You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
80 lines
2.1 KiB
80 lines
2.1 KiB
5 years ago
|
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||
|
//
|
||
|
// Purpose:
|
||
|
//
|
||
|
// $NoKeywords: $
|
||
|
//
|
||
|
//=============================================================================//
|
||
|
|
||
|
//==================================================
|
||
|
// Definition for all AI interactions
|
||
|
//==================================================
|
||
|
|
||
|
#ifndef AI_INTERACTIONS_H
|
||
|
#define AI_INTERACTIONS_H
|
||
|
|
||
|
#ifdef _WIN32
|
||
|
#pragma once
|
||
|
#endif
|
||
|
|
||
|
//Antlion
|
||
|
extern int g_interactionAntlionKilled;
|
||
|
|
||
|
//Barnacle
|
||
|
extern int g_interactionBarnacleVictimDangle;
|
||
|
extern int g_interactionBarnacleVictimReleased;
|
||
|
extern int g_interactionBarnacleVictimGrab;
|
||
|
|
||
|
//Bullsquid
|
||
|
//extern int g_interactionBullsquidPlay;
|
||
|
//extern int g_interactionBullsquidThrow;
|
||
|
|
||
|
//Combine
|
||
|
extern int g_interactionCombineBash;
|
||
|
extern int g_interactionCombineRequestCover;
|
||
|
|
||
|
//Houndeye
|
||
|
//extern int g_interactionHoundeyeGroupAttack;
|
||
|
//extern int g_interactionHoundeyeGroupRetreat;
|
||
|
//extern int g_interactionHoundeyeGroupRalley;
|
||
|
|
||
|
//Scanner
|
||
|
extern int g_interactionScannerInspect;
|
||
|
extern int g_interactionScannerInspectBegin;
|
||
|
extern int g_interactionScannerInspectDone;
|
||
|
extern int g_interactionScannerInspectHandsUp;
|
||
|
extern int g_interactionScannerInspectShowArmband;
|
||
|
extern int g_interactionScannerSupportEntity;
|
||
|
extern int g_interactionScannerSupportPosition;
|
||
|
|
||
|
//Metrocop
|
||
|
extern int g_interactionMetrocopPointed;
|
||
|
extern int g_interactionMetrocopStartedStitch;
|
||
|
|
||
|
//ScriptedTarget
|
||
|
extern int g_interactionScriptedTarget;
|
||
|
|
||
|
//Stalker
|
||
|
extern int g_interactionStalkerBurn;
|
||
|
|
||
|
//Vortigaunt
|
||
|
extern int g_interactionVortigauntStomp;
|
||
|
extern int g_interactionVortigauntStompFail;
|
||
|
extern int g_interactionVortigauntStompHit;
|
||
|
extern int g_interactionVortigauntKick;
|
||
|
extern int g_interactionVortigauntClaw;
|
||
|
|
||
|
//Floor turret
|
||
|
extern int g_interactionTurretStillStanding;
|
||
|
|
||
|
// AI Interaction for being hit by a physics object
|
||
|
extern int g_interactionHitByPlayerThrownPhysObj;
|
||
|
|
||
|
// Alerts vital allies when the player punts a large object (car)
|
||
|
extern int g_interactionPlayerPuntedHeavyObject;
|
||
|
|
||
|
// Zombie
|
||
|
// Melee attack will land in one second or so.
|
||
|
extern int g_interactionZombieMeleeWarning;
|
||
|
|
||
|
#endif //AI_INTERACTIONS_H
|