You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
433 lines
11 KiB
433 lines
11 KiB
5 years ago
|
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||
|
//
|
||
|
// Purpose:
|
||
|
//
|
||
|
// $NoKeywords: $
|
||
|
//=============================================================================//
|
||
|
|
||
|
#include <assert.h>
|
||
|
|
||
|
#include <vgui/ISurface.h>
|
||
|
#include <vgui/IVGui.h>
|
||
|
#include <vgui/IPanel.h>
|
||
|
#include <vgui/VGUI.h>
|
||
|
#include <KeyValues.h>
|
||
|
#include <tier0/dbg.h>
|
||
|
|
||
|
#include <vgui_controls/Controls.h>
|
||
|
#include <vgui_controls/FocusNavGroup.h>
|
||
|
#include <vgui_controls/Panel.h>
|
||
|
|
||
|
// memdbgon must be the last include file in a .cpp file!!!
|
||
|
#include <tier0/memdbgon.h>
|
||
|
|
||
|
using namespace vgui;
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Constructor
|
||
|
// Input : *panel - parent panel
|
||
|
//-----------------------------------------------------------------------------
|
||
|
FocusNavGroup::FocusNavGroup(Panel *panel) : _mainPanel(panel)
|
||
|
{
|
||
|
_currentFocus = NULL;
|
||
|
_topLevelFocus = false;
|
||
|
_defaultButton = NULL;
|
||
|
_currentDefaultButton = NULL;
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Destructor
|
||
|
//-----------------------------------------------------------------------------
|
||
|
FocusNavGroup::~FocusNavGroup()
|
||
|
{
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Sets the focus to the previous panel in the tab order
|
||
|
// Input : *panel - panel currently with focus
|
||
|
//-----------------------------------------------------------------------------
|
||
|
bool FocusNavGroup::RequestFocusPrev(VPANEL panel)
|
||
|
{
|
||
|
if(panel==0)
|
||
|
return false;
|
||
|
|
||
|
_currentFocus = NULL;
|
||
|
int newPosition = 9999999;
|
||
|
if (panel)
|
||
|
{
|
||
|
newPosition = ipanel()->GetTabPosition(panel);
|
||
|
}
|
||
|
|
||
|
bool bFound = false;
|
||
|
bool bRepeat = true;
|
||
|
Panel *best = NULL;
|
||
|
while (1)
|
||
|
{
|
||
|
newPosition--;
|
||
|
if (newPosition > 0)
|
||
|
{
|
||
|
int bestPosition = 0;
|
||
|
|
||
|
// look for the next tab position
|
||
|
for (int i = 0; i < _mainPanel->GetChildCount(); i++)
|
||
|
{
|
||
|
Panel *child = _mainPanel->GetChild(i);
|
||
|
if (child && child->IsVisible() && child->IsEnabled() && child->GetTabPosition())
|
||
|
{
|
||
|
int tabPosition = child->GetTabPosition();
|
||
|
if (tabPosition == newPosition)
|
||
|
{
|
||
|
// we've found the right tab
|
||
|
best = child;
|
||
|
bestPosition = newPosition;
|
||
|
|
||
|
// don't loop anymore since we've found the correct panel
|
||
|
break;
|
||
|
}
|
||
|
else if (tabPosition < newPosition && tabPosition > bestPosition)
|
||
|
{
|
||
|
// record the match since this is the closest so far
|
||
|
bestPosition = tabPosition;
|
||
|
best = child;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if (!bRepeat)
|
||
|
break;
|
||
|
|
||
|
if (best)
|
||
|
break;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
// reset new position for next loop
|
||
|
newPosition = 9999999;
|
||
|
}
|
||
|
|
||
|
// haven't found an item
|
||
|
|
||
|
if (!_topLevelFocus)
|
||
|
{
|
||
|
// check to see if we should push the focus request up
|
||
|
if (_mainPanel->GetVParent() && _mainPanel->GetVParent() != surface()->GetEmbeddedPanel())
|
||
|
{
|
||
|
// we're not a top level panel, so forward up the request instead of looping
|
||
|
if (ipanel()->RequestFocusPrev(_mainPanel->GetVParent(), _mainPanel->GetVPanel()))
|
||
|
{
|
||
|
bFound = true;
|
||
|
SetCurrentDefaultButton(NULL);
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// not found an item, loop back
|
||
|
newPosition = 9999999;
|
||
|
bRepeat = false;
|
||
|
}
|
||
|
|
||
|
if (best)
|
||
|
{
|
||
|
_currentFocus = best->GetVPanel();
|
||
|
best->RequestFocus(-1);
|
||
|
bFound = true;
|
||
|
|
||
|
if (!CanButtonBeDefault(best->GetVPanel()))
|
||
|
{
|
||
|
if (_defaultButton)
|
||
|
{
|
||
|
SetCurrentDefaultButton(_defaultButton);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
SetCurrentDefaultButton(NULL);
|
||
|
|
||
|
