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149 lines
4.2 KiB
149 lines
4.2 KiB
5 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================
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#include "cbase.h"
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#include "hud.h"
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#include "hudelement.h"
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#include "c_tf_player.h"
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#include "iclientmode.h"
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#include "ienginevgui.h"
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#include <vgui/ILocalize.h>
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#include <vgui/ISurface.h>
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#include <vgui/IVGui.h>
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#include <vgui_controls/EditablePanel.h>
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#include <vgui_controls/ProgressBar.h>
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#include "tf_weaponbase.h"
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//#include "c_tf_projectile_arrow.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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using namespace vgui;
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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class CHudSapperChargeMeter : public CHudElement, public EditablePanel
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{
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DECLARE_CLASS_SIMPLE( CHudSapperChargeMeter, EditablePanel );
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public:
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CHudSapperChargeMeter( const char *pElementName );
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virtual void ApplySchemeSettings( IScheme *scheme );
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virtual bool ShouldDraw( void );
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virtual void OnTick( void );
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private:
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vgui::ContinuousProgressBar *m_pChargeMeter;
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};
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#ifdef STAGING_ONLY
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DECLARE_HUDELEMENT( CHudSapperChargeMeter );
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#endif
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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CHudSapperChargeMeter::CHudSapperChargeMeter( const char *pElementName ) : CHudElement( pElementName ), BaseClass( NULL, "HudSapperCharge" )
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{
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Panel *pParent = g_pClientMode->GetViewport();
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SetParent( pParent );
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m_pChargeMeter = new ContinuousProgressBar( this, "ChargeMeter" );
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SetHiddenBits( HIDEHUD_MISCSTATUS );
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vgui::ivgui()->AddTickSignal( GetVPanel() );
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RegisterForRenderGroup( "inspect_panel" );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CHudSapperChargeMeter::ApplySchemeSettings( IScheme *pScheme )
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{
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// load control settings...
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LoadControlSettings( "resource/UI/HudSapperCharge.res" );
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BaseClass::ApplySchemeSettings( pScheme );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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bool CHudSapperChargeMeter::ShouldDraw( void )
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{
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C_TFPlayer *pPlayer = C_TFPlayer::GetLocalTFPlayer();
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if ( !pPlayer || !pPlayer->IsPlayerClass( TF_CLASS_SPY ) || !pPlayer->IsAlive() )
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return false;
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CTFWeaponBase *pWpn = pPlayer->GetActiveTFWeapon();
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if ( !pWpn )
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return false;
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int iWeaponID = pWpn->GetWeaponID();
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if ( iWeaponID != TF_WEAPON_BUILDER )
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return false;
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int iCustomHUD = 0;
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CALL_ATTRIB_HOOK_INT_ON_OTHER( pWpn, iCustomHUD, custom_charge_meter );
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if ( !iCustomHUD )
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return false;
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ITFChargeUpWeapon *pChargeupWeapon = dynamic_cast<ITFChargeUpWeapon *>( pWpn );
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if ( !pChargeupWeapon || !pChargeupWeapon->CanCharge() )
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return false;
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// Only draw if we have any charge
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if ( pChargeupWeapon->GetChargeBeginTime() <= 0 )
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return false;
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return CHudElement::ShouldDraw();
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CHudSapperChargeMeter::OnTick( void )
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{
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C_TFPlayer *pPlayer = C_TFPlayer::GetLocalTFPlayer();
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if ( !pPlayer )
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return;
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CTFWeaponBase *pWpn = pPlayer->GetActiveTFWeapon();
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ITFChargeUpWeapon *pChargeupWeapon = dynamic_cast< ITFChargeUpWeapon *>( pWpn );
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if ( !pWpn || !pChargeupWeapon )
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return;
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if ( m_pChargeMeter )
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{
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float flChargeMaxTime = pChargeupWeapon->GetChargeMaxTime();
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if ( flChargeMaxTime != 0 )
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{
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float flChargeBeginTime = pChargeupWeapon->GetChargeBeginTime();
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if ( flChargeBeginTime > 0 )
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{
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float flTimeCharged = MAX( 0, gpGlobals->curtime - flChargeBeginTime );
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flTimeCharged = MIN( flTimeCharged, flChargeMaxTime );
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float flPercentCharged = MIN( 1.0, flTimeCharged / flChargeMaxTime );
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m_pChargeMeter->SetProgress( flPercentCharged );
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}
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else
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{
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m_pChargeMeter->SetProgress( 0.0f );
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}
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}
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}
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}
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