Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

575 lines
21 KiB

5 years ago
//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================
#include "cbase.h"
#include "const.h"
#include "toolframework/itoolentity.h"
#include "entitylist.h"
#include "toolframework/itoolsystem.h"
#include "KeyValues.h"
#include "icliententity.h"
#include "iserverentity.h"
#include "sceneentity.h"
#include "particles/particles.h"
//-----------------------------------------------------------------------------
// Interface from engine to tools for manipulating entities
//-----------------------------------------------------------------------------
class CServerTools : public IServerTools
{
public:
// Inherited from IServerTools
virtual IServerEntity *GetIServerEntity( IClientEntity *pClientEntity );
virtual bool GetPlayerPosition( Vector &org, QAngle &ang, IClientEntity *pClientPlayer = NULL );
virtual bool SnapPlayerToPosition( const Vector &org, const QAngle &ang, IClientEntity *pClientPlayer = NULL );
virtual int GetPlayerFOV( IClientEntity *pClientPlayer = NULL );
virtual bool SetPlayerFOV( int fov, IClientEntity *pClientPlayer = NULL );
virtual bool IsInNoClipMode( IClientEntity *pClientPlayer = NULL );
virtual CBaseEntity *FirstEntity( void );
virtual CBaseEntity *NextEntity( CBaseEntity *pEntity );
virtual CBaseEntity *FindEntityByHammerID( int iHammerID );
virtual bool GetKeyValue( CBaseEntity *pEntity, const char *szField, char *szValue, int iMaxLen );
virtual bool SetKeyValue( CBaseEntity *pEntity, const char *szField, const char *szValue );
virtual bool SetKeyValue( CBaseEntity *pEntity, const char *szField, float flValue );
virtual bool SetKeyValue( CBaseEntity *pEntity, const char *szField, const Vector &vecValue );
virtual CBaseEntity *CreateEntityByName( const char *szClassName );
virtual void DispatchSpawn( CBaseEntity *pEntity );
virtual void ReloadParticleDefintions( const char *pFileName, const void *pBufData, int nLen );
virtual void AddOriginToPVS( const Vector &org );
virtual void MoveEngineViewTo( const Vector &vPos, const QAngle &vAngles );
virtual bool DestroyEntityByHammerId( int iHammerID );
virtual CBaseEntity *GetBaseEntityByEntIndex( int iEntIndex );
virtual void RemoveEntity( CBaseEntity *pEntity );
virtual void RemoveEntityImmediate( CBaseEntity *pEntity );
virtual IEntityFactoryDictionary *GetEntityFactoryDictionary( void );
virtual void SetMoveType( CBaseEntity *pEntity, int val );
virtual void SetMoveType( CBaseEntity *pEntity, int val, int moveCollide );
virtual void ResetSequence( CBaseAnimating *pEntity, int nSequence );
virtual void ResetSequenceInfo( CBaseAnimating *pEntity );
virtual void ClearMultiDamage( void );
virtual void ApplyMultiDamage( void );
virtual void AddMultiDamage( const CTakeDamageInfo &pTakeDamageInfo, CBaseEntity *pEntity );
virtual void RadiusDamage( const CTakeDamageInfo &info, const Vector &vecSrc, float flRadius, int iClassIgnore, CBaseEntity *pEntityIgnore );
virtual ITempEntsSystem *GetTempEntsSystem( void );
virtual CBaseTempEntity *GetTempEntList( void );
virtual CGlobalEntityList *GetEntityList( void );
virtual bool IsEntityPtr( void *pTest );
virtual CBaseEntity *FindEntityByClassname( CBaseEntity *pStartEntity, const char *szName );
virtual CBaseEntity *FindEntityByName( CBaseEntity *pStartEntity, const char *szName, CBaseEntity *pSearchingEntity = NULL, CBaseEntity *pActivator = NULL, CBaseEntity *pCaller = NULL, IEntityFindFilter *pFilter = NULL );
