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161 lines
5.0 KiB
161 lines
5.0 KiB
5 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $Workfile: $
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// $Date: $
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//
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//-----------------------------------------------------------------------------
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// $Log: $
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef SND_WAVE_SOURCE_H
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#define SND_WAVE_SOURCE_H
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#pragma once
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#include "snd_audio_source.h"
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class IterateRIFF;
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#include "sentence.h"
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#include "snd_sfx.h"
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//=============================================================================
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// Functions to create audio sources from wave files or from wave data.
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//=============================================================================
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extern CAudioSource* Audio_CreateMemoryWave( CSfxTable *pSfx );
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extern CAudioSource* Audio_CreateStreamedWave( CSfxTable *pSfx );
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class CAudioSourceWave : public CAudioSource
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{
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public:
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CAudioSourceWave( CSfxTable *pSfx );
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CAudioSourceWave( CSfxTable *pSfx, CAudioSourceCachedInfo *info );
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~CAudioSourceWave( void );
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virtual int GetType( void );
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virtual void GetCacheData( CAudioSourceCachedInfo *info );
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void Setup( const char *pFormat, int formatSize, IterateRIFF &walk );
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virtual int SampleRate( void );
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virtual int SampleSize( void );
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virtual int SampleCount( void );
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virtual int Format( void );
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virtual int DataSize( void );
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void *GetHeader( void );
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virtual bool IsVoiceSource();
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virtual void ParseChunk( IterateRIFF &walk, int chunkName );
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virtual void ParseSentence( IterateRIFF &walk );
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void ConvertSamples( char *pData, int sampleCount );
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bool IsLooped( void );
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bool IsStereoWav( void );
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bool IsStreaming( void );
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int GetCacheStatus( void );
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int ConvertLoopedPosition( int samplePosition );
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void CacheLoad( void );
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void CacheUnload( void );
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virtual int ZeroCrossingBefore( int sample );
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virtual int ZeroCrossingAfter( int sample );
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virtual void ReferenceAdd( CAudioMixer *pMixer );
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virtual void ReferenceRemove( CAudioMixer *pMixer );
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virtual bool CanDelete( void );
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virtual CSentence *GetSentence( void );
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const char *GetName();
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virtual bool IsAsyncLoad();
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virtual void CheckAudioSourceCache();
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virtual char const *GetFileName();
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// 360 uses alternate play once semantics
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virtual void SetPlayOnce( bool bIsPlayOnce ) { m_bIsPlayOnce = IsPC() ? bIsPlayOnce : false; }
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virtual bool IsPlayOnce() { return IsPC() ? m_bIsPlayOnce : false; }
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virtual void SetSentenceWord( bool bIsWord ) { m_bIsSentenceWord = bIsWord; }
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virtual bool IsSentenceWord() { return m_bIsSentenceWord; }
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int GetLoopingInfo( int *pLoopBlock, int *pNumLeadingSamples, int *pNumTrailingSamples );
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virtual int SampleToStreamPosition( int samplePosition ) { return 0; }
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virtual int StreamToSamplePosition( int streamPosition ) { return 0; }
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protected:
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void ParseCueChunk( IterateRIFF &walk );
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void ParseSamplerChunk( IterateRIFF &walk );
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void Init( const char *pHeaderBuffer, int headerSize );
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bool GetStartupData( void *dest, int destsize, int& bytesCopied );
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bool GetXboxAudioStartupData();
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//-----------------------------------------------------------------------------
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// Purpose:
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// Output : byte
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//-----------------------------------------------------------------------------
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inline byte *GetCachedDataPointer()
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{
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VPROF("CAudioSourceWave::GetCachedDataPointer");
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CAudioSourceCachedInfo *info = m_AudioCacheHandle.Get( CAudioSource::AUDIO_SOURCE_WAV, m_pSfx->IsPrecachedSound(), m_pSfx, &m_nCachedDataSize );
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if ( !info )
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{
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Assert( !"CAudioSourceWave::GetCachedDataPointer info == NULL" );
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return NULL;
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}
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return (byte *)info->CachedData();
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}
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int m_bits;
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int m_rate;
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int m_channels;
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int m_format;
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int m_sampleSize;
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int m_loopStart;
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int m_sampleCount; // can be "samples" or "bytes", depends on format
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CSfxTable *m_pSfx;
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CSentence *m_pTempSentence;
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int m_dataStart; // offset of sample data
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int m_dataSize; // size of sample data
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char *m_pHeader;
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int m_nHeaderSize;
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CAudioSourceCachedInfoHandle_t m_AudioCacheHandle;
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int m_nCachedDataSize;
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// number of actual samples (regardless of format)
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// compressed formats alter definition of m_sampleCount
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// used to spare expensive calcs by decoders
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int m_numDecodedSamples;
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// additional data needed by xma decoder to for looping
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unsigned short m_loopBlock; // the block the loop occurs in
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unsigned short m_numLeadingSamples; // number of leader samples in the loop block to discard
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unsigned short m_numTrailingSamples; // number of trailing samples in the final block to discard
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unsigned short unused;
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unsigned int m_bNoSentence : 1;
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unsigned int m_bIsPlayOnce : 1;
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unsigned int m_bIsSentenceWord : 1;
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private:
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CAudioSourceWave( const CAudioSourceWave & ); // not implemented, not allowed
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int m_refCount;
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#ifdef _DEBUG
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// Only set in debug mode so you can see the name.
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const char *m_pDebugName;
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#endif
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};
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#endif // SND_WAVE_SOURCE_H
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