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40 lines
955 B
40 lines
955 B
5 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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// func_passtime_goal - based on func_capture_zone
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#ifndef C_FUNC_PASSTIME_GOAL_H
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#define C_FUNC_PASSTIME_GOAL_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "util_shared.h"
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#include "c_baseentity.h"
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//-----------------------------------------------------------------------------
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class C_FuncPasstimeGoal : public C_BaseEntity, public TAutoList<C_FuncPasstimeGoal>
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{
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public:
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DECLARE_CLASS( C_FuncPasstimeGoal, C_BaseEntity );
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DECLARE_CLIENTCLASS();
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bool BGoalTriggerDisabled() const { return m_bTriggerDisabled; }
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int GetGoalType() const { return m_iGoalType; }
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enum GoalType
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{
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TYPE_HOOP,
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TYPE_ENDZONE,
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TYPE_TOWER,
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};
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private:
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CNetworkVar( bool, m_bTriggerDisabled );
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CNetworkVar( int, m_iGoalType );
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};
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#endif // C_FUNC_PASSTIME_GOAL_H
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