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678 lines
21 KiB
678 lines
21 KiB
5 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//
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//=============================================================================//
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#include "cbase.h"
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#include "../EventLog.h"
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#include "team.h"
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#include "teamplayroundbased_gamerules.h"
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#include "tf_gamerules.h"
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#include "team_control_point_master.h"
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#include "team_control_point_round.h"
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#include "tf_team.h"
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#include "KeyValues.h"
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extern ConVar tf_flag_caps_per_round;
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class CTFEventLog : public CEventLog
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{
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private:
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typedef CEventLog BaseClass;
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public:
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bool PrintEvent( IGameEvent *event ) // override virtual function
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{
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if ( !PrintTFEvent( event ) ) // allow TF to override logging
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{
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return BaseClass::PrintEvent( event );
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}
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else
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{
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return true;
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}
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}
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bool Init()
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{
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BaseClass::Init();
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ListenForGameEvent( "player_death" );
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ListenForGameEvent( "medic_death" );
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ListenForGameEvent( "player_hurt" );
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ListenForGameEvent( "player_changeclass" );
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ListenForGameEvent( "tf_game_over" );
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ListenForGameEvent( "player_chargedeployed" );
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ListenForGameEvent( "teamplay_flag_event" );
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ListenForGameEvent( "teamplay_capture_blocked" );
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ListenForGameEvent( "teamplay_point_captured" );
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ListenForGameEvent( "teamplay_round_stalemate" );
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ListenForGameEvent( "teamplay_round_win" );
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ListenForGameEvent( "teamplay_game_over" );
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ListenForGameEvent( "player_builtobject" );
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ListenForGameEvent( "player_carryobject" );
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ListenForGameEvent( "player_dropobject" );
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ListenForGameEvent( "object_removed" );
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ListenForGameEvent( "object_detonated" );
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ListenForGameEvent( "object_destroyed" );
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return true;
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}
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protected:
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bool PrintTFEvent( IGameEvent *event ) // print Mod specific logs
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{
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const char *eventName = event->GetName();
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if ( !Q_strncmp( eventName, "server_", strlen("server_")) )
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{
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return false; // ignore server_ messages
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}
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if ( !Q_strncmp( eventName, "player_death", Q_strlen( "player_death" ) ) )
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{
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const int userid = event->GetInt( "userid" );
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CBasePlayer *pPlayer = UTIL_PlayerByUserId( userid );
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if ( !pPlayer )
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{
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return false;
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}
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const int attackerid = event->GetInt( "attacker" );
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const char *weapon = event->GetString( "weapon_logclassname" );
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int iCustomDamage = event->GetInt( "customkill" );
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CBasePlayer *pAttacker = UTIL_PlayerByUserId( attackerid );
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if ( pPlayer == pAttacker )
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{
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UTIL_LogPrintf( "\"%s<%i><%s><%s>\" committed suicide with \"%s\" (attacker_position \"%d %d %d\")\n",
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pPlayer->GetPlayerName(),
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userid,
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pPlayer->GetNetworkIDString(),
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pPlayer->GetTeam()->GetName(),
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weapon,
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(int)pPlayer->GetAbsOrigin().x,
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(int)pPlayer->GetAbsOrigin().y,
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(int)pPlayer->GetAbsOrigin().z );
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}
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else if ( pAttacker )
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{
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const char *pszCustom = NULL;
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switch( iCustomDamage )
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{
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case TF_DMG_CUSTOM_HEADSHOT_DECAPITATION:
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case TF_DMG_CUSTOM_HEADSHOT:
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pszCustom = "headshot";
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break;
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case TF_DMG_CUSTOM_BACKSTAB:
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pszCustom = "backstab";
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break;
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default:
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break;
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}
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// is the spy feigning death?
