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141 lines
3.4 KiB
141 lines
3.4 KiB
5 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: Base class for many flying NPCs
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//
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// $NoKeywords: $
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//=============================================================================//
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#include "cbase.h"
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#include "ai_basenpc_flyer_new.h"
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#include "ai_route.h"
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#include "ai_navigator.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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#define FLYER_ROUTE_REBUILD_TIME 3.0 // Time between route rebuilds
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// NOTE: Never instantiate ai_base_npc_flyer_new directly!!
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//IMPLEMENT_CUSTOM_AI( ai_base_npc_flyer_new, CAI_BaseNPCFlyerNew);
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//------------------------------------------------------------------------------
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// Purpose :
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// Input :
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// Output :
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//------------------------------------------------------------------------------
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CAI_BaseNPCFlyerNew::CAI_BaseNPCFlyerNew()
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{
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}
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//------------------------------------------------------------------------------
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// Used to set up a flyer
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//------------------------------------------------------------------------------
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void CAI_BaseNPCFlyerNew::SpawnFlyer()
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{
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SetNavType( NAV_FLY );
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AddFlag( FL_FLY );
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SetMoveType( MOVETYPE_STEP );
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CapabilitiesAdd( bits_CAP_MOVE_FLY );
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}
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/*
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void CAI_BaseNPCFlyerNew::InitCustomSchedules(void)
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{
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INIT_CUSTOM_AI(CAI_BaseNPCFlyerNew);
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ADD_CUSTOM_CONDITION(CAI_BaseNPCFlyerNew, COND_FLYER_MOVE_BLOCKED);
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ADD_CUSTOM_CONDITION(CAI_BaseNPCFlyerNew, COND_FLYER_MOVE_IMPOSSIBLE);
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}
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*/
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//------------------------------------------------------------------------------
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// Should be called during Select Schedule (BLEAH!)
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//------------------------------------------------------------------------------
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void CAI_BaseNPCFlyerNew::ClearFlyerConditions(void)
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{
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// ClearCondition( COND_FLYER_MOVE_BLOCKED );
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// ClearCondition( COND_FLYER_MOVE_IMPOSSIBLE );
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}
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//------------------------------------------------------------------------------
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// Purpose :
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// Input :
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// Output :
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//------------------------------------------------------------------------------
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float CAI_BaseNPCFlyerNew::MinGroundDist(void)
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{
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return 0;
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}
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//-----------------------------------------------------------------------------
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// Sets the ground speed appropriately:
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//-----------------------------------------------------------------------------
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float CAI_BaseNPCFlyerNew::GetIdealSpeed( ) const
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{
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return m_flSpeed;
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}
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//------------------------------------------------------------------------------
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// Purpose :
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// Input :
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// Output :
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//------------------------------------------------------------------------------
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void CAI_BaseNPCFlyerNew::StartTask( const Task_t *pTask )
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{
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switch (pTask->iTask)
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{
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// Activity is just idle (have no run)
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case TASK_RUN_PATH:
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{
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GetNavigator()->SetMovementActivity(ACT_IDLE);
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TaskComplete();
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break;
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}
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// Don't check for run/walk activity
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case TASK_SCRIPT_RUN_TO_TARGET:
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case TASK_SCRIPT_WALK_TO_TARGET:
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{
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if (GetTarget() == NULL)
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{
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TaskFail(FAIL_NO_TARGET);
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}
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else
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{
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if (!GetNavigator()->SetGoal( GOALTYPE_TARGETENT ) )
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{
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TaskFail(FAIL_NO_ROUTE);
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GetNavigator()->ClearGoal();
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}
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}
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TaskComplete();
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break;
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}
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default:
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{
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BaseClass::StartTask(pTask);
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}
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break;
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CAI_BaseNPCFlyerNew::RunTask( const Task_t *pTask )
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{
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BaseClass::RunTask(pTask);
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}
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