//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//===========================================================================//
# ifndef PANEL_H
# define PANEL_H
# ifdef _WIN32
# pragma once
# endif
# include "tier1/utlflags.h"
# include "vgui/VGUI.h"
# include "vgui/Dar.h"
# include "vgui_controls/MessageMap.h"
# if defined( VGUI_USEKEYBINDINGMAPS )
# include "vgui_controls/KeyBindingMap.h"
# endif
# include "vgui/IClientPanel.h"
# include "vgui/IScheme.h"
# include "vgui_controls/Controls.h"
# include "vgui_controls/PHandle.h"
# include "vgui_controls/PanelAnimationVar.h"
# include "Color.h"
# include "vstdlib/IKeyValuesSystem.h"
# include "tier1/utlsymbol.h"
# include "vgui_controls/BuildGroup.h"
// undefine windows function macros that overlap
# ifdef PostMessage
# undef PostMessage
# endif
# ifdef SetCursor
# undef SetCursor
# endif
class CUtlBuffer ;
namespace vgui
{
# if !defined( _X360 )
# define VGUI_USEDRAGDROP 1
# endif
# if defined( VGUI_USEKEYBINDINGMAPS )
struct PanelKeyBindingMap ;
# endif
//-----------------------------------------------------------------------------
// Purpose: Helper functions to construct vgui panels
//
// SETUP_PANEL - will make a panel ready for use right now (i.e setup its colors, borders, fonts, etc)
//
template < class T >
inline T * SETUP_PANEL ( T * panel )
{
panel - > MakeReadyForUse ( ) ;
return panel ;
}
//
// CREATE_PANEL - creates a panel that is ready to use right now
//
// example of use = to set the FG Color of a panel inside of a constructor (i.e before ApplySchemeSettings() has been run on the child)
//
# define CREATE_PANEL(type, parent, name) (SETUP_PANEL(new type(parent, name)))
//-----------------------------------------------------------------------------
// Purpose: Drag/drop support context info (could defined within Panel...)
//-----------------------------------------------------------------------------
# if defined( VGUI_USEDRAGDROP )
struct DragDrop_t ;
class Menu ;
# endif
//-----------------------------------------------------------------------------
// Purpose: Macro to handle Colors that can be overridden in .res files
//-----------------------------------------------------------------------------
struct OverridableColorEntry
{
char const * name ( ) { return m_pszScriptName ; }
char const * m_pszScriptName ;
Color * m_pColor ;
Color m_colFromScript ;
bool m_bOverridden ;
} ;
# define REGISTER_COLOR_AS_OVERRIDABLE( name, scriptname ) \
AddToOverridableColors ( & name , scriptname ) ;
//-----------------------------------------------------------------------------
// Purpose: For hudanimations.txt scripting of vars
//-----------------------------------------------------------------------------
class IPanelAnimationPropertyConverter
{
public :
virtual void GetData ( Panel * panel , KeyValues * kv , PanelAnimationMapEntry * entry ) = 0 ;
virtual void SetData ( Panel * panel , KeyValues * kv , PanelAnimationMapEntry * entry ) = 0 ;
virtual void InitFromDefault ( Panel * panel , PanelAnimationMapEntry * entry ) = 0 ;
} ;
# if defined( VGUI_USEKEYBINDINGMAPS )
enum KeyBindingContextHandle_t
{
INVALID_KEYBINDINGCONTEXT_HANDLE = 0xffffffff ,
} ;
# endif
class IForceVirtualInheritancePanel
{
// We need Panel to use virtual inheritance so that
// pointers to its members are max size.
// This is due to a limitation in C++ with ahead
// declarations of points to members as used in MessageMap.
} ;
//=============================================================================
// HPE_BEGIN:
// [tj] bitwise defines for rounded corners
//=============================================================================
# define PANEL_ROUND_CORNER_TOP_LEFT (1 << 0)
# define PANEL_ROUND_CORNER_TOP_RIGHT (1 << 1)
# define PANEL_ROUND_CORNER_BOTTOM_LEFT (1 << 2)
# define PANEL_ROUND_CORNER_BOTTOM_RIGHT (1 << 3)
# define PANEL_ROUND_CORNER_ALL PANEL_ROUND_CORNER_TOP_LEFT | PANEL_ROUND_CORNER_TOP_RIGHT | PANEL_ROUND_CORNER_BOTTOM_LEFT | PANEL_ROUND_CORNER_BOTTOM_RIGHT
//=============================================================================
// HPE_END
//=============================================================================//-----------------------------------------------------------------------------
// Purpose: Base interface to all vgui windows
// All vgui controls that receive message and/or have a physical presence
// on screen are be derived from Panel.
// This is designed as an easy-access to the vgui-functionality; for more
// low-level access to vgui functions use the IPanel/IClientPanel interfaces directly
//-----------------------------------------------------------------------------
class Panel : public IClientPanel , virtual public IForceVirtualInheritancePanel
{
DECLARE_CLASS_SIMPLE_NOBASE ( Panel ) ;
public :
// For property mapping
static void InitPropertyConverters ( void ) ;
static void AddPropertyConverter ( char const * typeName , IPanelAnimationPropertyConverter * converter ) ;
//-----------------------------------------------------------------------------
// CONSTRUCTORS
// these functions deal with the creation of the Panel
// the Panel automatically gets a handle to a vgui-internal panel, the ipanel(), upon construction
// vgui interfaces deal only with ipanel(), not Panel directly
Panel ( ) ;
Panel ( Panel * parent ) ;
Panel ( Panel * parent , const char * panelName ) ;
Panel ( Panel * parent , const char * panelName , HScheme scheme ) ;
virtual ~ Panel ( ) ;
// returns pointer to Panel's vgui VPanel interface handle
virtual VPANEL GetVPanel ( ) { return _vpanel ; }
VPANEL GetVPanel ( ) const { return _vpanel ; }
HPanel ToHandle ( ) const ;
virtual void Init ( int x , int y , int wide , int tall ) ;
//-----------------------------------------------------------------------------
// PANEL METHODS
// these functions all manipulate panels
// they cannot be derived from
void SetName ( const char * panelName ) ; // sets the name of the panel - used as an identifier
const char * GetName ( ) ; // returns the name of this panel... never NULL
const char * GetClassName ( ) ; // returns the class name of the panel (eg. Panel, Label, Button, etc.)
void MakeReadyForUse ( ) ; // fully construct this panel so its ready for use right now (i.e fonts loaded, colors set, default label text set, ...)
