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333 lines
9.6 KiB
333 lines
9.6 KiB
3 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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// TOGL CODE LICENSE
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//
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// Copyright 2011-2014 Valve Corporation
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// All Rights Reserved.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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//
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// glmgrbasics.h
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// types, common headers, forward declarations, utilities
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//
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//===============================================================================
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#ifndef GLMBASICS_H
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#define GLMBASICS_H
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#pragma once
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#ifdef USE_SDL
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#include "SDL_opengl.h"
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#endif
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#ifdef OSX
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#include <OpenGL/CGLTypes.h>
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#include <OpenGL/CGLRenderers.h>
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#include <OpenGL/CGLCurrent.h>
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#include <AvailabilityMacros.h>
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#ifndef MAC_OS_X_VERSION_10_9
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#include <OpenGL/CGLProfiler.h>
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#include <ApplicationServices/ApplicationServices.h>
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#endif
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#endif
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#include "tier0/platform.h"
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#include "bitmap/imageformat.h"
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#include "bitvec.h"
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#include "tier1/checksum_md5.h"
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#include "tier1/utlvector.h"
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#include "tier1/convar.h"
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#include <sys/stat.h>
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#include "dxabstract_types.h"
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struct GLMRect;
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typedef void *PseudoGLContextPtr;
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// types
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// 3-d integer box (used for texture lock/unlock etc)
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struct GLMRegion
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{
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int xmin,xmax;
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int ymin,ymax;
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int zmin,zmax;
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};
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struct GLMRect // follows GL convention - if coming from the D3D rect you will need to fiddle the Y's
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{
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int xmin; // left
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int ymin; // bottom
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int xmax; // right
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int ymax; // top
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};
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// macros
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//#define GLMassert(x) assert(x)
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// forward decls
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class GLMgr; // singleton
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class GLMContext; // GL context
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class CGLMContextTester; // testing class
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class CGLMTex;
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class CGLMFBO;
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class CGLMProgram;
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class CGLMBuffer;
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// utilities
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typedef enum
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{
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// D3D codes
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eD3D_DEVTYPE,
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eD3D_FORMAT,
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eD3D_RTYPE,
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eD3D_USAGE,
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eD3D_RSTATE, // render state
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eD3D_SIO, // D3D shader bytecode
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eD3D_VTXDECLUSAGE,
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// CGL codes
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eCGL_RENDID,
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// OpenGL error codes
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eGL_ERROR,
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// OpenGL enums
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eGL_ENUM,
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eGL_RENDERER
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} GLMThing_t;
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// these will look at the string to guess its flavor: <, >, ---, -M-, -S-
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#ifdef TOGL_DLL_EXPORT
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DLL_EXPORT const char* GLMDecode( GLMThing_t type, unsigned long value ); // decode a numeric const
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#else
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DLL_IMPORT const char* GLMDecode( GLMThing_t type, unsigned long value ); // decode a numeric const
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#endif
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const char* GLMDecodeMask( GLMThing_t type, unsigned long value ); // decode a bitmask
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FORCEINLINE void GLMStop( void ) { DXABSTRACT_BREAK_ON_ERROR(); }
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void GLMEnableTrace( bool on );
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//===============================================================================
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// output functions
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// expose these in release now
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// Mimic PIX events so we can decorate debug spew
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DLL_EXPORT void GLMBeginPIXEvent( const char *str );
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DLL_EXPORT void GLMEndPIXEvent( void );
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class CScopedGLMPIXEvent
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{
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CScopedGLMPIXEvent( const CScopedGLMPIXEvent & );
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CScopedGLMPIXEvent& operator= ( const CScopedGLMPIXEvent & );
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public:
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inline CScopedGLMPIXEvent( const char *pName ) { GLMBeginPIXEvent( pName ); }
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inline ~CScopedGLMPIXEvent() { GLMEndPIXEvent( ); }
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};
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#if GLMDEBUG
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//===============================================================================
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// classes
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// helper class making function tracking easier to wire up
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class GLMFuncLogger
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{
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public:
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// simple function log
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GLMFuncLogger( const char *funcName )
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{
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m_funcName = funcName;
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m_earlyOut = false;
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GLMPrintf( ">%s", m_funcName );
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};
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// more advanced version lets you pass args (i.e. called parameters or anything else of interest)
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// no macro for this one, since no easy way to pass through the args as well as the funcname
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GLMFuncLogger( const char *funcName, char *fmt, ... )
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{
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m_funcName = funcName;
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m_earlyOut = false;
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// this acts like GLMPrintf here
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// all the indent policy is down in GLMPrintfVA
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// which means we need to inject a ">" at the front of the format string to make this work... sigh.
