You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
220 lines
5.7 KiB
220 lines
5.7 KiB
5 years ago
|
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||
|
//
|
||
|
// Purpose:
|
||
|
//
|
||
|
// $NoKeywords: $
|
||
|
//
|
||
|
//=============================================================================//
|
||
|
|
||
|
#include "cbase.h"
|
||
|
#include "player.h"
|
||
|
#include "mathlib/mathlib.h"
|
||
|
#include "ai_speech.h"
|
||
|
#include "stringregistry.h"
|
||
|
#include "gamerules.h"
|
||
|
#include "game.h"
|
||
|
#include <ctype.h>
|
||
|
#include "entitylist.h"
|
||
|
#include "vstdlib/random.h"
|
||
|
#include "engine/IEngineSound.h"
|
||
|
#include "ndebugoverlay.h"
|
||
|
#include "soundscape.h"
|
||
|
|
||
|
#define SPEAKER_START_SILENT 1 // wait for trigger 'on' to start announcements
|
||
|
|
||
|
// ===================================================================================
|
||
|
//
|
||
|
// Speaker class. Used for announcements per level, for door lock/unlock spoken voice.
|
||
|
//
|
||
|
|
||
|
class CSpeaker : public CPointEntity
|
||
|
{
|
||
|
DECLARE_CLASS( CSpeaker, CPointEntity );
|
||
|
public:
|
||
|
bool KeyValue( const char *szKeyName, const char *szValue );
|
||
|
void Spawn( void );
|
||
|
void Precache( void );
|
||
|
void ToggleUse ( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value );
|
||
|
void SpeakerThink( void );
|
||
|
|
||
|
virtual int ObjectCaps( void ) { return (CBaseEntity::ObjectCaps() & ~FCAP_ACROSS_TRANSITION); }
|
||
|
|
||
|
int m_preset; // preset number
|
||
|
string_t m_iszMessage;
|
||
|
|
||
|
DECLARE_DATADESC();
|
||
|
};
|
||
|
|
||
|
LINK_ENTITY_TO_CLASS( speaker, CSpeaker );
|
||
|
|
||
|
BEGIN_DATADESC( CSpeaker )
|
||
|
DEFINE_FIELD( m_preset, FIELD_INTEGER ),
|
||
|
DEFINE_KEYFIELD( m_iszMessage, FIELD_STRING, "message" ),
|
||
|
DEFINE_THINKFUNC( SpeakerThink ),
|
||
|
DEFINE_USEFUNC( ToggleUse ),
|
||
|
END_DATADESC()
|
||
|
|
||
|
//
|
||
|
// ambient_generic - general-purpose user-defined static sound
|
||
|
//
|
||
|
void CSpeaker::Spawn( void )
|
||
|
{
|
||
|
char* szSoundFile = (char*) STRING( m_iszMessage );
|
||
|
|
||
|
if ( !m_preset && ( m_iszMessage == NULL_STRING || strlen( szSoundFile ) < 1 ) )
|
||
|
{
|
||
|
Msg( "SPEAKER with no Level/Sentence! at: %f, %f, %f\n", GetAbsOrigin().x, GetAbsOrigin().y, GetAbsOrigin().z );
|
||
|
SetNextThink( gpGlobals->curtime + 0.1 );
|
||
|
SetThink( &CSpeaker::SUB_Remove );
|
||
|
return;
|
||
|
}
|
||
|
SetSolid( SOLID_NONE );
|
||
|
SetMoveType( MOVETYPE_NONE );
|
||
|
|
||
|
|
||
|
SetThink(&CSpeaker::SpeakerThink);
|
||
|
SetNextThink( TICK_NEVER_THINK );
|
||
|
|
||
|
// allow on/off switching via 'use' function.
|
||
|
SetUse ( &CSpeaker::ToggleUse );
|
||
|
|
||
|
Precache( );
|
||
|
}
|
||
|
|
||
|
#define ANNOUNCE_MINUTES_MIN 0.25
|
||
|
#define ANNOUNCE_MINUTES_MAX 2.25
|
||
|
|
||
|
void CSpeaker::Precache( void )
|
||
|
{
|
||
|
if ( !FBitSet ( GetSpawnFlags(), SPEAKER_START_SILENT ) )
|
||
|
// set first announcement time for random n second
|
||
|
SetNextThink( gpGlobals->curtime + random->RandomFloat( 5.0, 15.0 ) );
|
||
|
}
|
||
|
void CSpeaker::SpeakerThink( void )
|
||
|
{
|
||
|
char* szSoundFile = NULL;
|
||
|
float flvolume = m_iHealth * 0.1;
|
||
|
int flags = 0;
|
||
|
int pitch = 100;
|
||
|
|
||
|
|
||
|
// Wait for the talking characters to finish first.
