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38 lines
1.1 KiB
38 lines
1.1 KiB
5 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef ITEM_CONFIRM_DELETE_DIALOG_H
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#define ITEM_CONFIRM_DELETE_DIALOG_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "confirm_delete_dialog.h"
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#include "vgui_controls/EditablePanel.h"
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#include "econ_controls.h"
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#include "item_pickup_panel.h"
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#include "vgui_controls/ScrollableEditablePanel.h"
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#include "GameEventListener.h"
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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class CConfirmDeleteItemDialog : public CConfirmDeleteDialog
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{
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DECLARE_CLASS_SIMPLE( CConfirmDeleteItemDialog, CConfirmDeleteDialog );
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public:
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CConfirmDeleteItemDialog( vgui::Panel *parent, bool bMultiItem = false );
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void SetMultiItem( bool bMultiItem ) { m_bMultiItem = bMultiItem; }
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virtual const wchar_t *GetText();
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private:
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bool m_bMultiItem;
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};
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#endif // ITEM_CONFIRM_DELETE_DIALOG_H
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