// panel position & size
// all units are in pixels
void SetPos ( int x , int y ) ; // sets position of panel, in local space (ie. relative to parent's position)
void GetPos ( int & x , int & y ) ; // gets local position of panel
int GetXPos ( ) ;
int GetYPos ( ) ;
void SetSize ( int wide , int tall ) ; // sets size of panel
void GetSize ( int & wide , int & tall ) ; // gets size of panel
void SetBounds ( int x , int y , int wide , int tall ) ; // combination of SetPos/SetSize
void GetBounds ( int & x , int & y , int & wide , int & tall ) ; // combination of GetPos/GetSize
int GetWide ( ) ; // returns width of panel
void SetWide ( int wide ) ; // sets width of panel
int GetTall ( ) ; // returns height of panel
void SetTall ( int tall ) ; // sets height of panel
void SetMinimumSize ( int wide , int tall ) ; // sets the minimum size the panel can go
void GetMinimumSize ( int & wide , int & tall ) ; // gets the minimum size
bool IsBuildModeEditable ( ) ; // editable in the buildModeDialog?
void SetBuildModeEditable ( bool state ) ; // set buildModeDialog editable
bool IsBuildModeDeletable ( ) ; // deletable in the buildModeDialog?
void SetBuildModeDeletable ( bool state ) ; // set buildModeDialog deletable
bool IsBuildModeActive ( ) ; // true if we're currently in edit mode
void SetZPos ( int z ) ; // sets Z ordering - lower numbers are always behind higher z's
int GetZPos ( void ) const ;
void SetAlpha ( int alpha ) ; // sets alpha modifier for panel and all child panels [0..255]
int GetAlpha ( ) ; // returns the current alpha
// panel visibility
// invisible panels and their children do not drawn, updated, or receive input messages
virtual void SetVisible ( bool state ) ;
virtual bool IsVisible ( ) ;
// painting
virtual VPANEL IsWithinTraverse ( int x , int y , bool traversePopups ) ; // recursive; returns a pointer to the panel at those coordinates
MESSAGE_FUNC ( Repaint , " Repaint " ) ; // marks the panel as needing to be repainted
virtual void PostMessage ( VPANEL target , KeyValues * message , float delaySeconds = 0.0f ) ;
bool IsWithin ( int x , int y ) ; //in screen space
void LocalToScreen ( int & x , int & y ) ;
void ScreenToLocal ( int & x , int & y ) ;
void ParentLocalToScreen ( int & x , int & y ) ;
void MakePopup ( bool showTaskbarIcon = true , bool disabled = false ) ; // turns the panel into a popup window (ie. can draw outside of it's parents space)
virtual void OnMove ( ) ;
// panel hierarchy
virtual Panel * GetParent ( ) ;
virtual VPANEL GetVParent ( ) ;
virtual void SetParent ( Panel * newParent ) ;
virtual void SetParent ( VPANEL newParent ) ;
virtual bool HasParent ( VPANEL potentialParent ) ;
int GetChildCount ( ) ;
Panel * GetChild ( int index ) ;
virtual CUtlVector < VPANEL > & GetChildren ( ) ;
int FindChildIndexByName ( const char * childName ) ;
Panel * FindChildByName ( const char * childName , bool recurseDown = false ) ;
Panel * FindSiblingByName ( const char * siblingName ) ;
void CallParentFunction ( KeyValues * message ) ;
template < class T >
T * FindControl ( const char * pszName , bool recurseDown = false ) { return dynamic_cast < T * > ( FindChildByName ( pszName , recurseDown ) ) ; }
virtual void SetAutoDelete ( bool state ) ; // if set to true, panel automatically frees itself when parent is deleted
virtual bool IsAutoDeleteSet ( ) ;
virtual void DeletePanel ( ) ; // simply does a { delete this; }
// messaging
virtual void AddActionSignalTarget ( Panel * messageTarget ) ;
virtual void AddActionSignalTarget ( VPANEL messageTarget ) ;
virtual void RemoveActionSignalTarget ( Panel * oldTarget ) ;
virtual void PostActionSignal ( KeyValues * message ) ; // sends a message to the current actionSignalTarget(s)
virtual bool RequestInfoFromChild ( const char * childName , KeyValues * outputData ) ;
virtual void PostMessageToChild ( const char * childName , KeyValues * messsage ) ;
virtual void PostMessage ( Panel * target , KeyValues * message , float delaySeconds = 0.0f ) ;
virtual bool RequestInfo ( KeyValues * outputData ) ; // returns true if output is successfully written. You should always chain back to the base class if info request is not handled
virtual bool SetInfo ( KeyValues * inputData ) ; // sets a specified value in the control - inverse of the above
virtual void SetSilentMode ( bool bSilent ) ; //change the panel's silent mode; if silent, the panel will not post any action signals
// install a mouse handler
virtual void InstallMouseHandler ( Panel * pHandler ) ; // mouse events will be send to handler panel instead of this panel
// drawing state
virtual void SetEnabled ( bool state ) ;
virtual bool IsEnabled ( ) ;
virtual bool IsPopup ( ) ; // has a parent, but is in it's own space
virtual void GetClipRect ( int & x0 , int & y0 , int & x1 , int & y1 ) ;
virtual void MoveToFront ( ) ;
// pin positions for auto-layout
enum PinCorner_e
{
PIN_TOPLEFT = 0 ,
PIN_TOPRIGHT ,
PIN_BOTTOMLEFT ,
PIN_BOTTOMRIGHT ,
// For sibling pinning
PIN_CENTER_TOP ,
PIN_CENTER_RIGHT ,
PIN_CENTER_BOTTOM ,
PIN_CENTER_LEFT ,
PIN_LAST
} ;
// specifies the auto-resize directions for the panel
enum AutoResize_e
{
AUTORESIZE_NO = 0 ,
AUTORESIZE_RIGHT ,
AUTORESIZE_DOWN ,
AUTORESIZE_DOWNANDRIGHT ,
} ;
// Sets the pin corner for non-resizing panels
void SetPinCorner ( PinCorner_e pinCorner , int nOffsetX , int nOffsetY ) ;
// Sets the pin corner + resize mode for resizing panels
void SetAutoResize ( PinCorner_e pinCorner , AutoResize_e resizeDir , int nPinOffsetX , int nPinOffsetY , int nUnpinnedCornerOffsetX , int nUnpinnedCornerOffsetY ) ;
AutoResize_e GetAutoResize ( ) ;
PinCorner_e GetPinCorner ( ) ;
// Gets the relative offset of the control from the pinned + non-pinned corner (for resizing)
void GetPinOffset ( int & dx , int & dy ) ;
void GetResizeOffset ( int & dx , int & dy ) ;
void PinToSibling ( const char * pszSibling , PinCorner_e pinOurCorner , PinCorner_e pinSibling ) ;
void UpdateSiblingPin ( void ) ;
// colors
virtual void SetBgColor ( Color color ) ;
virtual void SetFgColor ( Color color ) ;
virtual Color GetBgColor ( ) ;
virtual Color GetFgColor ( ) ;
virtual void SetCursor ( HCursor cursor ) ;
virtual HCursor GetCursor ( ) ;
virtual void SetCursorAlwaysVisible ( bool visible ) ;
virtual void RequestFocus ( int direction = 0 ) ;
virtual bool HasFocus ( ) ;
virtual void InvalidateLayout ( bool layoutNow = false , bool reloadScheme = false ) ;
virtual bool RequestFocusPrev ( VPANEL panel = NULL ) ;