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char modifiedFmt[2000];
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modifiedFmt[0] = '>';
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strcpy( modifiedFmt+1, fmt );
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va_list vargs;
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va_start(vargs, fmt);
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GLMPrintfVA( modifiedFmt, vargs );
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va_end( vargs );
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}
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~GLMFuncLogger( )
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{
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if (m_earlyOut)
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{
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GLMPrintf( "<%s (early out)", m_funcName );
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}
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else
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{
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GLMPrintf( "<%s", m_funcName );
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}
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};
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void EarlyOut( void )
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{
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m_earlyOut = true;
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};
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const char *m_funcName; // set at construction time
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bool m_earlyOut;
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};
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// handy macro to go with the function tracking class
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#define GLM_FUNC GLMFuncLogger _logger_ ( __FUNCTION__ )
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#else
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#define GLM_FUNC tmZone( TELEMETRY_LEVEL1, TMZF_NONE, "%s", __FUNCTION__ )
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#endif
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// class to keep an in-memory mirror of a file which may be getting edited during run
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class CGLMFileMirror
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{
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public:
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CGLMFileMirror( char *fullpath ); // just associates mirror with file. if file exists it will be read.
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//if non existent it will be created with size zero
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~CGLMFileMirror( );
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bool HasData( void ); // see if data avail
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void GetData( char **dataPtr, uint *dataSizePtr ); // read it out
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void SetData( char *data, uint dataSize ); // put data in (and write it to disk)
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bool PollForChanges( void ); // check disk copy. If different, read it back in and return true.
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void UpdateStatInfo( void ); // make sure stat info is current for our file
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void ReadFile( void );
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void WriteFile( void );
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void OpenInEditor( bool foreground=false ); // pass TRUE if you would like the editor to pop to foreground
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/// how about a "wait for change" method..
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char *m_path; // fullpath to file
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bool m_exists;
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struct stat m_stat; // stat results for the file (last time checked)
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char *m_data; // content of file
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uint m_size; // length of content
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};
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// class based on the file mirror, that makes it easy to edit them outside the app.
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// it receives an initial block of text from the engine, and hashes it. ("orig")
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// it munges it by duplicating all the text after the "!!" line, and appending it in commented form. ("munged")
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// a mirror file is activated, using a filename based on the hash from the orig text.
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// if there is already content on disk matching that filename, use that content *unless* the 'blitz' parameter is set.
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// (i.e. engine is instructing this subsystem to wipe out any old/modified variants of the text)
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class CGLMEditableTextItem
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{
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public:
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CGLMEditableTextItem( char *text, uint size, bool forceOverwrite, char *prefix, char *suffix = NULL ); // create a text blob from text source, optional filename suffix
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~CGLMEditableTextItem( );
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bool HasData( void );
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bool PollForChanges( void ); // return true if stale i.e. you need to get a new edition
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void GetCurrentText( char **textOut, uint *sizeOut ); // query for read access to the active blob (could be the original, could be external edited copy)
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void OpenInEditor( bool foreground=false ); // call user attention to this text
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// internal methods
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void GenHashOfOrigText( void );
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void GenBaseNameAndFullPath( char *prefix, char *suffix );
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void GenMungedText( bool fromMirror );
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// members
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// orig
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uint m_origSize;
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char *m_origText; // what was submitted
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unsigned char m_origDigest[MD5_DIGEST_LENGTH]; // digest of what was submitted
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// munged
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uint m_mungedSize;
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char *m_mungedText; // re-processed edition, initial content submission to the file mirror
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// mirror
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char *m_mirrorBaseName; // generated from the hash of the orig text, plus the label / prefix
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char *m_mirrorFullPath; // base name
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CGLMFileMirror *m_mirror; // file mirror itself. holds "official" copy for GetCurrentText to return.
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};
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// debug font
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extern unsigned char g_glmDebugFontMap[16384];
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// class for cracking multi-part text blobs
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// sections are demarcated by beginning-of-line markers submitted in a table by the caller
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struct GLMTextSection
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{
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int m_markerIndex; // based on table of markers passed in to constructor
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uint m_textOffset; // where is the text - offset
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int m_textLength; // how big is the section
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};
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class CGLMTextSectioner
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{
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public:
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CGLMTextSectioner( char *text, int textSize, const char **markers ); // constructor finds all the sections
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~CGLMTextSectioner( );
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int Count( void ); // how many sections found
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void GetSection( int index, uint *offsetOut, uint *lengthOut, int *markerIndexOut );
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// find section, size, what marker
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// note that more than one section can be marked similarly.
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// so policy isn't made here, you walk the sections and decide what to do if there are dupes.
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//members
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//section table
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CUtlVector< GLMTextSection > m_sectionTable;
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};
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#ifndef OSX
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void GLMGPUTimestampManagerInit();
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void GLMGPUTimestampManagerDeinit();
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void GLMGPUTimestampManagerTick();
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#endif
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#endif // GLMBASICS_H
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