You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
44 lines
1.3 KiB
44 lines
1.3 KiB
5 years ago
|
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||
|
//
|
||
|
// Purpose:
|
||
|
//
|
||
|
//=============================================================================
|
||
|
|
||
|
#ifndef C_PLAYERATTACHEDMODEL_H
|
||
|
#define C_PLAYERATTACHEDMODEL_H
|
||
|
#ifdef _WIN32
|
||
|
#pragma once
|
||
|
#endif
|
||
|
|
||
|
#define PAM_PERMANENT -1
|
||
|
|
||
|
// Flags
|
||
|
#define PAM_SPIN_Z (1<<0)
|
||
|
#define PAM_ROTATE_RANDOMLY (1<<1)
|
||
|
#define PAM_SCALEUP (1<<2)
|
||
|
#define PAM_ANIMATE_RANDOMLY (1<<3)
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: A clientside, visual only model that's attached to players
|
||
|
//-----------------------------------------------------------------------------
|
||
|
class C_PlayerAttachedModel : public C_BaseAnimating
|
||
|
{
|
||
|
DECLARE_CLASS( C_PlayerAttachedModel, C_BaseAnimating );
|
||
|
public:
|
||
|
static C_PlayerAttachedModel *Create( const char *pszModelName, C_BaseEntity *pParent, int iAttachment, Vector vecOffset, float flLifetime = 0.2, int iFlags = 0 );
|
||
|
|
||
|
bool Initialize( const char *pszModelName, C_BaseEntity *pParent, int iAttachment, Vector vecOffset, float flLifetime, int iFlags );
|
||
|
void SetLifetime( float flLifetime );
|
||
|
void ClientThink( void );
|
||
|
void ApplyBoneMatrixTransform( matrix3x4_t& transform );
|
||
|
|
||
|
private:
|
||
|
float m_flExpiresAt;
|
||
|
int m_iFlags;
|
||
|
float m_flRotateAt;
|
||
|
float m_flAnimateAt;
|
||
|
float m_flScale;
|
||
|
};
|
||
|
|
||
|
#endif // C_PLAYERATTACHEDMODEL_H
|