virtual bool RequestFocusNext ( VPANEL panel = NULL ) ;
// tab positioning
virtual void SetTabPosition ( int position ) ;
virtual int GetTabPosition ( ) ;
// border
virtual void SetBorder ( IBorder * border ) ;
virtual IBorder * GetBorder ( ) ;
virtual void SetPaintBorderEnabled ( bool state ) ;
virtual void SetPaintBackgroundEnabled ( bool state ) ;
virtual void SetPaintEnabled ( bool state ) ;
virtual void SetPostChildPaintEnabled ( bool state ) ;
virtual void SetPaintBackgroundType ( int type ) ; // 0 for normal(opaque), 1 for single texture from Texture1, and 2 for rounded box w/ four corner textures
virtual void GetInset ( int & left , int & top , int & right , int & bottom ) ;
virtual void GetPaintSize ( int & wide , int & tall ) ;
virtual void SetBuildGroup ( BuildGroup * buildGroup ) ;
virtual bool IsBuildGroupEnabled ( ) ;
virtual bool IsCursorNone ( ) ;
virtual bool IsCursorOver ( ) ; // returns true if the cursor is currently over the panel
virtual void MarkForDeletion ( ) ; // object will free it's memory next tick
virtual bool IsLayoutInvalid ( ) ; // does this object require a perform layout?
virtual Panel * HasHotkey ( wchar_t key ) ; // returns the panel that has this hotkey
virtual bool IsOpaque ( ) ;
bool IsRightAligned ( ) ; // returns true if the settings are aligned to the right of the screen
bool IsBottomAligned ( ) ; // returns true if the settings are aligned to the bottom of the screen
// scheme access functions
virtual HScheme GetScheme ( ) ;
virtual void SetScheme ( const char * tag ) ;
virtual void SetScheme ( HScheme scheme ) ;
virtual Color GetSchemeColor ( const char * keyName , IScheme * pScheme ) ;
virtual Color GetSchemeColor ( const char * keyName , Color defaultColor , IScheme * pScheme ) ;
// called when scheme settings need to be applied; called the first time before the panel is painted
virtual void ApplySchemeSettings ( IScheme * pScheme ) ;
// interface to build settings
// takes a group of settings and applies them to the control
virtual void ApplySettings ( KeyValues * inResourceData ) ;
// records the settings into the resource data
virtual void GetSettings ( KeyValues * outResourceData ) ;
// gets a description of the resource for use in the UI
// format: <type><whitespace | punctuation><keyname><whitespace| punctuation><type><whitespace | punctuation><keyname>...
// unknown types as just displayed as strings in the UI (for future UI expansion)
virtual const char * GetDescription ( ) ;
// returns the name of the module that this instance of panel was compiled into
virtual const char * GetModuleName ( ) ;
// user configuration settings
// this is used for any control details the user wants saved between sessions
// eg. dialog positions, last directory opened, list column width
virtual void ApplyUserConfigSettings ( KeyValues * userConfig ) ;
// returns user config settings for this control
virtual void GetUserConfigSettings ( KeyValues * userConfig ) ;
// optimization, return true if this control has any user config settings
virtual bool HasUserConfigSettings ( ) ;
// message handlers
// override to get access to the message
// override to get access to the message
virtual void OnMessage ( const KeyValues * params , VPANEL fromPanel ) ; // called when panel receives message; must chain back
MESSAGE_FUNC_CHARPTR ( OnCommand , " Command " , command ) ; // called when a panel receives a command
MESSAGE_FUNC ( OnMouseCaptureLost , " MouseCaptureLost " ) ; // called after the panel loses mouse capture
MESSAGE_FUNC ( OnSetFocus , " SetFocus " ) ; // called after the panel receives the keyboard focus
MESSAGE_FUNC ( OnKillFocus , " KillFocus " ) ; // called after the panel loses the keyboard focus
MESSAGE_FUNC ( OnDelete , " Delete " ) ; // called to delete the panel; Panel::OnDelete() does simply { delete this; }
virtual void OnThink ( ) ; // called every frame before painting, but only if panel is visible
virtual void OnChildAdded ( VPANEL child ) ; // called when a child has been added to this panel
virtual void OnSizeChanged ( int newWide , int newTall ) ; // called after the size of a panel has been changed
// called every frame if ivgui()->AddTickSignal() is called
virtual void OnTick ( ) ;
// input messages
MESSAGE_FUNC_INT_INT ( OnCursorMoved , " OnCursorMoved " , x , y ) ;
virtual void OnCursorEntered ( ) ;
virtual void OnCursorExited ( ) ;
virtual void OnMousePressed ( MouseCode code ) ;
virtual void OnMouseDoublePressed ( MouseCode code ) ;
virtual void OnMouseReleased ( MouseCode code ) ;
virtual void OnMouseMismatchedRelease ( MouseCode code , Panel * pPressedPanel ) ;
virtual void OnMouseWheeled ( int delta ) ;
// Trip pressing (e.g., select all text in a TextEntry) requires this to be enabled
virtual void SetTriplePressAllowed ( bool state ) ;
virtual bool IsTriplePressAllowed ( ) const ;
virtual void OnMouseTriplePressed ( MouseCode code ) ;
static char const * KeyCodeToString ( KeyCode code ) ;
static wchar_t const * KeyCodeToDisplayString ( KeyCode code ) ;
static wchar_t const * KeyCodeModifiersToDisplayString ( KeyCode code , int modifiers ) ; // L"Ctrl+Alt+Shift+Backspace"
static KeyCode StringToKeyCode ( char const * str ) ;
# if defined( VGUI_USEKEYBINDINGMAPS )
static KeyBindingContextHandle_t CreateKeyBindingsContext ( char const * filename , char const * pathID = 0 ) ;
virtual void SetKeyBindingsContext ( KeyBindingContextHandle_t handle ) ;
virtual KeyBindingContextHandle_t GetKeyBindingsContext ( ) const ;
virtual bool IsValidKeyBindingsContext ( ) const ;
static int GetPanelsWithKeyBindingsCount ( KeyBindingContextHandle_t handle ) ;
static Panel * GetPanelWithKeyBindings ( KeyBindingContextHandle_t handle , int index ) ;
static void RevertKeyBindings ( KeyBindingContextHandle_t handle ) ;
static void ReloadKeyBindings ( KeyBindingContextHandle_t handle ) ;
static void SaveKeyBindings ( KeyBindingContextHandle_t handle ) ;
static void SaveKeyBindingsToFile ( KeyBindingContextHandle_t handle , char const * filename , char const * pathID = 0 ) ;
static void LoadKeyBindings ( KeyBindingContextHandle_t handle ) ;
static void LoadKeyBindingsForOnePanel ( KeyBindingContextHandle_t handle , Panel * panelOfInterest ) ;
// OnKeyCodeTyped hooks into here for action
virtual bool IsKeyRebound ( KeyCode code , int modifiers ) ;
// If a panel implements this and returns true, then the IsKeyRebound check will fail and OnKeyCodeTyped messages will pass through..
