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include <vgui_controls/EditablePanel.h>
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#include <game/client/iviewport.h>
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#include <vgui/IScheme.h>
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#include "hud.h"
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#include "hudelement.h"
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#include "econ_controls.h"
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#include "vgui_avatarimage.h"
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using namespace vgui;
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#define NUM_NOTABLE_PLAYERS 3
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#define NUM_CATEGORIES 2
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#define NUM_ITEMS_PER_CATEGORY 3
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class CTFWinPanel : public EditablePanel, public CHudElement
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{
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private:
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DECLARE_CLASS_SIMPLE( CTFWinPanel, EditablePanel );
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public:
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CTFWinPanel( const char *pElementName );
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virtual void Reset();
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virtual void Init();
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virtual void ApplySchemeSettings( vgui::IScheme *pScheme );
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virtual void ApplySettings( KeyValues *inResourceData );
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virtual void FireGameEvent( IGameEvent * event );
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virtual void OnThink();
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virtual bool ShouldDraw( void );
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virtual void SetVisible( bool state );
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virtual int GetRenderGroupPriority() { return 70; }
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private:
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void UpdateTeamInfo();
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private:
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EditablePanel *m_pTeamScorePanel;
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CExLabel *m_pRedTeamName;
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CExLabel *m_pBlueTeamName;
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CAvatarImagePanel *m_pRedLeaderAvatarImage;
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CAvatarImagePanel *m_pBlueLeaderAvatarImage;
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EditablePanel *m_pRedLeaderAvatarBG;
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EditablePanel *m_pBlueLeaderAvatarBG;
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float m_flTimeUpdateTeamScore;
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int m_iBlueTeamScore;
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int m_iRedTeamScore;
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bool m_bShouldBeVisible;
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};
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#endif //TFWINPANEL_H
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