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if ( event->GetInt( "death_flags" ) & TF_DEATH_FEIGN_DEATH )
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{
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pszCustom = "feign_death";
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}
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if ( pszCustom )
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{
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UTIL_LogPrintf( "\"%s<%i><%s><%s>\" killed \"%s<%i><%s><%s>\" with \"%s\" (customkill \"%s\") (attacker_position \"%d %d %d\") (victim_position \"%d %d %d\")\n",
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pAttacker->GetPlayerName(),
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attackerid,
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pAttacker->GetNetworkIDString(),
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pAttacker->GetTeam()->GetName(),
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pPlayer->GetPlayerName(),
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userid,
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pPlayer->GetNetworkIDString(),
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pPlayer->GetTeam()->GetName(),
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weapon,
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pszCustom,
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(int)pAttacker->GetAbsOrigin().x,
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(int)pAttacker->GetAbsOrigin().y,
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(int)pAttacker->GetAbsOrigin().z,
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(int)pPlayer->GetAbsOrigin().x,
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(int)pPlayer->GetAbsOrigin().y,
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(int)pPlayer->GetAbsOrigin().z );
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}
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else
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{
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UTIL_LogPrintf( "\"%s<%i><%s><%s>\" killed \"%s<%i><%s><%s>\" with \"%s\" (attacker_position \"%d %d %d\") (victim_position \"%d %d %d\")\n",
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pAttacker->GetPlayerName(),
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attackerid,
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pAttacker->GetNetworkIDString(),
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pAttacker->GetTeam()->GetName(),
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pPlayer->GetPlayerName(),
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userid,
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pPlayer->GetNetworkIDString(),
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pPlayer->GetTeam()->GetName(),
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weapon,
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(int)pAttacker->GetAbsOrigin().x,
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(int)pAttacker->GetAbsOrigin().y,
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(int)pAttacker->GetAbsOrigin().z,
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(int)pPlayer->GetAbsOrigin().x,
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(int)pPlayer->GetAbsOrigin().y,
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(int)pPlayer->GetAbsOrigin().z );
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}
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}
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else
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{
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int iDamageBits = event->GetInt( "damagebits" );
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if ( ( iDamageBits & DMG_VEHICLE ) || ( iDamageBits & DMG_NERVEGAS ) )
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{
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const char *pszCustomKill = "train";
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if ( iDamageBits & DMG_NERVEGAS )
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{
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pszCustomKill = "saw";
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}
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// killed by the world
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UTIL_LogPrintf( "\"%s<%i><%s><%s>\" committed suicide with \"world\" (customkill \"%s\") (attacker_position \"%d %d %d\")\n",
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pPlayer->GetPlayerName(),
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userid,
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pPlayer->GetNetworkIDString(),
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pPlayer->GetTeam()->GetName(),
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pszCustomKill,
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(int)pPlayer->GetAbsOrigin().x,
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(int)pPlayer->GetAbsOrigin().y,
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(int)pPlayer->GetAbsOrigin().z );
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}
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else
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{
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// killed by the world
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UTIL_LogPrintf( "\"%s<%i><%s><%s>\" committed suicide with \"world\" (attacker_position \"%d %d %d\")\n",
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pPlayer->GetPlayerName(),
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userid,
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pPlayer->GetNetworkIDString(),
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pPlayer->GetTeam()->GetName(),
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(int)pPlayer->GetAbsOrigin().x,
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(int)pPlayer->GetAbsOrigin().y,
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(int)pPlayer->GetAbsOrigin().z );
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}
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}
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// Assist kill
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int assistid = event->GetInt( "assister" );
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CBasePlayer *pAssister = UTIL_PlayerByUserId( assistid );
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if ( pAssister )
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{
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UTIL_LogPrintf( "\"%s<%i><%s><%s>\" triggered \"kill assist\" against \"%s<%i><%s><%s>\" (assister_position \"%d %d %d\") (attacker_position \"%d %d %d\") (victim_position \"%d %d %d\")\n",
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pAssister->GetPlayerName(),
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assistid,
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pAssister->GetNetworkIDString(),
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pAssister->GetTeam()->GetName(),
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pPlayer->GetPlayerName(),
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userid,
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pPlayer->GetNetworkIDString(),
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pPlayer->GetTeam()->GetName(),
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(int)pAssister->GetAbsOrigin().x,
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(int)pAssister->GetAbsOrigin().y,
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(int)pAssister->GetAbsOrigin().z,
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pAttacker ? (int)pAttacker->GetAbsOrigin().x : 0,
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pAttacker ? (int)pAttacker->GetAbsOrigin().y : 0,
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pAttacker ? (int)pAttacker->GetAbsOrigin().z : 0,
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(int)pPlayer->GetAbsOrigin().x,
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(int)pPlayer->GetAbsOrigin().y,
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(int)pPlayer->GetAbsOrigin().z );
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}
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// Domination and Revenge
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// pAttacker //int attackerid = engine->GetPlayerForUserID( event->GetInt( "attacker" ) );
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// pPlayer //int userid = engine->GetPlayerForUserID( event->GetInt( "userid" ) );
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// pAssister // assistid
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if ( event->GetInt( "death_flags" ) & TF_DEATH_DOMINATION && pAttacker )
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{
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UTIL_LogPrintf( "\"%s<%i><%s><%s>\" triggered \"domination\" against \"%s<%i><%s><%s>\"\n",