// sort of like setting the SetAllowKeyBindingChainToParent flag to false for specific keys
virtual bool IsKeyOverridden ( KeyCode code , int modifiers ) ;
virtual void AddKeyBinding ( char const * bindingName , int keycode , int modifiers ) ;
KeyBindingMap_t * LookupBinding ( char const * bindingName ) ;
KeyBindingMap_t * LookupBindingByKeyCode ( KeyCode code , int modifiers ) ;
void LookupBoundKeys ( char const * bindingName , CUtlVector < BoundKey_t * > & list ) ;
BoundKey_t * LookupDefaultKey ( char const * bindingName ) ;
PanelKeyBindingMap * LookupMapForBinding ( char const * bindingName ) ;
// Returns the number of keybindings
int GetKeyMappingCount ( ) ;
void RevertKeyBindingsToDefault ( ) ;
void RemoveAllKeyBindings ( ) ;
void ReloadKeyBindings ( ) ;
virtual void EditKeyBindings ( ) ;
// calls RevertKeyBindingsToDefault() and then LoadKeyBindingsForOnePanel( GetKeyBindingsContext(), this );
void SaveKeyBindingsToBuffer ( int level , CUtlBuffer & buf ) ;
bool ParseKeyBindings ( KeyValues * kv ) ;
virtual char const * GetKeyBindingsFile ( ) const ;
virtual char const * GetKeyBindingsFilePathID ( ) const ;
// Set this to false to disallow IsKeyRebound chaining to GetParent() Panels...
void SetAllowKeyBindingChainToParent ( bool state ) ;
bool IsKeyBindingChainToParentAllowed ( ) const ;
# endif // VGUI_USEKEYBINDINGMAPS
// base implementation forwards Key messages to the Panel's parent
// - override to 'swallow' the input
virtual void OnKeyCodePressed ( KeyCode code ) ;
virtual void OnKeyCodeTyped ( KeyCode code ) ;
virtual void OnKeyTyped ( wchar_t unichar ) ;
virtual void OnKeyCodeReleased ( KeyCode code ) ;
virtual void OnKeyFocusTicked ( ) ; // every window gets key ticked events
// forwards mouse messages to the panel's parent
MESSAGE_FUNC ( OnMouseFocusTicked , " OnMouseFocusTicked " ) ;
// message handlers that don't go through the message pump
virtual void PaintBackground ( ) ;
virtual void Paint ( ) ;
virtual void PaintBorder ( ) ;
virtual void PaintBuildOverlay ( ) ; // the extra drawing for when in build mode
virtual void PostChildPaint ( ) ;
virtual void PerformLayout ( ) ;
// this enables message mapping for this class - requires matching IMPLEMENT_PANELDESC() in the .cpp file
DECLARE_PANELMAP ( ) ;
virtual VPANEL GetCurrentKeyFocus ( ) ;
// returns a pointer to the tooltip object associated with the panel
// creates a new one if none yet exists
BaseTooltip * GetTooltip ( ) ;
void SetTooltip ( BaseTooltip * pToolTip , const char * pszText ) ;
/// Returns the effective tooltip text to use, whether stored
/// locally in this panel, or in the tooltip object. Returns
/// an empty string if no tooltip text
const char * GetEffectiveTooltipText ( ) const ;
// proportional mode settings
virtual bool IsProportional ( ) { return _flags . IsFlagSet ( IS_PROPORTIONAL ) ; }
virtual void SetProportional ( bool state ) ;
// input interest
virtual void SetMouseInputEnabled ( bool state ) ;
virtual void SetKeyBoardInputEnabled ( bool state ) ;
virtual bool IsMouseInputEnabled ( ) ;
virtual bool IsKeyBoardInputEnabled ( ) ;
virtual void DrawTexturedBox ( int x , int y , int wide , int tall , Color color , float normalizedAlpha ) ;
virtual void DrawBox ( int x , int y , int wide , int tall , Color color , float normalizedAlpha , bool hollow = false ) ;
virtual void DrawBoxFade ( int x , int y , int wide , int tall , Color color , float normalizedAlpha , unsigned int alpha0 , unsigned int alpha1 , bool bHorizontal , bool hollow = false ) ;
virtual void DrawHollowBox ( int x , int y , int wide , int tall , Color color , float normalizedAlpha ) ;
//=============================================================================
// HPE_BEGIN:
//=============================================================================
// [menglish] Draws a hollow box similar to the already existing draw hollow box function, but takes the indents as params
virtual void DrawHollowBox ( int x , int y , int wide , int tall , Color color , float normalizedAlpha , int cornerWide , int cornerTall ) ;
// [tj] Simple getters and setters to decide which corners to draw rounded
unsigned char GetRoundedCorners ( ) { return m_roundedCorners ; }
void SetRoundedCorners ( unsigned char cornerFlags ) { m_roundedCorners = cornerFlags ; }
bool ShouldDrawTopLeftCornerRounded ( ) { return ( m_roundedCorners & PANEL_ROUND_CORNER_TOP_LEFT ) ! = 0 ; }
bool ShouldDrawTopRightCornerRounded ( ) { return ( m_roundedCorners & PANEL_ROUND_CORNER_TOP_RIGHT ) ! = 0 ; }
bool ShouldDrawBottomLeftCornerRounded ( ) { return ( m_roundedCorners & PANEL_ROUND_CORNER_BOTTOM_LEFT ) ! = 0 ; }
bool ShouldDrawBottomRightCornerRounded ( ) { return ( m_roundedCorners & PANEL_ROUND_CORNER_BOTTOM_RIGHT ) ! = 0 ; }
//=============================================================================
// HPE_END
//=============================================================================
// Drag Drop Public interface
virtual void SetDragEnabled ( bool enabled ) ;
virtual bool IsDragEnabled ( ) const ;
virtual void SetShowDragHelper ( bool enabled ) ;
// Called if drag drop is started but not dropped on top of droppable panel...