virtual CBaseEntity *FindEntityInSphere( CBaseEntity *pStartEntity, const Vector &vecCenter, float flRadius );
virtual CBaseEntity *FindEntityByTarget( CBaseEntity *pStartEntity, const char *szName );
virtual CBaseEntity *FindEntityByModel( CBaseEntity *pStartEntity, const char *szModelName );
virtual CBaseEntity *FindEntityByNameNearest( const char *szName, const Vector &vecSrc, float flRadius, CBaseEntity *pSearchingEntity = NULL, CBaseEntity *pActivator = NULL, CBaseEntity *pCaller = NULL );
virtual CBaseEntity *FindEntityByNameWithin( CBaseEntity *pStartEntity, const char *szName, const Vector &vecSrc, float flRadius, CBaseEntity *pSearchingEntity = NULL, CBaseEntity *pActivator = NULL, CBaseEntity *pCaller = NULL );
virtual CBaseEntity *FindEntityByClassnameNearest( const char *szName, const Vector &vecSrc, float flRadius );
virtual CBaseEntity *FindEntityByClassnameWithin( CBaseEntity *pStartEntity, const char *szName, const Vector &vecSrc, float flRadius );
virtual CBaseEntity *FindEntityByClassnameWithin( CBaseEntity *pStartEntity, const char *szName, const Vector &vecMins, const Vector &vecMaxs );
virtual CBaseEntity *FindEntityGeneric( CBaseEntity *pStartEntity, const char *szName, CBaseEntity *pSearchingEntity = NULL, CBaseEntity *pActivator = NULL, CBaseEntity *pCaller = NULL );
virtual CBaseEntity *FindEntityGenericWithin( CBaseEntity *pStartEntity, const char *szName, const Vector &vecSrc, float flRadius, CBaseEntity *pSearchingEntity = NULL, CBaseEntity *pActivator = NULL, CBaseEntity *pCaller = NULL );
virtual CBaseEntity *FindEntityGenericNearest( const char *szName, const Vector &vecSrc, float flRadius, CBaseEntity *pSearchingEntity = NULL, CBaseEntity *pActivator = NULL, CBaseEntity *pCaller = NULL );
virtual CBaseEntity *FindEntityNearestFacing( const Vector &origin, const Vector &facing, float threshold );
virtual CBaseEntity *FindEntityClassNearestFacing( const Vector &origin, const Vector &facing, float threshold, char *classname );
virtual CBaseEntity *FindEntityProcedural( const char *szName, CBaseEntity *pSearchingEntity = NULL, CBaseEntity *pActivator = NULL, CBaseEntity *pCaller = NULL );
};
//-----------------------------------------------------------------------------
// Singleton
//-----------------------------------------------------------------------------
static CServerTools g_ServerTools;
// VSERVERTOOLS_INTERFACE_VERSION_1 is compatible with the latest since we're only adding things to the end, so expose that as well.
EXPOSE_SINGLE_INTERFACE_GLOBALVAR( CServerTools, IServerTools001, VSERVERTOOLS_INTERFACE_VERSION_1, g_ServerTools );
EXPOSE_SINGLE_INTERFACE_GLOBALVAR( CServerTools, IServerTools002, VSERVERTOOLS_INTERFACE_VERSION_2, g_ServerTools );
EXPOSE_SINGLE_INTERFACE_GLOBALVAR( CServerTools, IServerTools, VSERVERTOOLS_INTERFACE_VERSION, g_ServerTools );
// When bumping the version to this interface, check that our assumption is still valid and expose the older version in the same way
COMPILE_TIME_ASSERT( VSERVERTOOLS_INTERFACE_VERSION_INT == 3 );
IServerEntity *CServerTools::GetIServerEntity( IClientEntity *pClientEntity )
{
if ( pClientEntity == NULL )
return NULL;
CBaseHandle ehandle = pClientEntity->GetRefEHandle();
if ( ehandle.GetEntryIndex() >= MAX_EDICTS )
return NULL; // the first MAX_EDICTS entities are networked, the rest are client or server only
#if 0
// this fails, since the server entities have extra bits in their serial numbers,