// we need to ask the parent to set its default button
|
||
|
if (_mainPanel->GetVParent())
|
||
|
{
|
||
|
ivgui()->PostMessage(_mainPanel->GetVParent(), new KeyValues("FindDefaultButton"), NULL);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
SetCurrentDefaultButton(best->GetVPanel());
|
||
|
}
|
||
|
}
|
||
|
return bFound;
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Sets the focus to the previous panel in the tab order
|
||
|
// Input : *panel - panel currently with focus
|
||
|
//-----------------------------------------------------------------------------
|
||
|
bool FocusNavGroup::RequestFocusNext(VPANEL panel)
|
||
|
{
|
||
|
// basic recursion guard, in case user has set up a bad focus hierarchy
|
||
|
static int stack_depth = 0;
|
||
|
stack_depth++;
|
||
|
|
||
|
_currentFocus = NULL;
|
||
|
int newPosition = 0;
|
||
|
if (panel)
|
||
|
{
|
||
|
newPosition = ipanel()->GetTabPosition(panel);
|
||
|
}
|
||
|
|
||
|
bool bFound = false;
|
||
|
bool bRepeat = true;
|
||
|
Panel *best = NULL;
|
||
|
while (1)
|
||
|
{
|
||
|
newPosition++;
|
||
|
int bestPosition = 999999;
|
||
|
|
||
|
// look for the next tab position
|
||
|
for (int i = 0; i < _mainPanel->GetChildCount(); i++)
|
||
|
{
|
||
|
Panel *child = _mainPanel->GetChild(i);
|
||
|
if ( !child )
|
||
|
continue;
|
||
|
|
||
|
if (child && child->IsVisible() && child->IsEnabled() && child->GetTabPosition())
|
||
|
{
|
||
|
int tabPosition = child->GetTabPosition();
|
||
|
if (tabPosition == newPosition)
|
||
|
{
|
||
|
// we've found the right tab
|
||
|
best = child;
|
||
|
bestPosition = newPosition;
|
||
|
|
||
|
// don't loop anymore since we've found the correct panel
|
||
|
break;
|
||
|
}
|
||
|
else if (tabPosition > newPosition && tabPosition < bestPosition)
|
||
|
{
|
||
|
// record the match since this is the closest so far
|
||
|
bestPosition = tabPosition;
|
||
|
best = child;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if (!bRepeat)
|
||
|
break;
|
||
|
|
||
|
if (best)
|
||
|
break;
|
||
|
|
||
|
// haven't found an item
|
||
|
|
||
|
// check to see if we should push the focus request up
|
||
|
if (!_topLevelFocus)
|
||
|
{
|
||
|
if (_mainPanel->GetVParent() && _mainPanel->GetVParent() != surface()->GetEmbeddedPanel())
|
||
|
{
|
||
|
// we're not a top level panel, so forward up the request instead of looping
|
||
|
if (stack_depth < 15)
|
||
|
{
|
||
|
if (ipanel()->RequestFocusNext(_mainPanel->GetVParent(), _mainPanel->GetVPanel()))
|
||
|
{
|
||
|
bFound = true;
|
||
|
SetCurrentDefaultButton(NULL);
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
// if we find one then we break, otherwise we loop
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// loop back
|
||
|
newPosition = 0;
|
||
|
bRepeat = false;
|
||
|
}
|
||
|
|
||
|
if (best)
|
||
|
{
|
||
|
_currentFocus = best->GetVPanel();
|
||
|
best->RequestFocus(1);
|
||
|
bFound = true;
|
||
|
|
||
|
if (!CanButtonBeDefault(best->GetVPanel()))
|
||
|
{
|
||
|
if (_defaultButton)
|
||
|
{
|
||
|
SetCurrentDefaultButton(_defaultButton);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
SetCurrentDefaultButton(NULL);
|
||
|
|
||
|
// we need to ask the parent to set its default button
|
||
|
if (_mainPanel->GetVParent())
|
||
|
{
|
||
|
ivgui()->PostMessage(_mainPanel->GetVParent(), new KeyValues("FindDefaultButton"), NULL);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
SetCurrentDefaultButton(best->GetVPanel());
|
||
|
}
|
||
|
}
|
||
|
|
||
|
stack_depth--;
|
||
|
return bFound;
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: sets the panel that owns this FocusNavGroup to be the root in the focus traversal heirarchy
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void FocusNavGroup::SetFocusTopLevel(bool state)
|
||
|
{
|
||
|
_topLevelFocus = state;
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: sets panel which receives input when ENTER is hit
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void FocusNavGroup::SetDefaultButton(Panel *panel)
|
||
|
{
|
||
|
VPANEL vpanel = panel ? panel->GetVPanel() : NULL;
|
||
|
if ( vpanel == _defaultButton.Get() )
|
||
|
return;
|
||
|
|
||
|
// Assert(CanButtonBeDefault(vpanel));