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pAttacker->GetPlayerName(),
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attackerid,
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pAttacker->GetNetworkIDString(),
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pAttacker->GetTeam()->GetName(),
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pPlayer->GetPlayerName(),
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userid,
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pPlayer->GetNetworkIDString(),
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pPlayer->GetTeam()->GetName()
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);
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}
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if ( event->GetInt( "death_flags" ) & TF_DEATH_ASSISTER_DOMINATION && pAssister )
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{
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UTIL_LogPrintf( "\"%s<%i><%s><%s>\" triggered \"domination\" against \"%s<%i><%s><%s>\" (assist \"1\")\n",
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pAssister->GetPlayerName(),
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assistid,
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pAssister->GetNetworkIDString(),
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pAssister->GetTeam()->GetName(),
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pPlayer->GetPlayerName(),
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userid,
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pPlayer->GetNetworkIDString(),
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pPlayer->GetTeam()->GetName()
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);
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}
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if ( event->GetInt( "death_flags" ) & TF_DEATH_REVENGE && pAttacker )
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{
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UTIL_LogPrintf( "\"%s<%i><%s><%s>\" triggered \"revenge\" against \"%s<%i><%s><%s>\"\n",
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pAttacker->GetPlayerName(),
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attackerid,
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pAttacker->GetNetworkIDString(),
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pAttacker->GetTeam()->GetName(),
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pPlayer->GetPlayerName(),
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userid,
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pPlayer->GetNetworkIDString(),
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pPlayer->GetTeam()->GetName()
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);
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}
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if ( event->GetInt( "death_flags" ) & TF_DEATH_ASSISTER_REVENGE && pAssister )
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{
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UTIL_LogPrintf( "\"%s<%i><%s><%s>\" triggered \"revenge\" against \"%s<%i><%s><%s>\" (assist \"1\")\n",
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pAssister->GetPlayerName(),
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assistid,
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pAssister->GetNetworkIDString(),
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pAssister->GetTeam()->GetName(),
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pPlayer->GetPlayerName(),
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userid,
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pPlayer->GetNetworkIDString(),
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pPlayer->GetTeam()->GetName()
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);
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}
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return true;
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}
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else if ( FStrEq( eventName, "player_changeclass" ) )
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{
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const int userid = event->GetInt( "userid" );
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CBasePlayer *pPlayer = UTIL_PlayerByUserId( userid );
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if ( !pPlayer )
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{
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return false;
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}
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int iClass = event->GetInt("class");
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if ( pPlayer->GetTeamNumber() < FIRST_GAME_TEAM )
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return true;
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if ( iClass >= TF_FIRST_NORMAL_CLASS && iClass <= TF_LAST_NORMAL_CLASS )
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{
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UTIL_LogPrintf( "\"%s<%i><%s><%s>\" changed role to \"%s\"\n",
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pPlayer->GetPlayerName(),
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userid,
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pPlayer->GetNetworkIDString(),
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pPlayer->GetTeam()->GetName(),
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GetPlayerClassData( iClass )->m_szClassName
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);
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}
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return true;
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}
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else if ( FStrEq( eventName, "tf_game_over" ) || FStrEq( eventName, "teamplay_game_over" ) )
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{
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UTIL_LogPrintf( "World triggered \"Game_Over\" reason \"%s\"\n", event->GetString( "reason" ) );
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UTIL_LogPrintf( "Team \"Red\" final score \"%d\" with \"%d\" players\n", GetGlobalTeam( TF_TEAM_RED )->GetScore(), GetGlobalTeam( TF_TEAM_RED )->GetNumPlayers() );
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UTIL_LogPrintf( "Team \"Blue\" final score \"%d\" with \"%d\" players\n", GetGlobalTeam( TF_TEAM_BLUE )->GetScore(), GetGlobalTeam( TF_TEAM_BLUE )->GetNumPlayers() );
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return true;
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}
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else if ( FStrEq( eventName, "player_chargedeployed" ) )
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{
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const int userid = event->GetInt( "userid" );
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CBasePlayer *pPlayer = UTIL_PlayerByUserId( userid );
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if ( !pPlayer )
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{
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return false;
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}
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UTIL_LogPrintf( "\"%s<%i><%s><%s>\" triggered \"chargedeployed\"\n",
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pPlayer->GetPlayerName(),
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userid,
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pPlayer->GetNetworkIDString(),
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pPlayer->GetTeam()->GetName()
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);
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return true;
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}
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else if ( FStrEq( eventName, "player_builtobject" ) ||
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FStrEq( eventName, "player_carryobject" ) ||
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FStrEq( eventName, "player_dropobject" ) ||
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FStrEq( eventName, "player_removed" ) ||
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FStrEq( eventName, "object_detonated" ) )
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{
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const int userid = event->GetInt( "userid" );
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CBasePlayer *pPlayer = UTIL_PlayerByUserId( userid );
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if ( pPlayer )
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{
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// Some events have "object" and some have "objecttype". We can't change them as there are third-party
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// scripts that listen for these events.