virtual void OnDragFailed ( CUtlVector < KeyValues * > & msglist ) ;
// Use this to prevent chaining up from a parent which can mess with mouse functionality if you don't want to chain up from a child panel to the best
// draggable parent.
virtual void SetBlockDragChaining ( bool block ) ;
virtual bool IsBlockingDragChaining ( ) const ;
virtual int GetDragStartTolerance ( ) const ;
virtual void SetDragSTartTolerance ( int nTolerance ) ;
// If hover context time is non-zero, then after the drop cursor is hovering over the panel for that amount of time
// the Show hover context menu function will be invoked
virtual void SetDropEnabled ( bool enabled , float m_flHoverContextTime = 0.0f ) ;
virtual bool IsDropEnabled ( ) const ;
// Called if m_flHoverContextTime was non-zero, allows droppee to preview the drop data and show an appropriate menu
// Return false if not using context menu
virtual bool GetDropContextMenu ( Menu * menu , CUtlVector < KeyValues * > & msglist ) ;
virtual void OnDropContextHoverShow ( CUtlVector < KeyValues * > & msglist ) ;
virtual void OnDropContextHoverHide ( CUtlVector < KeyValues * > & msglist ) ;
# if defined( VGUI_USEDRAGDROP )
virtual DragDrop_t * GetDragDropInfo ( ) ;
# endif
// For handling multiple selections...
virtual void OnGetAdditionalDragPanels ( CUtlVector < Panel * > & dragabbles ) ;
virtual void OnCreateDragData ( KeyValues * msg ) ;
// Called to see if a drop enabled panel can accept the specified data blob
virtual bool IsDroppable ( CUtlVector < KeyValues * > & msglist ) ;
// Mouse is on draggable panel and has started moving, but is not over a droppable panel yet
virtual void OnDraggablePanelPaint ( ) ;
// Mouse is now over a droppable panel
virtual void OnDroppablePanelPaint ( CUtlVector < KeyValues * > & msglist , CUtlVector < Panel * > & dragPanels ) ;
virtual void OnPanelDropped ( CUtlVector < KeyValues * > & msglist ) ;
// called on droptarget when draggable panel entered/exited droptarget
virtual void OnPanelEnteredDroppablePanel ( CUtlVector < KeyValues * > & msglist ) ;
virtual void OnPanelExitedDroppablePanel ( CUtlVector < KeyValues * > & msglist ) ;
// Chains up to any parent marked DropEnabled
virtual Panel * GetDropTarget ( CUtlVector < KeyValues * > & msglist ) ;
// Chains up to first parent marked DragEnabled
virtual Panel * GetDragPanel ( ) ;
virtual bool IsBeingDragged ( ) ;
virtual HCursor GetDropCursor ( CUtlVector < KeyValues * > & msglist ) ;
Color GetDropFrameColor ( ) ;
Color GetDragFrameColor ( ) ;
// Can override to require custom behavior to start the drag state
virtual bool CanStartDragging ( int startx , int starty , int mx , int my ) ;
// Draws a filled rect of specified bounds, but omits the bounds of the skip panel from those bounds
virtual void FillRectSkippingPanel ( const Color & clr , int x , int y , int w , int h , Panel * skipPanel ) ;
virtual int GetPaintBackgroundType ( ) ;
virtual void GetCornerTextureSize ( int & w , int & h ) ;
bool IsChildOfModalSubTree ( ) ;
bool IsChildOfSurfaceModalPanel ( ) ;
bool ShouldHandleInputMessage ( ) ;
virtual void SetSkipChildDuringPainting ( Panel * child ) ;
// If this is set, then the drag drop won't occur until the mouse leaves the drag panels current rectangle
void SetStartDragWhenMouseExitsPanel ( bool state ) ;
bool IsStartDragWhenMouseExitsPanel ( ) const ;
void DisableMouseInputForThisPanel ( bool bDisable ) ;
bool IsMouseInputDisabledForThisPanel ( ) const ;
bool GetForceStereoRenderToFrameBuffer ( ) const { return m_bForceStereoRenderToFrameBuffer ; }
void SetForceStereoRenderToFrameBuffer ( bool bForce ) { m_bForceStereoRenderToFrameBuffer = bForce ; }
void PostMessageToAllSiblings ( KeyValues * msg , float delaySeconds = 0.0f ) ;
template < class S >
void PostMessageToAllSiblingsOfType ( KeyValues * msg , float delaySeconds = 0.0f ) ;
void SetConsoleStylePanel ( bool bConsoleStyle ) ;
bool IsConsoleStylePanel ( ) const ;
void SetParentNeedsCursorMoveEvents ( bool bNeedsEvents ) { m_bParentNeedsCursorMoveEvents = bNeedsEvents ; }
bool ParentNeedsCursorMoveEvents ( ) const { return m_bParentNeedsCursorMoveEvents ; }
// For 360: support directional navigation between UI controls via dpad
enum NAV_DIRECTION { ND_UP , ND_DOWN , ND_LEFT , ND_RIGHT , ND_BACK , ND_NONE } ;
virtual Panel * NavigateUp ( ) ;
virtual Panel * NavigateDown ( ) ;
