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70 lines
1.9 KiB
70 lines
1.9 KiB
5 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================
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#ifndef ADMINSERVER_H
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#define ADMINSERVER_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "IAdminServer.h"
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#include "IVGuiModule.h"
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#include <utlvector.h>
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class CServerPage;
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//-----------------------------------------------------------------------------
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// Purpose: Handles the UI and pinging of a half-life game server list
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//-----------------------------------------------------------------------------
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class CAdminServer : public IAdminServer, public IVGuiModule
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{
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public:
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CAdminServer();
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~CAdminServer();
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// IVGui module implementation
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virtual bool Initialize(CreateInterfaceFn *factorylist, int numFactories);
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virtual bool PostInitialize(CreateInterfaceFn *modules, int factoryCount);
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virtual vgui::VPANEL GetPanel();
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virtual bool Activate();
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virtual bool IsValid();
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virtual void Shutdown();
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virtual void Deactivate();
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virtual void Reactivate();
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virtual void SetParent(vgui::VPANEL parent);
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// IAdminServer implementation
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// opens a manage server dialog for a local server
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virtual ManageServerUIHandle_t OpenManageServerDialog(const char *serverName, const char *gameDir);
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// opens a manage server dialog to a remote server
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virtual ManageServerUIHandle_t OpenManageServerDialog(unsigned int gameIP, unsigned int gamePort, const char *password);
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// forces the game info dialog closed
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virtual void CloseManageServerDialog(ManageServerUIHandle_t gameDialog);
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// Gets a handle to the interface
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virtual IManageServer *GetManageServerInterface(ManageServerUIHandle_t handle);
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private:
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struct OpenedManageDialog_t
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{
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unsigned long handle;
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IManageServer *manageInterface;
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};
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CUtlVector<OpenedManageDialog_t> m_OpenedManageDialog;
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vgui::VPANEL m_hParent;
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};
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class IVProfExport;
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extern IVProfExport *g_pVProfExport;
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#endif // AdminServer_H
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