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const int objectid = !event->IsEmpty( "objecttype" ) ? event->GetInt( "objecttype" ) : event->GetInt( "object" );
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const CObjectInfo *pInfo = ( objectid >= 0 && objectid < OBJ_LAST ) ? GetObjectInfo( objectid ) : NULL;
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if ( pInfo )
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{
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UTIL_LogPrintf( "\"%s<%i><%s><%s>\" triggered \"%s\" (object \"%s\") (position \"%d %d %d\")\n",
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pPlayer->GetPlayerName(),
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userid,
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pPlayer->GetNetworkIDString(),
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pPlayer->GetTeam()->GetName(),
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eventName,
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pInfo->m_pObjectName,
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(int)pPlayer->GetAbsOrigin().x,
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(int)pPlayer->GetAbsOrigin().y,
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(int)pPlayer->GetAbsOrigin().z );
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}
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return true;
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}
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return false;
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}
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else if ( FStrEq( eventName, "object_destroyed" ) )
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{
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int objectid = event->GetInt( "objecttype" );
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const CObjectInfo *pInfo = ( objectid >= 0 && objectid < OBJ_LAST ) ? GetObjectInfo( objectid ) : NULL;
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if ( !pInfo )
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return false;
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const int userid = event->GetInt( "userid" );
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CBasePlayer *pObjectOwner = UTIL_PlayerByUserId( userid );
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if ( !pObjectOwner )
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return false;
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const int attackerid = event->GetInt( "attacker" );
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CBasePlayer *pAttacker = UTIL_PlayerByUserId( attackerid );
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if ( !pAttacker )
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return false;
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const char *weapon = event->GetString( "weapon" );
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// log that the person killed an object
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UTIL_LogPrintf( "\"%s<%i><%s><%s>\" triggered \"killedobject\" (object \"%s\") (weapon \"%s\") (objectowner \"%s<%i><%s><%s>\") (attacker_position \"%d %d %d\")\n",
