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58 lines
1.5 KiB
58 lines
1.5 KiB
5 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef TF_HUD_MENU_TAUNT_SELECTION_H
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#define TF_HUD_MENU_TAUNT_SELECTION_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include <vgui_controls/EditablePanel.h>
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#include <vgui_controls/Label.h>
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#include <game_controls/IconPanel.h>
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#include <vgui/tf_controls.h>
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#include "base_loadout_panel.h"
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using namespace vgui;
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#define NUM_TAUNT_SLOTS 8
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class CHudMenuTauntSelection : public CHudElement, public EditablePanel
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{
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DECLARE_CLASS_SIMPLE( CHudMenuTauntSelection, EditablePanel );
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public:
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CHudMenuTauntSelection( const char *pElementName );
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virtual void ApplySchemeSettings( IScheme *scheme );
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virtual bool ShouldDraw( void );
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virtual void FireGameEvent( IGameEvent *event );
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virtual void SetVisible( bool state );
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int HudElementKeyInput( int down, ButtonCode_t keynum, const char *pszCurrentBinding );
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virtual int GetRenderGroupPriority( void ) { return 90; }
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void SelectTaunt( int iTaunt );
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virtual GameActionSet_t GetPreferredActionSet() { return GAME_ACTION_SET_IN_GAME_HUD; }
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private:
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void SetSelectedItem( int iSlot );
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void FindTauntKeyBinding( void );
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void UpdateItemModelPanels();
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private:
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CItemModelPanel *m_pItemModelPanels[NUM_TAUNT_SLOTS];
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// CIconPanel *m_pKeyIcons[NUM_TAUNT_SLOTS];
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// CExLabel *m_pKeyLabels[NUM_TAUNT_SLOTS];
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int m_iSelectedItem;
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};
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#endif // TF_HUD_MENU_TAUNT_SELECTION_H
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