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175 lines
4.2 KiB
175 lines
4.2 KiB
5 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================//
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#include "client_pch.h"
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#include "vgui_helpers.h"
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#include <vgui_controls/TreeView.h>
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#include <vgui_controls/ListPanel.h>
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#include <vgui/ILocalize.h>
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#include <vgui/ISystem.h>
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#include "KeyValues.h"
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#include "convar.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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CConVarCheckButton::CConVarCheckButton( vgui::Panel *parent, const char *panelName, const char *text ) :
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vgui::CheckButton( parent, panelName, text )
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{
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m_pConVar = NULL;
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}
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void CConVarCheckButton::SetConVar( ConVar *pVar )
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{
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m_pConVar = pVar;
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SetSelected( m_pConVar->GetBool() );
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}
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void CConVarCheckButton::SetSelected( bool state )
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{
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BaseClass::SetSelected( state );
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m_pConVar->SetValue( state );
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}
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void IncrementalUpdateTree_R(
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vgui::TreeView *pTree,
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int iCurTreeNode,
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KeyValues *pValues,
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bool &bChanges,
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UpdateItemStateFn fn )
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{
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// Add new items.
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int iCurChild = 0;
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int nChildren = pTree->GetNumChildren( iCurTreeNode );
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KeyValues *pSub = pValues->GetFirstSubKey();
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while ( iCurChild < nChildren || pSub )
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{
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// The items in the tree are keyed by the panel pointer.
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if ( pSub )
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{
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const char *pSubText = pSub->GetString( "Text", NULL );
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if ( pSubText )
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{
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if ( iCurChild < nChildren )
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{
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// Compare the items here.
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int iChildItemId = pTree->GetChild( iCurTreeNode, iCurChild );
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if ( fn( pTree, iChildItemId, pSub ) )
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bChanges = true;
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IncrementalUpdateTree_R( pTree, iChildItemId, pSub, bChanges, fn );
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}
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else
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{
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// This means that the KeyValues has an extra node..
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bChanges = true;
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int iChildItemId = pTree->AddItem( pSub, iCurTreeNode );
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if ( fn( pTree, iChildItemId, pSub ) )
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bChanges = true;
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IncrementalUpdateTree_R( pTree, iChildItemId, pSub, bChanges, fn );
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}
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++iCurChild;
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}
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pSub = pSub->GetNextKey();
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}
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else
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{
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// This means that the tree view has extra ones at the end. Get rid of them.
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int iChildItemId = pTree->GetChild( iCurTreeNode, iCurChild );
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--nChildren;
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bChanges = true;
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// HACK: I put a hack in there so if you give a negative number for the item, it'll
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// delete the panels immediately. This gets around a bug in the TreeView where the
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// panels don't always get deleted when using MarkPanelForDeletion.
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pTree->RemoveItem( -iChildItemId, false );
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}
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}
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}
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bool IncrementalUpdateTree(
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vgui::TreeView *pTree,
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KeyValues *pValues,
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UpdateItemStateFn fn,
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int iRoot )
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{
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if ( iRoot == -1 )
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{
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iRoot = pTree->GetRootItemIndex();
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if ( iRoot == -1 )
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{
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// Add a root if there isn't one yet.
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KeyValues *pTempValues = new KeyValues( "" );
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pTempValues->SetString( "Text", "" );
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iRoot = pTree->AddItem( pTempValues, iRoot );
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pTempValues->deleteThis();
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}
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}
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bool bChanges = false;
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IncrementalUpdateTree_R( pTree, iRoot, pValues, bChanges, fn );
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return bChanges;
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}
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void CopyListPanelToClipboard( vgui::ListPanel *pListPanel )
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{
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CUtlVector<char> textBuf;
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// Write the headers.
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int nColumns = pListPanel->GetNumColumnHeaders();
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for ( int i=0; i < nColumns; i++ )
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{
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if ( i != 0 )
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textBuf.AddToTail( '\t' );
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char tempText[512];
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if ( !pListPanel->GetColumnHeaderText( i, tempText, sizeof( tempText ) ) )
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Error( "GetColumHeaderText( %d ) failed", i );
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textBuf.AddMultipleToTail( strlen( tempText ), tempText );
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}
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textBuf.AddToTail( '\n' );
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// Now write the rows.
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int iCur = pListPanel->FirstItem();
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while ( iCur != pListPanel->InvalidItemID() )
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{
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// Write the columns for this row.
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for ( int i=0; i < nColumns; i++ )
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{
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if ( i != 0 )
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textBuf.AddToTail( '\t' );
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wchar_t tempTextWC[512];
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char tempText[512];
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pListPanel->GetCellText( iCur, i, tempTextWC, sizeof( tempTextWC ) );
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g_pVGuiLocalize->ConvertUnicodeToANSI( tempTextWC, tempText, sizeof( tempText ) );
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textBuf.AddMultipleToTail( strlen( tempText ), tempText );
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}
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textBuf.AddToTail( '\n' );
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iCur = pListPanel->NextItem( iCur );
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}
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textBuf.AddToTail( 0 );
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// Set the clipboard text.
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vgui::system()->SetClipboardText( textBuf.Base(), textBuf.Count() );
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}
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