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pAttacker->GetPlayerName(),
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attackerid,
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pAttacker->GetNetworkIDString(),
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pAttacker->GetTeam()->GetName(),
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pInfo->m_pObjectName,
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weapon,
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||
|
pObjectOwner->GetPlayerName(),
|
||
|
userid,
|
||
|
pObjectOwner->GetNetworkIDString(),
|
||
|
pObjectOwner->GetTeam()->GetName(),
|
||
|
(int)pAttacker->GetAbsOrigin().x,
|
||
|
(int)pAttacker->GetAbsOrigin().y,
|
||
|
(int)pAttacker->GetAbsOrigin().z );
|
||
|
|
||
|
const int assisterid = event->GetInt( "assister" );
|
||
|
CBasePlayer *pAssister = UTIL_PlayerByUserId( assisterid );
|
||
|
if ( pAssister )
|
||
|
{
|
||
|
UTIL_LogPrintf( "\"%s<%i><%s><%s>\" triggered \"killedobject\" (object \"%s\") (objectowner \"%s<%i><%s><%s>\") (assist \"1\") (assister_position \"%d %d %d\") (attacker_position \"%d %d %d\")\n",
|
||
|
pAssister->GetPlayerName(),
|
||
|
assisterid,
|
||
|
pAssister->GetNetworkIDString(),
|
||
|
pAssister->GetTeam()->GetName(),
|
||
|
pInfo->m_pObjectName,
|
||
|
pObjectOwner->GetPlayerName(),
|
||
|
userid,
|
||
|
pObjectOwner->GetNetworkIDString(),
|
||
|
pObjectOwner->GetTeam()->GetName(),
|
||
|
(int)pAssister->GetAbsOrigin().x,
|
||
|
(int)pAssister->GetAbsOrigin().y,
|
||
|
(int)pAssister->GetAbsOrigin().z,
|
||
|
(int)pAttacker->GetAbsOrigin().x,
|
||
|
(int)pAttacker->GetAbsOrigin().y,
|
||
|
(int)pAttacker->GetAbsOrigin().z );
|
||
|
}
|
||
|
}
|
||
|
else if ( FStrEq( eventName, "teamplay_flag_event" ) )
|
||
|
{
|
||
|
int playerindex = event->GetInt( "player" );
|
||
|
|
||
|
CBasePlayer *pPlayer = UTIL_PlayerByIndex( playerindex );
|
||
|
if ( !pPlayer )
|
||
|
{
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
const char *pszEvent = "unknown"; // picked up, dropped, defended, captured
|
||
|
int iEventType = event->GetInt( "eventtype" );
|
||
|
bool bPlainLogEntry = true;
|
||
|
|
||
|
switch ( iEventType )
|
||
|
{
|
||
|
case TF_FLAGEVENT_PICKUP:
|
||
|
pszEvent = "picked up";
|
||
|
break;
|
||
|
case TF_FLAGEVENT_CAPTURE:
|
||
|
pszEvent = "captured";
|
||
|
|
||
|
if ( tf_flag_caps_per_round.GetInt() > 0 )
|
||
|
{
|
||
|
bPlainLogEntry = false;
|
||
|
}
|
||
|
break;
|
||
|
case TF_FLAGEVENT_DEFEND:
|
||
|
pszEvent = "defended";
|
||
|
break;
|
||
|
case TF_FLAGEVENT_DROPPED:
|
||
|
pszEvent = "dropped";
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
if ( bPlainLogEntry )
|
||
|
{
|
||
|
UTIL_LogPrintf( "\"%s<%i><%s><%s>\" triggered \"flagevent\" (event \"%s\") (position \"%d %d %d\")\n",
|
||
|
pPlayer->GetPlayerName(),
|
||
|
pPlayer->GetUserID(),
|
||
|
pPlayer->GetNetworkIDString(),
|
||
|
pPlayer->GetTeam()->GetName(),
|
||
|
pszEvent,
|
||
|
(int)pPlayer->GetAbsOrigin().x,
|
||
|
(int)pPlayer->GetAbsOrigin().y,
|
||
|
(int)pPlayer->GetAbsOrigin().z );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
CTFTeam *pTeam = GetGlobalTFTeam( pPlayer->GetTeamNumber() );
|
||
|
|
||
|
UTIL_LogPrintf( "\"%s<%i><%s><%s>\" triggered \"flagevent\" (event \"%s\") (team_caps \"%d\") (caps_per_round \"%d\") (position \"%d %d %d\")\n",