// since 20 bits are reserved for serial numbers, except for networked entities, which are restricted to 10
// Brian believes that everything should just restrict itself to 10 to make things simpler,
// so if/when he changes NUM_SERIAL_NUM_BITS to 10, we can switch back to this simpler code
IServerNetworkable *pNet = gEntList.GetServerNetworkable( ehandle );
if ( pNet == NULL )
return NULL;
CBaseEntity *pServerEnt = pNet->GetBaseEntity();
return pServerEnt;
#else
IHandleEntity *pEnt = gEntList.LookupEntityByNetworkIndex( ehandle.GetEntryIndex() );
if ( pEnt == NULL )
return NULL;
CBaseHandle h = gEntList.GetNetworkableHandle( ehandle.GetEntryIndex() );
const int mask = ( 1 << NUM_NETWORKED_EHANDLE_SERIAL_NUMBER_BITS ) - 1;
if ( !h.IsValid() || ( ( h.GetSerialNumber() & mask ) != ( ehandle.GetSerialNumber() & mask ) ) )
return NULL;
IServerUnknown *pUnk = static_cast< IServerUnknown* >( pEnt );
return pUnk->GetBaseEntity();
#endif
}
bool CServerTools::GetPlayerPosition( Vector &org, QAngle &ang, IClientEntity *pClientPlayer )
{
IServerEntity *pServerPlayer = GetIServerEntity( pClientPlayer );
CBasePlayer *pPlayer = pServerPlayer ? ( CBasePlayer* )pServerPlayer : UTIL_GetLocalPlayer();
if ( pPlayer == NULL )
return false;
org = pPlayer->EyePosition();
ang = pPlayer->EyeAngles();
return true;
}
bool CServerTools::SnapPlayerToPosition( const Vector &org, const QAngle &ang, IClientEntity *pClientPlayer )
{
IServerEntity *pServerPlayer = GetIServerEntity( pClientPlayer );
CBasePlayer *pPlayer = pServerPlayer ? ( CBasePlayer* )pServerPlayer : UTIL_GetLocalPlayer();
if ( pPlayer == NULL )
return false;
pPlayer->SetAbsOrigin( org - pPlayer->GetViewOffset() );
pPlayer->SnapEyeAngles( ang );
// Disengage from hierarchy
pPlayer->SetParent( NULL );
return true;
}
int CServerTools::GetPlayerFOV( IClientEntity *pClientPlayer )
{
IServerEntity *pServerPlayer = GetIServerEntity( pClientPlayer );
CBasePlayer *pPlayer = pServerPlayer ? ( CBasePlayer* )pServerPlayer : UTIL_GetLocalPlayer();
if ( pPlayer == NULL )
return 0;
return pPlayer->GetFOV();
}
bool CServerTools::SetPlayerFOV( int fov, IClientEntity *pClientPlayer )
{
IServerEntity *pServerPlayer = GetIServerEntity( pClientPlayer );
CBasePlayer *pPlayer = pServerPlayer ? ( CBasePlayer* )pServerPlayer : UTIL_GetLocalPlayer();
if ( pPlayer == NULL )
return false;
pPlayer->SetDefaultFOV( fov );
CBaseEntity *pFOVOwner = pPlayer->GetFOVOwner();
return pPlayer->SetFOV( pFOVOwner ? pFOVOwner : pPlayer, fov );
}
bool CServerTools::IsInNoClipMode( IClientEntity *pClientPlayer )
{
IServerEntity *pServerPlayer = GetIServerEntity( pClientPlayer );
CBasePlayer *pPlayer = pServerPlayer ? ( CBasePlayer* )pServerPlayer : UTIL_GetLocalPlayer();
if ( pPlayer == NULL )
return true;
return pPlayer->GetMoveType() == MOVETYPE_NOCLIP;
}
CBaseEntity *CServerTools::FirstEntity( void )
{
return gEntList.FirstEnt();
}
CBaseEntity *CServerTools::NextEntity( CBaseEntity *pEntity )
{
CBaseEntity *pEnt;
if ( pEntity == NULL )
{
pEnt = gEntList.FirstEnt();
}
else
{
pEnt = gEntList.NextEnt( (CBaseEntity *)pEntity );
}
return pEnt;
}
CBaseEntity *CServerTools::FindEntityByHammerID( int iHammerID )
{
CBaseEntity *pEntity = gEntList.FirstEnt();
while (pEntity)
{
if (pEntity->m_iHammerID == iHammerID)
return pEntity;
pEntity = gEntList.NextEnt( pEntity );
}
return NULL;
}
bool CServerTools::GetKeyValue( CBaseEntity *pEntity, const char *szField, char *szValue, int iMaxLen )
{
return pEntity->GetKeyValue( szField, szValue, iMaxLen );
}