|
||
|
if ( !g_AIFriendliesTalkSemaphore.IsAvailable( this ) || !g_AIFoesTalkSemaphore.IsAvailable( this ) )
|
||
|
{
|
||
|
float releaseTime = MAX( g_AIFriendliesTalkSemaphore.GetReleaseTime(), g_AIFoesTalkSemaphore.GetReleaseTime() );
|
||
|
SetNextThink( gpGlobals->curtime + releaseTime + random->RandomFloat( 5, 10 ) );
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if (m_preset)
|
||
|
{
|
||
|
// go lookup preset text, assign szSoundFile
|
||
|
switch (m_preset)
|
||
|
{
|
||
|
case 1: szSoundFile = "C1A0_"; break;
|
||
|
case 2: szSoundFile = "C1A1_"; break;
|
||
|
case 3: szSoundFile = "C1A2_"; break;
|
||
|
case 4: szSoundFile = "C1A3_"; break;
|
||
|
case 5: szSoundFile = "C1A4_"; break;
|
||
|
case 6: szSoundFile = "C2A1_"; break;
|
||
|
case 7: szSoundFile = "C2A2_"; break;
|
||
|
case 8: szSoundFile = "C2A3_"; break;
|
||
|
case 9: szSoundFile = "C2A4_"; break;
|
||
|
case 10: szSoundFile = "C2A5_"; break;
|
||
|
case 11: szSoundFile = "C3A1_"; break;
|
||
|
case 12: szSoundFile = "C3A2_"; break;
|
||
|
}
|
||
|
} else
|
||
|
szSoundFile = (char*) STRING( m_iszMessage );
|
||
|
|
||
|
if (szSoundFile[0] == '!')
|
||
|
{
|
||
|
// play single sentence, one shot
|
||
|
UTIL_EmitAmbientSound ( GetSoundSourceIndex(), GetAbsOrigin(), szSoundFile,
|
||
|
flvolume, SNDLVL_120dB, flags, pitch);
|
||
|
|
||
|
// shut off and reset
|
||
|
SetNextThink( TICK_NEVER_THINK );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
// make random announcement from sentence group
|
||
|
|
||
|
if ( SENTENCEG_PlayRndSz( edict(), szSoundFile, flvolume, SNDLVL_120dB, flags, pitch) < 0 )
|
||
|
Msg( "Level Design Error!\nSPEAKER has bad sentence group name: %s\n",szSoundFile);
|
||
|
|
||
|
// set next announcement time for random 5 to 10 minute delay
|
||
|
SetNextThink ( gpGlobals->curtime +
|
||
|
random->RandomFloat( ANNOUNCE_MINUTES_MIN * 60.0, ANNOUNCE_MINUTES_MAX * 60.0 ) );
|
||
|
|
||
|
// time delay until it's ok to speak: used so that two NPCs don't talk at once
|
||
|
g_AIFriendliesTalkSemaphore.Acquire( 5, this );
|
||
|
g_AIFoesTalkSemaphore.Acquire( 5, this );
|
||
|
}
|
||
|
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
|
||
|
//
|
||
|
// ToggleUse - if an announcement is pending, cancel it. If no announcement is pending, start one.
|
||
|
//
|
||
|
void CSpeaker::ToggleUse ( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value )
|
||
|
{
|
||
|
int fActive = (GetNextThink() > 0.0);
|
||
|
|
||
|
// fActive is TRUE only if an announcement is pending
|
||
|
|
||
|
if ( useType != USE_TOGGLE )
|
||
|
{
|
||
|
// ignore if we're just turning something on that's already on, or
|
||
|
// turning something off that's already off.
|
||
|
if ( (fActive && useType == USE_ON) || (!fActive && useType == USE_OFF) )
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if ( useType == USE_ON )
|
||
|
{
|
||
|
// turn on announcements
|
||
|
SetNextThink( gpGlobals->curtime + 0.1 );
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if ( useType == USE_OFF )
|
||
|
{
|
||
|
// turn off announcements
|
||
|
SetNextThink( TICK_NEVER_THINK );
|
||
|
return;
|
||
|
|
||
|
}
|
||
|
|
||
|
// Toggle announcements
|
||
|
|
||
|
|
||
|
if ( fActive )
|
||
|
{
|
||
|
// turn off announcements
|
||
|
SetNextThink( TICK_NEVER_THINK );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
// turn on announcements
|
||
|
SetNextThink( gpGlobals->curtime + 0.1 );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// KeyValue - load keyvalue pairs into member data
|
||
|
// NOTE: called BEFORE spawn!
|
||
|
|
||
|
bool CSpeaker::KeyValue( const char *szKeyName, const char *szValue )
|
||
|
{
|
||
|
// preset
|
||
|
if (FStrEq(szKeyName, "preset"))
|
||
|
{
|
||
|
m_preset = atoi(szValue);
|
||
|
return true;
|
||
|
}
|
||
|
else
|
||
|
return BaseClass::KeyValue( szKeyName, szValue );
|
||
|
}
|