|
|
|
//========= Copyright Valve Corporation, All rights reserved. ============//
|
|
|
|
//
|
|
|
|
// Purpose:
|
|
|
|
//
|
|
|
|
// $NoKeywords: $
|
|
|
|
//=============================================================================//
|
|
|
|
|
|
|
|
#ifndef NETWORKSTRINGTABLE_GAMEDLL_H
|
|
|
|
#define NETWORKSTRINGTABLE_GAMEDLL_H
|
|
|
|
#ifdef _WIN32
|
|
|
|
#pragma once
|
|
|
|
#endif
|
|
|
|
|
|
|
|
#include "networkstringtabledefs.h"
|
|
|
|
|
|
|
|
class CStringTableSaveRestoreOps;
|
|
|
|
|
|
|
|
// String tables used by the game DLL
|
|
|
|
#define MAX_VGUI_SCREEN_STRING_BITS 8
|
|
|
|
#define MAX_VGUI_SCREEN_STRINGS ( 1 << MAX_VGUI_SCREEN_STRING_BITS )
|
|
|
|
#define VGUI_SCREEN_INVALID_STRING ( MAX_VGUI_SCREEN_STRINGS - 1 )
|
|
|
|
|
|
|
|
#define MAX_MATERIAL_STRING_BITS 10
|
|
|
|
#define MAX_MATERIAL_STRINGS ( 1 << MAX_MATERIAL_STRING_BITS )
|
|
|
|
#define OVERLAY_MATERIAL_INVALID_STRING ( MAX_MATERIAL_STRINGS - 1 )
|
|
|
|
|
|
|
|
#define MAX_CHOREO_SCENES_STRING_BITS 12
|
|
|
|
#define MAX_CHOREO_SCENES_STRINGS ( 1 << MAX_CHOREO_SCENES_STRING_BITS )
|
|
|
|
#define CHOREO_SCENES_INVALID_STRING ( MAX_CHOREO_SCENES_STRINGS - 1 )
|
|
|
|
|
|
|
|
#define MAX_PARTICLESYSTEMS_STRING_BITS 11
|
|
|
|
#define MAX_PARTICLESYSTEMS_STRINGS ( 1 << MAX_PARTICLESYSTEMS_STRING_BITS )
|
|
|
|
#define PARTICLESYSTEMS_INVALID_STRING ( MAX_PARTICLESYSTEMS_STRINGS - 1 )
|
|
|
|
|
|
|
|
extern INetworkStringTableContainer *networkstringtable;
|
|
|
|
extern INetworkStringTable *g_pStringTableVguiScreen;
|
|
|
|
extern INetworkStringTable *g_pStringTableEffectDispatch;
|
|
|
|
extern INetworkStringTable *g_pStringTableClientSideChoreoScenes;
|
|
|
|
|
|
|
|
#define MAX_INFOPANEL_STRINGS 128
|
|
|
|
|
|
|
|
// save/load
|
|
|
|
extern CStringTableSaveRestoreOps g_VguiScreenStringOps;
|
|
|
|
|
|
|
|
|
|
|
|
#endif // NETWORKSTRINGTABLE_GAMEDLL_H
|