bool CServerTools::SetKeyValue( CBaseEntity *pEntity, const char *szField, const char *szValue )
{
return pEntity->KeyValue( szField, szValue );
}
bool CServerTools::SetKeyValue( CBaseEntity *pEntity, const char *szField, float flValue )
{
return pEntity->KeyValue( szField, flValue );
}
bool CServerTools::SetKeyValue( CBaseEntity *pEntity, const char *szField, const Vector &vecValue )
{
return pEntity->KeyValue( szField, vecValue );
}
//-----------------------------------------------------------------------------
// entity spawning
//-----------------------------------------------------------------------------
CBaseEntity *CServerTools::CreateEntityByName( const char *szClassName )
{
return ::CreateEntityByName( szClassName );
}
void CServerTools::DispatchSpawn( CBaseEntity *pEntity )
{
::DispatchSpawn( pEntity );
}
//-----------------------------------------------------------------------------
// Reload particle definitions
//-----------------------------------------------------------------------------
void CServerTools::ReloadParticleDefintions( const char *pFileName, const void *pBufData, int nLen )
{
// FIXME: Use file name to determine if we care about this data
CUtlBuffer buf( pBufData, nLen, CUtlBuffer::READ_ONLY );
g_pParticleSystemMgr->ReadParticleConfigFile( buf, true );
}
void CServerTools::AddOriginToPVS( const Vector &org )
{
engine->AddOriginToPVS( org );
}
void CServerTools::MoveEngineViewTo( const Vector &vPos, const QAngle &vAngles )
{
CBasePlayer *pPlayer = UTIL_GetListenServerHost();
if ( !pPlayer )
return;
extern void EnableNoClip( CBasePlayer *pPlayer );
EnableNoClip( pPlayer );
Vector zOffset = pPlayer->EyePosition() - pPlayer->GetAbsOrigin();
pPlayer->SetAbsOrigin( vPos - zOffset );
pPlayer->SnapEyeAngles( vAngles );
}
bool CServerTools::DestroyEntityByHammerId( int iHammerID )
{
CBaseEntity *pEntity = (CBaseEntity*)FindEntityByHammerID( iHammerID );
if ( !pEntity )
return false;
UTIL_Remove( pEntity );
return true;
}
void CServerTools::RemoveEntity( CBaseEntity *pEntity )
{
UTIL_Remove( pEntity );
}
void CServerTools::RemoveEntityImmediate( CBaseEntity *pEntity )
{
UTIL_RemoveImmediate( pEntity );
}
CBaseEntity *CServerTools::GetBaseEntityByEntIndex( int iEntIndex )
{
edict_t *pEdict = INDEXENT( iEntIndex );
if ( pEdict )
return CBaseEntity::Instance( pEdict );
else
return NULL;
}
IEntityFactoryDictionary *CServerTools::GetEntityFactoryDictionary( void )
{
return ::EntityFactoryDictionary();
}
void CServerTools::SetMoveType( CBaseEntity *pEntity, int val )
{
pEntity->SetMoveType( (MoveType_t)val );
}
void CServerTools::SetMoveType( CBaseEntity *pEntity, int val, int moveCollide )
{
pEntity->SetMoveType( (MoveType_t)val, (MoveCollide_t)moveCollide );
}
void CServerTools::ResetSequence( CBaseAnimating *pEntity, int nSequence )
{
pEntity->ResetSequence( nSequence );
}
void CServerTools::ResetSequenceInfo( CBaseAnimating *pEntity )
{
pEntity->ResetSequenceInfo();
}
void CServerTools::ClearMultiDamage( void )
{
::ClearMultiDamage();
}
void CServerTools::ApplyMultiDamage( void )
{
::ApplyMultiDamage();
}
void CServerTools::AddMultiDamage( const CTakeDamageInfo &pTakeDamageInfo, CBaseEntity *pEntity )
{
::AddMultiDamage( pTakeDamageInfo, pEntity );
}
void CServerTools::RadiusDamage( const CTakeDamageInfo &info, const Vector &vecSrc, float flRadius, int iClassIgnore, CBaseEntity *pEntityIgnore )
{
::RadiusDamage( info, vecSrc, flRadius, iClassIgnore, pEntityIgnore );
}
ITempEntsSystem *CServerTools::GetTempEntsSystem( void )
{
return (ITempEntsSystem *)te;