|
||
|
pPlayer->GetPlayerName(),
|
||
|
pPlayer->GetUserID(),
|
||
|
pPlayer->GetNetworkIDString(),
|
||
|
pPlayer->GetTeam()->GetName(),
|
||
|
pszEvent,
|
||
|
pTeam->GetFlagCaptures(),
|
||
|
tf_flag_caps_per_round.GetInt(),
|
||
|
(int)pPlayer->GetAbsOrigin().x,
|
||
|
(int)pPlayer->GetAbsOrigin().y,
|
||
|
(int)pPlayer->GetAbsOrigin().z );
|
||
|
}
|
||
|
|
||
|
return true;
|
||
|
}
|
||
|
else if ( FStrEq( eventName, "teamplay_capture_blocked" ) )
|
||
|
{
|
||
|
int blockerindex = event->GetInt( "blocker" );
|
||
|
|
||
|
CBasePlayer *pBlocker = UTIL_PlayerByIndex( blockerindex );
|
||
|
if ( !pBlocker )
|
||
|
{
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
UTIL_LogPrintf( "\"%s<%i><%s><%s>\" triggered \"captureblocked\" (cp \"%d\") (cpname \"%s\") (position \"%d %d %d\")\n",
|
||
|
pBlocker->GetPlayerName(),
|
||
|
pBlocker->GetUserID(),
|
||
|
pBlocker->GetNetworkIDString(),
|
||
|
pBlocker->GetTeam()->GetName(),
|
||
|
event->GetInt( "cp" ),
|
||
|
event->GetString( "cpname" ),
|
||
|
(int)pBlocker->GetAbsOrigin().x,
|
||
|
(int)pBlocker->GetAbsOrigin().y,
|
||
|
(int)pBlocker->GetAbsOrigin().z );
|
||
|
}
|
||
|
else if ( FStrEq( eventName, "teamplay_point_captured" ) )
|
||
|
{
|
||
|
CTeam *pTeam = GetGlobalTeam( event->GetInt( "team" ) );
|
||
|
|
||
|
if ( !pTeam )
|
||
|
return true;
|
||
|
|
||
|
const char *szCappers = event->GetString( "cappers" );
|
||
|
|
||
|
int iNumCappers = Q_strlen( szCappers );
|
||
|
|
||
|
if ( iNumCappers <= 0 )
|
||
|
return true;
|
||
|
|
||
|
char buf[1024];
|
||
|
|
||
|
Q_snprintf( buf, sizeof(buf), "Team \"%s\" triggered \"pointcaptured\" (cp \"%d\") (cpname \"%s\") (numcappers \"%d\") ",
|
||
|
pTeam->GetName(),
|
||
|
event->GetInt( "cp" ),
|
||
|
event->GetString( "cpname" ),
|
||
|
iNumCappers );
|
||
|
|
||
|
for ( int i=0;i<iNumCappers;i++ )
|
||
|
{
|
||
|
int iPlayerIndex = szCappers[i];
|
||
|
|
||
|
Assert( iPlayerIndex != '\0' && iPlayerIndex > 0 && iPlayerIndex <= MAX_PLAYERS );
|
||
|
|
||
|
CBasePlayer *pPlayer = UTIL_PlayerByIndex( iPlayerIndex );
|
||
|
|
||
|
if ( !pPlayer )
|
||
|
continue;
|
||
|
|
||
|
char playerBuf[256];
|
||
|
Q_snprintf( playerBuf, sizeof(playerBuf), "(player%d \"%s<%i><%s><%s>\") (position%d \"%d %d %d\") ",
|
||
|
i + 1,
|
||
|
pPlayer->GetPlayerName(),
|
||
|
pPlayer->GetUserID(),
|
||
|
pPlayer->GetNetworkIDString(),
|
||
|
pPlayer->GetTeam()->GetName(),
|
||
|
i + 1,
|
||
|
(int)pPlayer->GetAbsOrigin().x,
|
||
|
(int)pPlayer->GetAbsOrigin().y,
|
||
|
(int)pPlayer->GetAbsOrigin().z );
|
||
|
|
||
|
Q_strncat( buf, playerBuf, sizeof(buf), COPY_ALL_CHARACTERS );
|
||
|
}
|
||
|
|
||
|
UTIL_LogPrintf( "%s\n", buf );
|
||
|
}
|
||
|
else if ( FStrEq( eventName, "teamplay_round_stalemate" ) )
|
||
|
{
|
||
|
int iReason = event->GetInt( "reason" );
|
||
|
if ( iReason == STALEMATE_TIMER )
|
||
|
{
|
||
|
UTIL_LogPrintf( "World triggered \"Round_SuddenDeath\" reason \"round timelimit reached\"\n" );
|
||
|
}
|
||
|
else if ( iReason == STALEMATE_SERVER_TIMELIMIT )
|
||
|
{
|
||
|
UTIL_LogPrintf( "World triggered \"Round_SuddenDeath\" reason \"server timelimit reached\"\n" );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
