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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// The copyright to the contents herein is the property of Valve, L.L.C.
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// The contents may be used and/or copied only with the written permission of
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// Valve, L.L.C., or in accordance with the terms and conditions stipulated in
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// the agreement/contract under which the contents have been supplied.
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//
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// Purpose:
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//
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// $Workfile: $
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// $NoKeywords: $
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//=============================================================================
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#ifdef _WIN32
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#pragma warning(disable: 4514)
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#endif
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// First include standard libraries
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#include <stdio.h>
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#include <ctype.h>
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#include <math.h>
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#ifdef OSX
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#include <malloc/malloc.h>
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#else
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#include <malloc.h>
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#endif
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#include <memory.h>
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#include <ctype.h>
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// Next, include public
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#include "tier0/basetypes.h"
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#include "tier0/dbg.h"
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#include "tier0/valobject.h"
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// Next, include vstdlib
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#include "vstdlib/vstdlib.h"
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#include "tier1/strtools.h"
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#include "vstdlib/random.h"
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#include "tier1/KeyValues.h"
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#include "tier1/utlmemory.h"
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#include "tier1/utlrbtree.h"
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#include "tier1/utlvector.h"
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#include "tier1/utllinkedlist.h"
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#include "tier1/utlmultilist.h"
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#include "tier1/utlsymbol.h"
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#include "tier0/icommandline.h"
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#include "tier1/netadr.h"
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#include "tier1/mempool.h"
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#include "tier1/utlbuffer.h"
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#include "tier1/utlstring.h"
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#include "tier1/utlmap.h"
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#include "tier0/memdbgon.h"
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