You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
213 lines
4.6 KiB
213 lines
4.6 KiB
5 years ago
|
#include "shaderlib/cshader.h"
|
||
|
class eye_refract_ps20b_Static_Index
|
||
|
{
|
||
|
private:
|
||
|
int m_nFLASHLIGHT;
|
||
|
#ifdef _DEBUG
|
||
|
bool m_bFLASHLIGHT;
|
||
|
#endif
|
||
|
public:
|
||
|
void SetFLASHLIGHT( int i )
|
||
|
{
|
||
|
Assert( i >= 0 && i <= 1 );
|
||
|
m_nFLASHLIGHT = i;
|
||
|
#ifdef _DEBUG
|
||
|
m_bFLASHLIGHT = true;
|
||
|
#endif
|
||
|
}
|
||
|
void SetFLASHLIGHT( bool i )
|
||
|
{
|
||
|
m_nFLASHLIGHT = i ? 1 : 0;
|
||
|
#ifdef _DEBUG
|
||
|
m_bFLASHLIGHT = true;
|
||
|
#endif
|
||
|
}
|
||
|
private:
|
||
|
int m_nLIGHTWARPTEXTURE;
|
||
|
#ifdef _DEBUG
|
||
|
bool m_bLIGHTWARPTEXTURE;
|
||
|
#endif
|
||
|
public:
|
||
|
void SetLIGHTWARPTEXTURE( int i )
|
||
|
{
|
||
|
Assert( i >= 0 && i <= 1 );
|
||
|
m_nLIGHTWARPTEXTURE = i;
|
||
|
#ifdef _DEBUG
|
||
|
m_bLIGHTWARPTEXTURE = true;
|
||
|
#endif
|
||
|
}
|
||
|
void SetLIGHTWARPTEXTURE( bool i )
|
||
|
{
|
||
|
m_nLIGHTWARPTEXTURE = i ? 1 : 0;
|
||
|
#ifdef _DEBUG
|
||
|
m_bLIGHTWARPTEXTURE = true;
|
||
|
#endif
|
||
|
}
|
||
|
private:
|
||
|
int m_nSPHERETEXKILLCOMBO;
|
||
|
#ifdef _DEBUG
|
||
|
bool m_bSPHERETEXKILLCOMBO;
|
||
|
#endif
|
||
|
public:
|
||
|
void SetSPHERETEXKILLCOMBO( int i )
|
||
|
{
|
||
|
Assert( i >= 0 && i <= 1 );
|
||
|
m_nSPHERETEXKILLCOMBO = i;
|
||
|
#ifdef _DEBUG
|
||
|
m_bSPHERETEXKILLCOMBO = true;
|
||
|
#endif
|
||
|
}
|
||
|
void SetSPHERETEXKILLCOMBO( bool i )
|
||
|
{
|
||
|
m_nSPHERETEXKILLCOMBO = i ? 1 : 0;
|
||
|
#ifdef _DEBUG
|
||
|
m_bSPHERETEXKILLCOMBO = true;
|
||
|
#endif
|
||
|
}
|
||
|
private:
|
||
|
int m_nRAYTRACESPHERE;
|
||
|
#ifdef _DEBUG
|
||
|
bool m_bRAYTRACESPHERE;
|
||
|
#endif
|
||
|
public:
|
||
|
void SetRAYTRACESPHERE( int i )
|
||
|
{
|
||
|
Assert( i >= 0 && i <= 1 );
|
||
|
m_nRAYTRACESPHERE = i;
|
||
|
#ifdef _DEBUG
|
||
|
m_bRAYTRACESPHERE = true;
|
||
|
#endif
|
||
|
}
|
||
|
void SetRAYTRACESPHERE( bool i )
|
||
|
{
|
||
|
m_nRAYTRACESPHERE = i ? 1 : 0;
|
||
|
#ifdef _DEBUG
|
||
|
m_bRAYTRACESPHERE = true;
|
||
|
#endif
|
||
|
}
|
||
|
private:
|
||
|
int m_nFLASHLIGHTDEPTHFILTERMODE;
|
||
|
#ifdef _DEBUG
|
||
|
bool m_bFLASHLIGHTDEPTHFILTERMODE;
|
||
|
#endif
|
||
|
public:
|
||
|
void SetFLASHLIGHTDEPTHFILTERMODE( int i )
|
||
|
{
|
||
|
Assert( i >= 0 && i <= 0 );
|
||
|
m_nFLASHLIGHTDEPTHFILTERMODE = i;
|
||
|
#ifdef _DEBUG
|
||
|
m_bFLASHLIGHTDEPTHFILTERMODE = true;
|
||
|
#endif
|
||
|
}
|
||
|
void SetFLASHLIGHTDEPTHFILTERMODE( bool i )
|
||
|
{
|
||
|
m_nFLASHLIGHTDEPTHFILTERMODE = i ? 1 : 0;
|
||
|
#ifdef _DEBUG
|
||
|
m_bFLASHLIGHTDEPTHFILTERMODE = true;
|
||
|
#endif
|
||
|
}
|
||
|
public:
|
||
|
eye_refract_ps20b_Static_Index( )
|
||
|
{
|
||
|
#ifdef _DEBUG
|
||
|
m_bFLASHLIGHT = false;
|
||
|
#endif // _DEBUG
|
||
|
m_nFLASHLIGHT = 0;
|
||
|
#ifdef _DEBUG
|
||
|
m_bLIGHTWARPTEXTURE = false;
|
||
|
#endif // _DEBUG
|
||
|
m_nLIGHTWARPTEXTURE = 0;
|
||
|
#ifdef _DEBUG
|
||
|
m_bSPHERETEXKILLCOMBO = false;
|
||
|
#endif // _DEBUG
|
||
|
m_nSPHERETEXKILLCOMBO = 0;
|
||
|
#ifdef _DEBUG
|
||
|
m_bRAYTRACESPHERE = false;
|
||
|
#endif // _DEBUG
|
||
|
m_nRAYTRACESPHERE = 0;
|
||
|
#ifdef _DEBUG
|
||
|
m_bFLASHLIGHTDEPTHFILTERMODE = false;
|
||
|
#endif // _DEBUG
|
||
|
m_nFLASHLIGHTDEPTHFILTERMODE = 0;
|
||
|
}
|
||
|
int GetIndex()
|
||
|
{
|
||
|
// Asserts to make sure that we aren't using any skipped combinations.