}
CBaseTempEntity *CServerTools::GetTempEntList( void )
{
return CBaseTempEntity::GetList();
}
CGlobalEntityList *CServerTools::GetEntityList( void )
{
return &gEntList;
}
bool CServerTools::IsEntityPtr( void *pTest )
{
return gEntList.IsEntityPtr( pTest );
}
CBaseEntity *CServerTools::FindEntityByClassname( CBaseEntity *pStartEntity, const char *szName )
{
return gEntList.FindEntityByClassname( pStartEntity, szName );
}
CBaseEntity *CServerTools::FindEntityByName( CBaseEntity *pStartEntity, const char *szName, CBaseEntity *pSearchingEntity, CBaseEntity *pActivator, CBaseEntity *pCaller, IEntityFindFilter *pFilter )
{
return gEntList.FindEntityByName( pStartEntity, szName, pSearchingEntity, pActivator, pCaller, pFilter );
}
CBaseEntity *CServerTools::FindEntityInSphere( CBaseEntity *pStartEntity, const Vector &vecCenter, float flRadius )
{
return gEntList.FindEntityInSphere( pStartEntity, vecCenter, flRadius );
}
CBaseEntity *CServerTools::FindEntityByTarget( CBaseEntity *pStartEntity, const char *szName )
{
return gEntList.FindEntityByTarget( pStartEntity, szName );
}
CBaseEntity *CServerTools::FindEntityByModel( CBaseEntity *pStartEntity, const char *szModelName )
{
return gEntList.FindEntityByModel( pStartEntity, szModelName );
}
CBaseEntity *CServerTools::FindEntityByNameNearest( const char *szName, const Vector &vecSrc, float flRadius, CBaseEntity *pSearchingEntity, CBaseEntity *pActivator, CBaseEntity *pCaller )
{
return gEntList.FindEntityByNameNearest( szName, vecSrc, flRadius, pSearchingEntity, pActivator, pCaller );
}
CBaseEntity *CServerTools::FindEntityByNameWithin( CBaseEntity *pStartEntity, const char *szName, const Vector &vecSrc, float flRadius, CBaseEntity *pSearchingEntity, CBaseEntity *pActivator, CBaseEntity *pCaller )
{
return gEntList.FindEntityByNameWithin( pStartEntity, szName, vecSrc, flRadius, pSearchingEntity, pActivator, pCaller );
}
CBaseEntity *CServerTools::FindEntityByClassnameNearest( const char *szName, const Vector &vecSrc, float flRadius )
{
return gEntList.FindEntityByClassnameNearest( szName, vecSrc, flRadius );
}
CBaseEntity *CServerTools::FindEntityByClassnameWithin( CBaseEntity *pStartEntity, const char *szName, const Vector &vecSrc, float flRadius )
{
return gEntList.FindEntityByClassnameWithin( pStartEntity, szName, vecSrc, flRadius );
}
CBaseEntity *CServerTools::FindEntityByClassnameWithin( CBaseEntity *pStartEntity, const char *szName, const Vector &vecMins, const Vector &vecMaxs )
{
return gEntList.FindEntityByClassnameWithin( pStartEntity, szName, vecMins, vecMaxs );
}
CBaseEntity *CServerTools::FindEntityGeneric( CBaseEntity *pStartEntity, const char *szName, CBaseEntity *pSearchingEntity, CBaseEntity *pActivator, CBaseEntity *pCaller )
{
return gEntList.FindEntityGeneric( pStartEntity, szName, pSearchingEntity, pActivator, pCaller );
}
CBaseEntity *CServerTools::FindEntityGenericWithin( CBaseEntity *pStartEntity, const char *szName, const Vector &vecSrc, float flRadius, CBaseEntity *pSearchingEntity, CBaseEntity *pActivator, CBaseEntity *pCaller )
{
return gEntList.FindEntityGenericWithin( pStartEntity, szName, vecSrc, flRadius, pSearchingEntity, pActivator, pCaller );
}
CBaseEntity *CServerTools::FindEntityGenericNearest( const char *szName, const Vector &vecSrc, float flRadius, CBaseEntity *pSearchingEntity, CBaseEntity *pActivator, CBaseEntity *pCaller )
{
return gEntList.FindEntityGenericNearest( szName, vecSrc, flRadius, pSearchingEntity, pActivator, pCaller );
}