|
||
|
|
||
|
_defaultButton = vpanel;
|
||
|
SetCurrentDefaultButton(_defaultButton);
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: sets panel which receives input when ENTER is hit
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void FocusNavGroup::SetCurrentDefaultButton(VPANEL panel, bool sendCurrentDefaultButtonMessage)
|
||
|
{
|
||
|
if (panel == _currentDefaultButton.Get())
|
||
|
return;
|
||
|
|
||
|
if ( sendCurrentDefaultButtonMessage && _currentDefaultButton.Get() != 0)
|
||
|
{
|
||
|
ivgui()->PostMessage(_currentDefaultButton, new KeyValues("SetAsCurrentDefaultButton", "state", 0), NULL);
|
||
|
}
|
||
|
|
||
|
_currentDefaultButton = panel;
|
||
|
|
||
|
if ( sendCurrentDefaultButtonMessage && _currentDefaultButton.Get() != 0)
|
||
|
{
|
||
|
ivgui()->PostMessage(_currentDefaultButton, new KeyValues("SetAsCurrentDefaultButton", "state", 1), NULL);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: sets panel which receives input when ENTER is hit
|
||
|
//-----------------------------------------------------------------------------
|
||
|
VPANEL FocusNavGroup::GetCurrentDefaultButton()
|
||
|
{
|
||
|
return _currentDefaultButton;
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: sets panel which receives input when ENTER is hit
|
||
|
//-----------------------------------------------------------------------------
|
||
|
VPANEL FocusNavGroup::GetDefaultButton()
|
||
|
{
|
||
|
return _defaultButton;
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: finds the panel which is activated by the specified key
|
||
|
// Input : code - the keycode of the hotkey
|
||
|
// Output : Panel * - NULL if no panel found
|
||
|
//-----------------------------------------------------------------------------
|
||
|
Panel *FocusNavGroup::FindPanelByHotkey(wchar_t key)
|
||
|
{
|
||
|
for (int i = 0; i < _mainPanel->GetChildCount(); i++)
|
||
|
{
|
||
|
Panel *child = _mainPanel->GetChild(i);
|
||
|
if ( !child )
|
||
|
continue;
|
||
|
|
||
|
Panel *hot = child->HasHotkey(key);
|
||
|
if (hot && hot->IsVisible() && hot->IsEnabled())
|
||
|
{
|
||
|
return hot;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return NULL;
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
Panel *FocusNavGroup::GetDefaultPanel()
|
||
|
{
|
||
|
for (int i = 0; i < _mainPanel->GetChildCount(); i++)
|
||
|
{
|
||
|
Panel *child = _mainPanel->GetChild(i);
|
||
|
if ( !child )
|
||
|
continue;
|
||
|
|
||
|
if (child->GetTabPosition() == 1)
|
||
|
{
|
||
|
return child;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return NULL; // no specific panel set
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
Panel *FocusNavGroup::GetCurrentFocus()
|
||
|
{
|
||
|
return _currentFocus ? ipanel()->GetPanel(_currentFocus, vgui::GetControlsModuleName()) : NULL;
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Sets the current focus
|
||
|
//-----------------------------------------------------------------------------
|
||
|
VPANEL FocusNavGroup::SetCurrentFocus(VPANEL focus, VPANEL defaultPanel)
|
||
|
{
|
||
|
_currentFocus = focus;
|
||
|
|
||
|
// if we haven't found a default panel yet, let's see if we know of one
|
||
|
if (defaultPanel == 0)
|
||
|
{
|
||
|
// can this focus itself by the default
|
||
|
if (CanButtonBeDefault(focus))
|
||
|
{
|
||
|
defaultPanel = focus;
|
||
|
}
|
||
|
else if (_defaultButton) // do we know of a default button
|
||
|
{
|
||
|
defaultPanel = _defaultButton;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
SetCurrentDefaultButton(defaultPanel);
|
||
|
return defaultPanel;
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Returns true if the specified panel can be the default
|
||
|
//-----------------------------------------------------------------------------
|
||
|
bool FocusNavGroup::CanButtonBeDefault(VPANEL panel)
|
||
|
{
|
||
|
if( panel == 0 )
|
||
|
return false;
|
||
|
|
||
|
KeyValues *data = new KeyValues("CanBeDefaultButton");
|
||
|
|
||
|
bool bResult = false;
|
||
|
if (ipanel()->RequestInfo(panel, data))
|
||
|
{
|
||
|
bResult = (data->GetInt("result") == 1);
|
||
|
}
|
||
|
data->deleteThis();
|
||
|
return bResult;
|
||
|
}
|