You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
59 lines
1.4 KiB
59 lines
1.4 KiB
5 years ago
|
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||
|
//
|
||
|
// Purpose:
|
||
|
//
|
||
|
// $NoKeywords: $
|
||
|
//=============================================================================//
|
||
|
|
||
|
#ifndef HUD_DOD_CROSSHAIR_H
|
||
|
#define HUD_DOD_CROSSHAIR_H
|
||
|
#ifdef _WIN32
|
||
|
#pragma once
|
||
|
#endif
|
||
|
|
||
|
#include "hudelement.h"
|
||
|
#include <vgui_controls/Panel.h>
|
||
|
|
||
|
namespace vgui
|
||
|
{
|
||
|
class IScheme;
|
||
|
};
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
class CHudDODCrosshair : public CHudElement, public vgui::Panel
|
||
|
{
|
||
|
public:
|
||
|
DECLARE_CLASS_SIMPLE( CHudDODCrosshair, vgui::Panel );
|
||
|
|
||
|
CHudDODCrosshair( const char *name );
|
||
|
|
||
|
virtual void Paint();
|
||
|
virtual void Init();
|
||
|
virtual bool ShouldDraw();
|
||
|
virtual void ApplySchemeSettings( vgui::IScheme *scheme );
|
||
|
|
||
|
virtual void LevelShutdown( void );
|
||
|
|
||
|
//stub
|
||
|
void SetCrosshair( CHudTexture *texture, Color& clr ) {}
|
||
|
void ResetCrosshair() {}
|
||
|
|
||
|
private:
|
||
|
int m_iCrosshairTextureID;
|
||
|
IVguiMatInfo *m_pCrosshair;
|
||
|
IVguiMatInfoVar *m_pFrameVar; // interface for material frame
|
||
|
int m_nNumFrames; // how many frames this crosshair has
|
||
|
|
||
|
char m_szPreviousCrosshair[256]; // name of the current crosshair
|
||
|
float m_flAccuracy;
|
||
|
};
|
||
|
|
||
|
|
||
|
// Enable/disable crosshair rendering.
|
||
|
extern ConVar crosshair;
|
||
|
|
||
|
|
||
|
#endif // HUD_DOD_CROSSHAIR_H
|