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35 lines
892 B
35 lines
892 B
5 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: Namespace for functions dealing with Debug Overlays
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef NDEBUGOVERLAY_H
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#define NDEBUGOVERLAY_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "debugoverlay_shared.h"
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// An overlay line
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struct OverlayLine_t
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{
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Vector origin;
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Vector dest;
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int r;
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int g;
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int b;
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bool noDepthTest;
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bool draw;
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};
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extern void UTIL_AddDebugLine( const Vector &startPos, const Vector &endPos, bool noDepthTest, bool testLOS );
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extern void UTIL_DrawPositioningOverlay( float flCrossDistance );
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extern void UTIL_DrawOverlayLines( void );
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extern void DebugDrawLine( const Vector& vecAbsStart, const Vector& vecAbsEnd, int r, int g, int b, bool test, float duration );
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#endif // NDEBUGOVERLAY_H
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