CBaseEntity *CServerTools::FindEntityNearestFacing( const Vector &origin, const Vector &facing, float threshold )
{
return gEntList.FindEntityNearestFacing( origin, facing, threshold );
}
CBaseEntity *CServerTools::FindEntityClassNearestFacing( const Vector &origin, const Vector &facing, float threshold, char *classname )
{
return gEntList.FindEntityClassNearestFacing( origin, facing, threshold, classname );
}
CBaseEntity *CServerTools::FindEntityProcedural( const char *szName, CBaseEntity *pSearchingEntity, CBaseEntity *pActivator, CBaseEntity *pCaller )
{
return gEntList.FindEntityProcedural( szName, pSearchingEntity, pActivator, pCaller );
}
// Interface from engine to tools for manipulating entities
class CServerChoreoTools : public IServerChoreoTools
{
public:
// Iterates through ALL entities (separate list for client vs. server)
virtual EntitySearchResult NextChoreoEntity( EntitySearchResult currentEnt )
{
CBaseEntity *ent = reinterpret_cast< CBaseEntity* >( currentEnt );
ent = gEntList.FindEntityByClassname( ent, "logic_choreographed_scene" );
return reinterpret_cast< EntitySearchResult >( ent );
}
virtual const char *GetSceneFile( EntitySearchResult sr )
{
CBaseEntity *ent = reinterpret_cast< CBaseEntity* >( sr );
if ( !sr )
return "";
if ( Q_stricmp( ent->GetClassname(), "logic_choreographed_scene" ) )
return "";
return GetSceneFilename( ent );
}
// For interactive editing
virtual int GetEntIndex( EntitySearchResult sr )
{
CBaseEntity *ent = reinterpret_cast< CBaseEntity* >( sr );
if ( !ent )
return -1;
return ent->entindex();
}
virtual void ReloadSceneFromDisk( int entindex )
{
CBaseEntity *ent = CBaseEntity::Instance( entindex );
if ( !ent )
return;
::ReloadSceneFromDisk( ent );
}
};
static CServerChoreoTools g_ServerChoreoTools;
EXPOSE_SINGLE_INTERFACE_GLOBALVAR( CServerChoreoTools, IServerChoreoTools, VSERVERCHOREOTOOLS_INTERFACE_VERSION, g_ServerChoreoTools );
//------------------------------------------------------------------------------
// Applies keyvalues to the entity by hammer ID.
//------------------------------------------------------------------------------
void CC_Ent_Keyvalue( const CCommand &args )
{
// Must have an odd number of arguments.
if ( ( args.ArgC() < 4 ) || ( args.ArgC() & 1 ) )
{
Msg( "Format: ent_keyvalue <entity id> \"key1\" \"value1\" \"key2\" \"value2\" ... \"keyN\" \"valueN\"\n" );
return;
}
CBasePlayer *pPlayer = ToBasePlayer( UTIL_GetCommandClient() );
CBaseEntity *pEnt;
if ( FStrEq( args[1], "" ) || FStrEq( args[1], "!picker" ) )
{
if (!pPlayer)
return;
extern CBaseEntity *FindPickerEntity( CBasePlayer *pPlayer );
pEnt = FindPickerEntity( pPlayer );
if ( !pEnt )
{
ClientPrint( pPlayer, HUD_PRINTCONSOLE, "No entity in front of player.\n" );
return;
}
}
else if ( FStrEq( args[1], "!self" ) || FStrEq( args[1], "!caller" ) || FStrEq( args[1], "!activator" ) )
{
if (!pPlayer)
return;
pEnt = pPlayer;
}
else
{
int nID = atoi( args[1] );
pEnt = g_ServerTools.FindEntityByHammerID( nID );
if ( !pEnt )
{
Msg( "Entity ID %d not found.\n", nID );
return;
}
}
int nArg = 2;
while ( nArg < args.ArgC() )
{
const char *pszKey = args[ nArg ];
const char *pszValue = args[ nArg + 1 ];
nArg += 2;
g_ServerTools.SetKeyValue( pEnt, pszKey, pszValue );
}
}
static ConCommand ent_keyvalue("ent_keyvalue", CC_Ent_Keyvalue, "Applies the comma delimited key=value pairs to the entity with the given Hammer ID.\n\tFormat: ent_keyvalue <entity id> <key1> <value1> <key2> <value2> ... <keyN> <valueN>\n", FCVAR_CHEAT);