virtual Panel * NavigateLeft ( ) ;
virtual Panel * NavigateRight ( ) ;
virtual Panel * NavigateActivate ( ) ;
virtual Panel * NavigateBack ( ) ;
virtual void NavigateTo ( ) ;
virtual void NavigateFrom ( ) ;
virtual void NavigateToChild ( Panel * pNavigateTo ) ; //mouse support
// if set, Panel gets PerformLayout called after the camera and the renderer's m_matrixWorldToScreen has been setup, so panels can be correctly attached to entities in the world
inline void SetWorldPositionCurrentFrame ( bool bWorldPositionCurrentFrame ) { m_bWorldPositionCurrentFrame = bWorldPositionCurrentFrame ; }
inline bool GetWorldPositionCurrentFrame ( ) { return m_bWorldPositionCurrentFrame ; }
Panel * SetNavUp ( Panel * navUp ) ;
Panel * SetNavDown ( Panel * navDown ) ;
Panel * SetNavLeft ( Panel * navLeft ) ;
Panel * SetNavRight ( Panel * navRight ) ;
Panel * SetNavToRelay ( Panel * navToRelay ) ;
Panel * SetNavActivate ( Panel * navActivate ) ;
Panel * SetNavBack ( Panel * navBack ) ;
NAV_DIRECTION GetLastNavDirection ( ) ;
MESSAGE_FUNC_CHARPTR ( OnNavigateTo , " OnNavigateTo " , panelName ) ;
MESSAGE_FUNC_CHARPTR ( OnNavigateFrom , " OnNavigateFrom " , panelName ) ;
// Drag Drop protected/internal interface
protected :
virtual void OnStartDragging ( ) ;
virtual void OnContinueDragging ( ) ;
virtual void OnFinishDragging ( bool mousereleased , MouseCode code , bool aborted = false ) ;
virtual void DragDropStartDragging ( ) ;
virtual void GetDragData ( CUtlVector < KeyValues * > & list ) ;
virtual void CreateDragData ( ) ;
virtual void PaintTraverse ( bool Repaint , bool allowForce = true ) ;
protected :
virtual void OnChildSettingsApplied ( KeyValues * pInResourceData , Panel * pChild ) ;
MESSAGE_FUNC_HANDLE_HANDLE ( OnRequestFocus , " OnRequestFocus " , subFocus , defaultPanel ) ;
MESSAGE_FUNC_INT_INT ( OnScreenSizeChanged , " OnScreenSizeChanged " , oldwide , oldtall ) ;
virtual void * QueryInterface ( EInterfaceID id ) ;
void AddToOverridableColors ( Color * pColor , char const * scriptname )
{
int iIdx = m_OverridableColorEntries . AddToTail ( ) ;
m_OverridableColorEntries [ iIdx ] . m_pszScriptName = scriptname ;
m_OverridableColorEntries [ iIdx ] . m_pColor = pColor ;
m_OverridableColorEntries [ iIdx ] . m_bOverridden = false ;
}
void ApplyOverridableColors ( void ) ;
void SetOverridableColor ( Color * pColor , const Color & newColor ) ;
public :
void SetNavUp ( const char * controlName ) ;
void SetNavDown ( const char * controlName ) ;
void SetNavLeft ( const char * controlName ) ;
void SetNavRight ( const char * controlName ) ;
void SetNavToRelay ( const char * controlName ) ;
void SetNavActivate ( const char * controlName ) ;
void SetNavBack ( const char * controlName ) ;
/*
Will recursively look for the next visible panel in the navigation chain , parameters are for internal use .
It will stop looking if first = = nextpanel ( to prevent infinite looping ) .
*/
Panel * GetNavUp ( Panel * first = NULL ) ;
Panel * GetNavDown ( Panel * first = NULL ) ;
Panel * GetNavLeft ( Panel * first = NULL ) ;
Panel * GetNavRight ( Panel * first = NULL ) ;
Panel * GetNavToRelay ( Panel * first = NULL ) ;
Panel * GetNavActivate ( Panel * first = NULL ) ;
Panel * GetNavBack ( Panel * first = NULL ) ;
const char * GetNavUpName ( void ) const { return m_sNavUpName . String ( ) ; }
const char * GetNavDownName ( void ) const { return m_sNavDownName . String ( ) ; }
const char * GetNavLeftName ( void ) const { return m_sNavLeftName . String ( ) ; }
const char * GetNavRightName ( void ) const { return m_sNavRightName . String ( ) ; }
const char * GetNavToRelayName ( void ) const { return m_sNavToRelayName . String ( ) ; }
const char * GetNavActivateName ( void ) const { return m_sNavActivateName . String ( ) ; }
const char * GetNavBackName ( void ) const { return m_sNavBackName . String ( ) ; }
enum BuildModeFlags_t
{
BUILDMODE_EDITABLE = 1 < < 0 ,
BUILDMODE_DELETABLE = 1 < < 1 ,
BUILDMODE_SAVE_XPOS_RIGHTALIGNED = 1 < < 2 ,
BUILDMODE_SAVE_XPOS_CENTERALIGNED = 1 < < 3 ,
BUILDMODE_SAVE_YPOS_BOTTOMALIGNED = 1 < < 4 ,
BUILDMODE_SAVE_YPOS_CENTERALIGNED = 1 < < 5 ,
BUILDMODE_SAVE_WIDE_FULL = 1 < < 6 ,
BUILDMODE_SAVE_TALL_FULL = 1 < < 7 ,
BUILDMODE_SAVE_PROPORTIONAL_TO_PARENT = 1 < < 8 ,
BUILDMODE_SAVE_WIDE_PROPORTIONAL = 1 < < 9 ,
BUILDMODE_SAVE_TALL_PROPORTIONAL = 1 < < 10 ,
BUILDMODE_SAVE_XPOS_PROPORTIONAL_SELF = 1 < < 11 ,
