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166 lines
5.0 KiB
166 lines
5.0 KiB
5 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================
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#ifndef TF_HUD_TOURNAMENT_H
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#define TF_HUD_TOURNAMENT_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "tf_clientscoreboard.h"
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#include "tf_playerpanel.h"
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#include "basemodelpanel.h"
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class CTFHudTimeStatus;
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class CHudTournament : public CHudElement, public EditablePanel
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{
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DECLARE_CLASS_SIMPLE( CHudTournament, EditablePanel );
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public:
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CHudTournament( const char *pElementName );
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~CHudTournament();
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virtual void Init( void );
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virtual void OnTick( void );
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virtual void LevelInit( void );
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virtual void ApplySettings( KeyValues *inResourceData );
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virtual void ApplySchemeSettings( IScheme *scheme );
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virtual void SetVisible( bool state );
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virtual void PerformLayout( void );
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virtual void FireGameEvent( IGameEvent * event );
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void PreparePanel( void );
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void PlaySounds( int nTime );
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virtual bool ShouldDraw( void ) { return m_bShouldBeVisible; }
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private:
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void RecalculatePlayerPanels( void );
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void UpdatePlayerPanels( void );
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void SetPlayerPanelsVisible( bool bVisible );
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CTFPlayerPanel *GetOrAddPanel( int iPanelIndex );
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void InitPlayerList( SectionedListPanel *pPlayerList, int nTeam );
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static bool TFPlayerSortFunc( vgui::SectionedListPanel *list, int itemID1, int itemID2 );
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void UpdatePlayerList();
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void UpdatePlayerAvatar( int playerIndex, KeyValues *kv );
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void UpdateTeamInfo();
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private:
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Label *m_pTournamentLabel;
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Label *m_pReasonLabel;
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bool m_bShouldBeVisible;
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float m_flNextUpdate;
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bool m_bTeamReady[MAX_TEAMS];
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bool m_bReadyStatusMode;
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bool m_bCompetitiveMode;
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bool m_bReadyTextBlinking;
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bool m_bCountDownVisible;
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CUtlVector<CTFPlayerPanel*> m_PlayerPanels;
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KeyValues *m_pPlayerPanelKVs;
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bool m_bReapplyPlayerPanelKVs;
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vgui::DHANDLE< CTFClientScoreBoardDialog > m_pScoreboard;
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vgui::ScalableImagePanel *m_pCountdownBG;
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CExLabel *m_pCountdownLabel;
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CExLabel *m_pCountdownLabelShadow;
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vgui::ImagePanel *m_pModeImage;
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vgui::ScalableImagePanel *m_pHudTournamentBG;
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CExLabel *m_pTournamentConditionLabel;
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CPanelAnimationVarAliasType( int, m_iTeam1PlayerBaseOffsetX, "team1_player_base_offset_x", "0", "proportional_int" );
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CPanelAnimationVarAliasType( int, m_iTeam1PlayerBaseX, "team1_player_base_x", "0", "proportional_int" );
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CPanelAnimationVarAliasType( int, m_iTeam1PlayerBaseY, "team1_player_base_y", "0", "proportional_int" );
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CPanelAnimationVarAliasType( int, m_iTeam2PlayerBaseX, "team2_player_base_x", "0", "proportional_int" );
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CPanelAnimationVarAliasType( int, m_iTeam2PlayerBaseOffsetX, "team2_player_base_offset_x", "0", "proportional_int" );
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CPanelAnimationVarAliasType( int, m_iTeam2PlayerBaseY, "team2_player_base_y", "0", "proportional_int" );
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CPanelAnimationVarAliasType( int, m_iTeam1PlayerDeltaX, "team1_player_delta_x", "0", "proportional_int" );
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CPanelAnimationVarAliasType( int, m_iTeam1PlayerDeltaY, "team1_player_delta_y", "0", "proportional_int" );
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CPanelAnimationVarAliasType( int, m_iTeam2PlayerDeltaX, "team2_player_delta_x", "0", "proportional_int" );
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CPanelAnimationVarAliasType( int, m_iTeam2PlayerDeltaY, "team2_player_delta_y", "0", "proportional_int" );
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CPanelAnimationVarAliasType( int, m_iTeamsPlayerDeltaXComp, "teams_player_delta_x_comp", "0", "proportional_int" );
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};
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class CHudTournamentSetup : public CHudElement, public EditablePanel
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{
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DECLARE_CLASS_SIMPLE( CHudTournamentSetup, EditablePanel );
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public:
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CHudTournamentSetup( const char *pElementName );
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virtual void Init( void );
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virtual void OnTick( void );
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virtual void LevelInit( void );
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virtual void ApplySchemeSettings( IScheme *scheme );
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virtual bool ShouldDraw( void );
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virtual void FireGameEvent( IGameEvent * event );
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void EnableInput( void );
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void DisableInput( void );
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bool ToggleState( ButtonCode_t code );
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virtual void OnCommand( const char *command );
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virtual void OnKeyCodeTyped(vgui::KeyCode code)
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{
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if ( code == KEY_ESCAPE || code == KEY_F4 || code == KEY_ENTER )
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{
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ToggleState( code );
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}
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else
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{
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BaseClass::OnKeyCodeTyped( code );
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}
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}
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private:
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TextEntry *m_pNameEntry;
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CTFImagePanel *m_pEntryBG;
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CExButton *m_pReadyButton;
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CExButton *m_pNotReadyButton;
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vgui::Label *m_pTeamNameLabel;
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float m_flNextThink;
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};
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class CHudStopWatch : public CHudElement, public EditablePanel
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{
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DECLARE_CLASS_SIMPLE( CHudStopWatch, EditablePanel );
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public:
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CHudStopWatch( const char *pElementName );
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virtual void LevelInit( void );
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virtual void ApplySchemeSettings( IScheme *pScheme );
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virtual void OnTick( void );
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virtual bool ShouldDraw( void );
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virtual void FireGameEvent( IGameEvent * event );
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private:
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CTFHudTimeStatus *m_pTimePanel;
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CExLabel *m_pStopWatchLabel;
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CExLabel *m_pStopWatchScore;
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CExLabel *m_pStopWatchPointsLabel;
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ImagePanel *m_pStopWatchImage;
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CExLabel *m_pStopWatchDescriptionLabel;
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Panel *m_pStopWatchDescriptionBG;
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bool m_bShouldBeVisible;
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};
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#endif // TF_HUD_TOURNAMENT_H
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