UTIL_LogPrintf( "World triggered \"Round_SuddenDeath\"\n" );
|
||
|
}
|
||
|
|
||
|
return true;
|
||
|
}
|
||
|
else if ( FStrEq( eventName, "teamplay_round_win" ) )
|
||
|
{
|
||
|
bool bShowScores = true;
|
||
|
int iTeam = event->GetInt( "team" );
|
||
|
bool bFullRound = event->GetBool( "full_round" );
|
||
|
if ( iTeam == TEAM_UNASSIGNED )
|
||
|
{
|
||
|
UTIL_LogPrintf( "World triggered \"Round_Stalemate\"\n" );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
const char *pszWinner = "Red";
|
||
|
|
||
|
if ( iTeam == TF_TEAM_BLUE )
|
||
|
{
|
||
|
pszWinner = "Blue";
|
||
|
}
|
||
|
|
||
|
CTeamControlPointMaster *pMaster = g_hControlPointMasters.Count() ? g_hControlPointMasters[0] : NULL;
|
||
|
if ( pMaster && pMaster->PlayingMiniRounds() )
|
||
|
{
|
||
|
UTIL_LogPrintf( "World triggered \"Mini_Round_Win\" (winner \"%s\") (round \"%s\")\n", pszWinner, pMaster->GetCurrentRound()->GetEntityName().ToCStr() );
|
||
|
UTIL_LogPrintf( "World triggered \"Mini_Round_Length\" (seconds \"%0.2f\")\n", event->GetFloat( "round_time" ) );
|
||
|
bShowScores = false;
|
||
|
}
|
||
|
|
||
|
if ( bFullRound )
|
||
|
{
|
||
|
UTIL_LogPrintf( "World triggered \"Round_Win\" (winner \"%s\")\n", pszWinner );
|
||
|
|
||
|
if ( !pMaster || !pMaster->PlayingMiniRounds() )
|
||
|
{
|
||
|
UTIL_LogPrintf( "World triggered \"Round_Length\" (seconds \"%0.2f\")\n", event->GetFloat( "round_time" ) );
|
||
|
}
|
||
|
|
||
|
bShowScores = true;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if ( bShowScores )
|
||
|
{
|
||
|
UTIL_LogPrintf( "Team \"Red\" current score \"%d\" with \"%d\" players\n", GetGlobalTeam( TF_TEAM_RED )->GetScore(), GetGlobalTeam( TF_TEAM_RED )->GetNumPlayers() );
|
||
|
UTIL_LogPrintf( "Team \"Blue\" current score \"%d\" with \"%d\" players\n", GetGlobalTeam( TF_TEAM_BLUE )->GetScore(), GetGlobalTeam( TF_TEAM_BLUE )->GetNumPlayers() );
|
||
|
}
|
||
|
}
|
||
|
else if ( FStrEq( eventName, "medic_death" ) )
|
||
|
{
|
||
|
const int userid = event->GetInt( "userid" );
|
||
|
CBasePlayer *pPlayer = UTIL_PlayerByUserId( userid );
|
||
|
if ( !pPlayer )
|
||
|
{
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
const int attackerid = event->GetInt( "attacker" );
|
||
|
CBasePlayer *pAttacker = UTIL_PlayerByUserId( attackerid );
|
||
|
|
||
|
bool bCharged = event->GetBool( "charged" );
|
||
|
int iHealing = event->GetInt( "healing" );
|
||
|
|
||
|
if ( !pAttacker )
|
||
|
{
|
||
|
pAttacker = pPlayer;
|
||
|
}
|
||
|
|
||
|
UTIL_LogPrintf( "\"%s<%i><%s><%s>\" triggered \"medic_death\" against \"%s<%i><%s><%s>\" (healing \"%d\") (ubercharge \"%s\")\n",
|
||
|
pAttacker->GetPlayerName(),
|
||
|
attackerid,
|
||
|
pAttacker->GetNetworkIDString(),
|
||
|
pAttacker->GetTeam()->GetName(),
|
||
|
pPlayer->GetPlayerName(),
|
||
|
userid,
|
||
|
pPlayer->GetNetworkIDString(),
|
||
|
pPlayer->GetTeam()->GetName(),
|
||
|
iHealing,
|
||
|
bCharged ? "1" : "0" );
|
||
|
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
return false;
|
||
|
}
|
||
|
};
|
||
|
|
||
|
CTFEventLog g_TFEventLog;
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Singleton access
|
||
|
//-----------------------------------------------------------------------------
|
||
|
IGameSystem* GameLogSystem()
|
||
|
{
|
||
|
return &g_TFEventLog;
|
||
|
}
|
||
|
|