BUILDMODE_SAVE_YPOS_PROPORTIONAL_SELF = 1 < < 12 ,
BUILDMODE_SAVE_WIDE_PROPORTIONAL_TALL = 1 < < 13 ,
BUILDMODE_SAVE_TALL_PROPORTIONAL_WIDE = 1 < < 14 ,
BUILDMODE_SAVE_XPOS_PROPORTIONAL_PARENT = 1 < < 15 ,
BUILDMODE_SAVE_YPOS_PROPORTIONAL_PARENT = 1 < < 16 ,
BUILDMODE_SAVE_WIDE_PROPORTIONAL_SELF = 1 < < 17 ,
BUILDMODE_SAVE_TALL_PROPORTIONAL_SELF = 1 < < 18 ,
} ;
protected :
//this will return m_NavDown and will not look for the next visible panel
Panel * GetNavUpPanel ( ) ;
Panel * GetNavDownPanel ( ) ;
Panel * GetNavLeftPanel ( ) ;
Panel * GetNavRightPanel ( ) ;
Panel * GetNavToRelayPanel ( ) ;
Panel * GetNavActivatePanel ( ) ;
Panel * GetNavBackPanel ( ) ;
bool m_PassUnhandledInput ;
NAV_DIRECTION m_LastNavDirection ;
private :
enum PanelFlags_t
{
MARKED_FOR_DELETION = 0x0001 ,
NEEDS_REPAINT = 0x0002 ,
PAINT_BORDER_ENABLED = 0x0004 ,
PAINT_BACKGROUND_ENABLED = 0x0008 ,
PAINT_ENABLED = 0x0010 ,
POST_CHILD_PAINT_ENABLED = 0x0020 ,
AUTODELETE_ENABLED = 0x0040 ,
NEEDS_LAYOUT = 0x0080 ,
NEEDS_SCHEME_UPDATE = 0x0100 ,
NEEDS_DEFAULT_SETTINGS_APPLIED = 0x0200 ,
# if defined( VGUI_USEKEYBINDINGMAPS )
ALLOW_CHAIN_KEYBINDING_TO_PARENT = 0x0400 ,
# endif
IN_PERFORM_LAYOUT = 0x0800 ,
IS_PROPORTIONAL = 0x1000 ,
TRIPLE_PRESS_ALLOWED = 0x2000 ,
DRAG_REQUIRES_PANEL_EXIT = 0x4000 ,
IS_MOUSE_DISABLED_FOR_THIS_PANEL_ONLY = 0x8000 ,
ALL_FLAGS = 0xFFFF ,
} ;
// used to get the Panel * for users with only IClientPanel
virtual Panel * GetPanel ( ) { return this ; }
// private methods
void Think ( ) ;
void PerformApplySchemeSettings ( ) ;
void InternalPerformLayout ( ) ;
void InternalSetCursor ( ) ;
MESSAGE_FUNC_INT_INT ( InternalCursorMoved , " CursorMoved " , xpos , ypos ) ;
MESSAGE_FUNC ( InternalCursorEntered , " CursorEntered " ) ;
MESSAGE_FUNC ( InternalCursorExited , " CursorExited " ) ;
MESSAGE_FUNC_INT ( InternalMousePressed , " MousePressed " , code ) ;
MESSAGE_FUNC_INT ( InternalMouseDoublePressed , " MouseDoublePressed " , code ) ;
// Triple presses are synthesized
MESSAGE_FUNC_INT ( InternalMouseTriplePressed , " MouseTriplePressed " , code ) ;
MESSAGE_FUNC_INT ( InternalMouseReleased , " MouseReleased " , code ) ;
MESSAGE_FUNC_INT ( InternalMouseWheeled , " MouseWheeled " , delta ) ;
MESSAGE_FUNC_INT ( InternalKeyCodePressed , " KeyCodePressed " , code ) ;
MESSAGE_FUNC_INT ( InternalKeyCodeTyped , " KeyCodeTyped " , code ) ;
MESSAGE_FUNC_INT ( InternalKeyTyped , " KeyTyped " , unichar ) ;
MESSAGE_FUNC_INT ( InternalKeyCodeReleased , " KeyCodeReleased " , code ) ;
MESSAGE_FUNC ( InternalKeyFocusTicked , " KeyFocusTicked " ) ;
MESSAGE_FUNC ( InternalMouseFocusTicked , " MouseFocusTicked " ) ;
MESSAGE_FUNC ( InternalInvalidateLayout , " Invalidate " ) ;
MESSAGE_FUNC ( InternalMove , " Move " ) ;
virtual void InternalFocusChanged ( bool lost ) ; // called when the focus gets changed
void PreparePanelMap ( PanelMap_t * panelMap ) ;
bool InternalRequestInfo ( PanelAnimationMap * map , KeyValues * outputData ) ;
bool InternalSetInfo ( PanelAnimationMap * map , KeyValues * inputData ) ;
PanelAnimationMapEntry * FindPanelAnimationEntry ( char const * scriptname , PanelAnimationMap * map ) ;
// Recursively invoke settings for PanelAnimationVars
void InternalApplySettings ( PanelAnimationMap * map , KeyValues * inResourceData ) ;
void InternalInitDefaultValues ( PanelAnimationMap * map ) ;
// Purpose: Loads panel details related to autoresize from the resource info
void ApplyAutoResizeSettings ( KeyValues * inResourceData ) ;
void FindDropTargetPanel_R ( CUtlVector < VPANEL > & panelList , int x , int y , VPANEL check ) ;
Panel * FindDropTargetPanel ( ) ;
int GetProportionalScaledValue ( int rootTall , int normalizedValue ) ;
# if defined( VGUI_USEDRAGDROP )
DragDrop_t * m_pDragDrop ;
Color m_clrDragFrame ;
Color m_clrDropFrame ;
# endif
BaseTooltip * m_pTooltips ;
bool m_bToolTipOverridden ;
PHandle m_SkipChild ;
long m_lLastDoublePressTime ;
HFont m_infoFont ;
# if defined( VGUI_USEKEYBINDINGMAPS )
KeyBindingContextHandle_t m_hKeyBindingsContext ;
# endif
// data
VPANEL _vpanel ; // handle to a vgui panel
char * _panelName ; // string name of the panel - only unique within the current context
IBorder * _border ;
CUtlFlags < unsigned short > _flags ; // see PanelFlags_t
Dar < HPanel > _actionSignalTargetDar ; // the panel to direct notify messages to ("Command", "TextChanged", etc.)