|
||
|
// Asserts to make sure that we are setting all of the combination vars.
|
||
|
#ifdef _DEBUG
|
||
|
bool bAllStaticVarsDefined = m_bFLASHLIGHT && m_bLIGHTWARPTEXTURE && m_bSPHERETEXKILLCOMBO && m_bRAYTRACESPHERE && m_bFLASHLIGHTDEPTHFILTERMODE;
|
||
|
Assert( bAllStaticVarsDefined );
|
||
|
#endif // _DEBUG
|
||
|
return ( 10 * m_nFLASHLIGHT ) + ( 20 * m_nLIGHTWARPTEXTURE ) + ( 40 * m_nSPHERETEXKILLCOMBO ) + ( 80 * m_nRAYTRACESPHERE ) + ( 160 * m_nFLASHLIGHTDEPTHFILTERMODE ) + 0;
|
||
|
}
|
||
|
};
|
||
|
#define shaderStaticTest_eye_refract_ps20b psh_forgot_to_set_static_FLASHLIGHT + psh_forgot_to_set_static_LIGHTWARPTEXTURE + psh_forgot_to_set_static_SPHERETEXKILLCOMBO + psh_forgot_to_set_static_RAYTRACESPHERE + psh_forgot_to_set_static_FLASHLIGHTDEPTHFILTERMODE + 0
|
||
|
class eye_refract_ps20b_Dynamic_Index
|
||
|
{
|
||
|
private:
|
||
|
int m_nNUM_LIGHTS;
|
||
|
#ifdef _DEBUG
|
||
|
bool m_bNUM_LIGHTS;
|
||
|
#endif
|
||
|
public:
|
||
|
void SetNUM_LIGHTS( int i )
|
||
|
{
|
||
|
Assert( i >= 0 && i <= 4 );
|
||
|
m_nNUM_LIGHTS = i;
|
||
|
#ifdef _DEBUG
|
||
|
m_bNUM_LIGHTS = true;
|
||
|
#endif
|
||
|
}
|
||
|
void SetNUM_LIGHTS( bool i )
|
||
|
{
|
||
|
m_nNUM_LIGHTS = i ? 1 : 0;
|
||
|
#ifdef _DEBUG
|
||
|
m_bNUM_LIGHTS = true;
|
||
|
#endif
|
||
|
}
|
||
|
private:
|
||
|
int m_nFLASHLIGHTSHADOWS;
|
||
|
#ifdef _DEBUG
|
||
|
bool m_bFLASHLIGHTSHADOWS;
|
||
|
#endif
|
||
|
public:
|
||
|
void SetFLASHLIGHTSHADOWS( int i )
|
||
|
{
|
||
|
Assert( i >= 0 && i <= 1 );
|
||
|
m_nFLASHLIGHTSHADOWS = i;
|
||
|
#ifdef _DEBUG
|
||
|
m_bFLASHLIGHTSHADOWS = true;
|
||
|
#endif
|
||
|
}
|
||
|
void SetFLASHLIGHTSHADOWS( bool i )
|
||
|
{
|
||
|
m_nFLASHLIGHTSHADOWS = i ? 1 : 0;
|
||
|
#ifdef _DEBUG
|
||
|
m_bFLASHLIGHTSHADOWS = true;
|
||
|
#endif
|
||
|
}
|
||
|
public:
|
||
|
eye_refract_ps20b_Dynamic_Index()
|
||
|
{
|
||
|
#ifdef _DEBUG
|
||
|
m_bNUM_LIGHTS = false;
|
||
|
#endif // _DEBUG
|
||
|
m_nNUM_LIGHTS = 0;
|
||
|
#ifdef _DEBUG
|
||
|
m_bFLASHLIGHTSHADOWS = false;
|
||
|
#endif // _DEBUG
|
||
|
m_nFLASHLIGHTSHADOWS = 0;
|
||
|
}
|
||
|
int GetIndex()
|
||
|
{
|
||
|
// Asserts to make sure that we aren't using any skipped combinations.
|
||
|
// Asserts to make sure that we are setting all of the combination vars.
|
||
|
#ifdef _DEBUG
|
||
|
bool bAllDynamicVarsDefined = m_bNUM_LIGHTS && m_bFLASHLIGHTSHADOWS;
|
||
|
Assert( bAllDynamicVarsDefined );
|
||
|
#endif // _DEBUG
|
||
|
return ( 1 * m_nNUM_LIGHTS ) + ( 5 * m_nFLASHLIGHTSHADOWS ) + 0;
|
||
|
}
|
||
|
};
|
||
|
#define shaderDynamicTest_eye_refract_ps20b psh_forgot_to_set_dynamic_NUM_LIGHTS + psh_forgot_to_set_dynamic_FLASHLIGHTSHADOWS + 0
|