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129 lines
4.3 KiB
129 lines
4.3 KiB
5 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef ITEM_PICKUP_PANEL_H
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#define ITEM_PICKUP_PANEL_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include <vgui_controls/Panel.h>
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#include <vgui_controls/Frame.h>
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#include "GameEventListener.h"
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#include "basemodel_panel.h"
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#include "basemodelpanel.h"
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#include "econ_item_inventory.h"
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#include "econ_item_view.h"
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#include "item_model_panel.h"
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#include "vgui_controls/TextEntry.h"
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#include "econ_controls.h"
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class CEconItemView;
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class CBackpackPanel;
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#define ITEMPICKUP_NUM_MODELPANELS 5 // 1 in the center of the screen, 2 to each side to handle smooth sliding.
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#define ITEMPICKUP_MODELPANEL_CENTER 2 // Panel that's in the center of the queue
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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class CItemPickupPanel : public vgui::Frame, public CGameEventListener
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{
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DECLARE_CLASS_SIMPLE( CItemPickupPanel, vgui::Frame );
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public:
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CItemPickupPanel( Panel *parent );
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virtual ~CItemPickupPanel();
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virtual void ApplySchemeSettings( vgui::IScheme *pScheme );
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virtual void ApplySettings( KeyValues *inResourceData );
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virtual void PerformLayout( void );
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virtual void OnCommand( const char *command );
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virtual void ShowPanel( bool bShow );
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virtual void FireGameEvent( IGameEvent *event );
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virtual void OnKeyCodeTyped( vgui::KeyCode code );
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virtual void OnKeyCodePressed( vgui::KeyCode code );
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void AddItem( CEconItemView *pItem );
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void SetReturnToGame( bool bReturn ) { m_bReturnToGame = bReturn; }
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#ifdef DEBUG
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void DebugRandomizePickupMethods( void ) { m_bRandomizePickupMethods = true; }
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#endif
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MESSAGE_FUNC_PARAMS( OnConfirmDelete, "ConfirmDlgResult", data );
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protected:
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virtual void UpdateModelPanels( void );
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virtual void AcknowledgeItems ( void );
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protected:
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int m_iSelectedItem;
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struct founditem_t
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{
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CEconItemView pItem;
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bool bDiscarded;
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};
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CUtlVector<founditem_t> m_aItems;
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CItemModelPanel *m_aModelPanels[ITEMPICKUP_NUM_MODELPANELS];
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vgui::Button *m_pNextButton;
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vgui::Button *m_pPrevButton;
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vgui::Button *m_pOpenLoadoutButton;
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CExButton *m_pCloseButton;
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CExImageButton *m_pDiscardButton;
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vgui::Label *m_pItemsFoundLabel;
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vgui::Label *m_pItemFoundMethod;
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KeyValues *m_pModelPanelsKV;
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vgui::EditablePanel *m_pConfirmDeleteDialog;
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vgui::Label *m_pDiscardedLabel;
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bool m_bRandomizePickupMethods;
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CSimplePanelToolTip *m_pToolTip;
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bool m_bReturnToGame;
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CPanelAnimationVarAliasType( float, m_iModelPanelSpacing, "modelpanels_spacing", "40", "proportional_float" );
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CPanelAnimationVarAliasType( float, m_iModelPanelW, "modelpanels_width", "128", "proportional_float" );
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CPanelAnimationVarAliasType( float, m_iModelPanelH, "modelpanels_height", "80", "proportional_float" );
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CPanelAnimationVarAliasType( float, m_iModelPanelY, "modelpanels_ypos", "120", "proportional_float" );
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};
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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class CItemDiscardPanel : public vgui::Frame, public CGameEventListener
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{
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DECLARE_CLASS_SIMPLE( CItemDiscardPanel, vgui::Frame );
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public:
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CItemDiscardPanel( Panel *parent );
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virtual void ApplySchemeSettings( vgui::IScheme *pScheme );
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virtual void PerformLayout( void );
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virtual void OnCommand( const char *command );
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virtual void ShowPanel( bool bShow );
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virtual void FireGameEvent( IGameEvent *event );
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virtual void OnKeyCodeTyped( vgui::KeyCode code );
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virtual void OnKeyCodePressed( vgui::KeyCode code );
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void SetItem( CEconItemView *pItem );
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MESSAGE_FUNC_PARAMS( OnConfirmDelete, "ConfirmDlgResult", data );
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protected:
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CItemModelPanel *m_pModelPanel;
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CBackpackPanel *m_pBackpackPanel;
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vgui::EditablePanel *m_pConfirmDeleteDialog;
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vgui::Label *m_pDiscardedLabel;
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vgui::Label *m_pDiscardedLabelCarat;
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bool m_bDiscardedNewItem;
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bool m_bMadeRoom;
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CExButton *m_pDiscardButton;
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CExButton *m_pCloseButton;
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CSimplePanelToolTip *m_pItemToolTip;
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CItemModelPanel *m_pItemMouseOverPanel;
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};
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#endif // ITEM_PICKUP_PANEL_H
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