CUtlVector < OverridableColorEntry > m_OverridableColorEntries ;
Color _fgColor ; // foreground color
Color _bgColor ; // background color
HBuildGroup _buildGroup ;
short m_nPinDeltaX ; // Relative position of the pinned corner to the edge
short m_nPinDeltaY ;
short m_nResizeDeltaX ; // Relative position of the non-pinned corner to the edge
short m_nResizeDeltaY ;
HCursor _cursor ;
unsigned int _buildModeFlags ; // flags that control how the build mode dialog handles this panel
byte _pinCorner : 4 ; // the corner of the dialog this panel is pinned to
byte _autoResizeDirection : 4 ; // the directions in which the panel will auto-resize to
unsigned char _tabPosition ; // the panel's place in the tab ordering
HScheme m_iScheme ; // handle to the scheme to use
bool m_bIsDMXSerialized : 1 ; // Is this a DMX panel?
bool m_bUseSchemeColors : 1 ; // Should we use colors from the scheme?
bool m_bIsSilent : 1 ; // should this panel PostActionSignals?
bool m_bIsConsoleStylePanel : 1 ;
bool m_bParentNeedsCursorMoveEvents : 1 ;
// Sibling pinning
char * _pinToSibling ; // string name of the sibling panel we're pinned to
byte _pinToSiblingCorner ; // the corner of the sibling panel we're pinned to
byte _pinCornerToSibling ; // the corner of our panel that we're pinning to our sibling
PHandle m_pinSibling ;
CUtlString m_sNavUpName ;
PHandle m_NavUp ;
CUtlString m_sNavDownName ;
PHandle m_NavDown ;
CUtlString m_sNavLeftName ;
PHandle m_NavLeft ;
CUtlString m_sNavRightName ;
PHandle m_NavRight ;
CUtlString m_sNavToRelayName ;
PHandle m_NavToRelay ;
CUtlString m_sNavActivateName ;
PHandle m_NavActivate ;
CUtlString m_sNavBackName ;
PHandle m_NavBack ;
private :
char * _tooltipText ; // Tool tip text for panels that share tooltip panels with other panels
PHandle m_hMouseEventHandler ;
bool m_bWorldPositionCurrentFrame ; // if set, Panel gets PerformLayout called after the camera and the renderer's m_matrixWorldToScreen has been setup, so panels can be correctly attached to entities in the world
bool m_bForceStereoRenderToFrameBuffer ;
static Panel * m_sMousePressedPanels [ ( MOUSE_MIDDLE - MOUSE_LEFT ) + 1 ] ;
CUtlDict < VPanelHandle > m_dictChidlren ;
CPanelAnimationVar ( float , m_flAlpha , " alpha " , " 255 " ) ;
// 1 == Textured (TextureId1 only)
// 2 == Rounded Corner Box
CPanelAnimationVar ( int , m_nPaintBackgroundType , " PaintBackgroundType " , " 0 " ) ;
CPanelAnimationVarAliasType ( int , m_nBgTextureId1 , " Texture1 " , " vgui/hud/800corner1 " , " textureid " ) ;
CPanelAnimationVarAliasType ( int , m_nBgTextureId2 , " Texture2 " , " vgui/hud/800corner2 " , " textureid " ) ;
CPanelAnimationVarAliasType ( int , m_nBgTextureId3 , " Texture3 " , " vgui/hud/800corner3 " , " textureid " ) ;
CPanelAnimationVarAliasType ( int , m_nBgTextureId4 , " Texture4 " , " vgui/hud/800corner4 " , " textureid " ) ;
//=============================================================================
// HPE_BEGIN:
// [tj] A bitset of flags to determine which corners should be rounded
//=============================================================================
unsigned char m_roundedCorners ;
//=============================================================================
// HPE_END
//=============================================================================
friend class BuildGroup ;
friend class BuildModeDialog ;
friend class PHandle ;
// obselete, remove soon
void OnOldMessage ( KeyValues * params , VPANEL ifromPanel ) ;
} ;
inline void Panel : : DisableMouseInputForThisPanel ( bool bDisable )
{
_flags . SetFlag ( IS_MOUSE_DISABLED_FOR_THIS_PANEL_ONLY , bDisable ) ;
}
inline bool Panel : : IsMouseInputDisabledForThisPanel ( ) const
{
return _flags . IsFlagSet ( IS_MOUSE_DISABLED_FOR_THIS_PANEL_ONLY ) ;
}
#if 0
// This function cannot be defined here because it requires on a full definition of
// KeyValues (to call KeyValues::MakeCopy()) whereas the rest of this header file
// assumes a forward declared definition of KeyValues.
template < class S >
inline void Panel : : PostMessageToAllSiblingsOfType ( KeyValues * msg , float delaySeconds /*= 0.0f*/ )
{
Panel * parent = GetParent ( ) ;
if ( parent )
{
int nChildCount = parent - > GetChildCount ( ) ;
for ( int i = 0 ; i < nChildCount ; + + i )
{
Panel * sibling = parent - > GetChild ( i ) ;
if ( sibling = = this )
continue ;
if ( dynamic_cast < S * > ( sibling ) )
{
PostMessage ( sibling - > GetVPanel ( ) , msg - > MakeCopy ( ) , delaySeconds ) ;
}
}
}
msg - > deleteThis ( ) ;
}
# endif
class Button ;
struct SortedPanel_t
{
SortedPanel_t ( Panel * panel ) ;
Panel * pPanel ;
Button * pButton ;
} ;
class CSortedPanelYLess
{
public :
bool Less ( const SortedPanel_t & src1 , const SortedPanel_t & src2 , void * pCtx )
{
int nX1 , nY1 , nX2 , nY2 ;
src1 . pPanel - > GetPos ( nX1 , nY1 ) ;
src2 . pPanel - > GetPos ( nX2 , nY2 ) ;
if ( nY1 = = nY2 )
{
return ( nX1 < nX2 ) ;
}
if ( nY1 < nY2 )
{
return true ;
}
return false ;
}
} ;
void VguiPanelGetSortedChildPanelList ( Panel * pParentPanel , void * pSortedPanels ) ;
void VguiPanelGetSortedChildButtonList ( Panel * pParentPanel , void * pSortedPanels , char * pchFilter = NULL , int nFilterType = 0 ) ;
int VguiPanelNavigateSortedChildButtonList ( void * pSortedPanels , int nDir ) ;
int ComputeWide ( Panel * pPanel , unsigned int & nBuildFlags , KeyValues * inResourceData , int nParentWide , int nParentTall , bool bComputingForTall ) ;
int ComputeTall ( Panel * pPanel , unsigned int & nBuildFlags , KeyValues * inResourceData , int nParentWide , int nParentTall , bool bComputingForWide ) ;
enum EOperator
{
OP_ADD ,
OP_SUB ,
OP_SET ,
} ;
int ComputePos ( Panel * pPanel , const char * pszInput , int & nPos , const int & nSize , const int & nParentSize , const bool & bX , EOperator eOp ) ;
} // namespace vgui
# endif // PANEL_H