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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================
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#ifndef TEAM_CONTROL_POINT_ROUND_H
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#define TEAM_CONTROL_POINT_ROUND_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "utlmap.h"
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#include "team.h"
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#include "teamplay_gamerules.h"
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#include "team_control_point.h"
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#include "trigger_area_capture.h"
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#include "team_objectiveresource.h"
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class CTeamControlPointRound : public CBaseEntity
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{
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DECLARE_CLASS( CTeamControlPointRound, CBaseEntity );
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public:
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virtual void Spawn( void );
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virtual void Activate( void );
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bool IsDisabled( void ){ return m_bDisabled; }
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int GetPointOwner( int point );
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// int CountAdvantageFlags( int team );
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bool WouldNewCPOwnerWinGame( CTeamControlPoint *pPoint, int iNewOwner );
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void FireTeamWinOutput( int iWinningTeam );
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void SelectedToPlay( void );
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int CheckWinConditions( void ); // returns the team number of the team that's won, or returns -1 if no winner
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int GetPriorityValue( void ) const { return m_nPriority; }
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bool IsPlayable( void );
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bool MakePlayable( void );
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bool IsControlPointInRound( CTeamControlPoint *pPoint );
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void FireOnStartOutput( void );
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void FireOnEndOutput( void );
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inline const char *GetName( void ) { return STRING(m_iszPrintName); }
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CHandle<CTeamControlPoint> GetPointOwnedBy( int iTeam );
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bool RoundOwnedByTeam( int iTeam ){ return ( TeamOwnsAllPoints() == iTeam ); }
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int GetInvalidCapWinner() { return m_iInvalidCapWinner; }
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CUtlVector< CHandle<CTeamControlPoint> > m_ControlPoints;
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private:
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void FindControlPoints( void ); //look in the map to find the control points for this round
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void SetupSpawnPoints( void );
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int TeamOwnsAllPoints( CTeamControlPoint *pOverridePoint = NULL, int iOverrideNewTeam = TEAM_UNASSIGNED );
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DECLARE_DATADESC();
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bool m_bDisabled;
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void InputEnable( inputdata_t &inputdata );
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void InputDisable( inputdata_t &inputdata );
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void InputRoundSpawn( inputdata_t &inputdata );
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string_t m_iszCPNames;
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int m_nPriority;
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int m_iInvalidCapWinner;
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string_t m_iszPrintName;
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COutputEvent m_OnStart;
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COutputEvent m_OnEnd;
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COutputEvent m_OnWonByTeam1;
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COutputEvent m_OnWonByTeam2;
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};
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#endif // TEAM_CONTROL_POINT_ROUND_H
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