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61 lines
2.0 KiB
61 lines
2.0 KiB
5 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef TF_HUD_PASSTIME_BALL_OFFSCREEN_ARROW_H
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#define TF_HUD_PASSTIME_BALL_OFFSCREEN_ARROW_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include <vgui_controls/EditablePanel.h>
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#include <game/client/iviewport.h>
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#include "ehandle.h"
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class C_TFPlayer;
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//-----------------------------------------------------------------------------
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class CTFHudPasstimeOffscreenArrow : public vgui::EditablePanel
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{
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DECLARE_CLASS_SIMPLE( CTFHudPasstimeOffscreenArrow, vgui::EditablePanel );
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public:
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CTFHudPasstimeOffscreenArrow( vgui::Panel *pParent, const char *name );
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~CTFHudPasstimeOffscreenArrow();
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virtual void ApplySchemeSettings( vgui::IScheme *pScheme ) OVERRIDE;
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virtual void PaintBackground() OVERRIDE;
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protected:
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virtual C_BaseEntity *PreparePaint( vgui::ImagePanel *pImage, C_TFPlayer *pLocalPlayer ) = 0;
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private:
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IMaterial *m_pArrowMaterial;
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vgui::ImagePanel *m_pImage;
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};
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//-----------------------------------------------------------------------------
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class CTFHudPasstimeBallOffscreenArrow : public CTFHudPasstimeOffscreenArrow
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{
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DECLARE_CLASS_SIMPLE( CTFHudPasstimeBallOffscreenArrow, CTFHudPasstimeOffscreenArrow );
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public:
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CTFHudPasstimeBallOffscreenArrow( vgui::Panel *pParent );
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private:
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virtual C_BaseEntity *PreparePaint( vgui::ImagePanel *pImage, C_TFPlayer *pLocalPlayer ) OVERRIDE;
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};
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//-----------------------------------------------------------------------------
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class CTFHudPasstimePlayerOffscreenArrow : public CTFHudPasstimeOffscreenArrow
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{
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DECLARE_CLASS_SIMPLE( CTFHudPasstimePlayerOffscreenArrow, CTFHudPasstimeOffscreenArrow );
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public:
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CTFHudPasstimePlayerOffscreenArrow( vgui::Panel *pParent, int iPlayerIndex );
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private:
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virtual C_BaseEntity *PreparePaint( vgui::ImagePanel *pImage, C_TFPlayer *pLocalPlayer ) OVERRIDE;
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int m_iPlayerIndex;
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};
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#endif // TF_HUD_PASSTIME_BALL_OFFSCREEN_ARROW_H
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