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32 lines
953 B
32 lines
953 B
5 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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#ifndef GRENADE_TRAIL_H
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#define GRENADE_TRAIL_H
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#include "baseparticleentity.h"
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//==================================================
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// SmokeTrail
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//==================================================
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class CGrenadeTrail : public CBaseParticleEntity
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{
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DECLARE_DATADESC();
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public:
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DECLARE_CLASS( CGrenadeTrail, CBaseParticleEntity );
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DECLARE_SERVERCLASS();
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CGrenadeTrail();
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void SetEmit(bool bVal);
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void FollowEntity( CBaseEntity *pEntity, const char *pAttachmentName = NULL);
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static CGrenadeTrail* CreateGrenadeTrail();
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public:
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CNetworkVar( float, m_SpawnRate ); // How many particles per second.
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CNetworkVar( float, m_ParticleLifetime ); // How long do the particles live?
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CNetworkVar( bool, m_bEmit );
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CNetworkVar( float, m_StopEmitTime ); // When do I stop emitting particles?
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CNetworkVar( int, m_nAttachment );
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};
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#endif //GRENADE_TRAIL_H
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