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327 lines
8.9 KiB
327 lines
8.9 KiB
5 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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//=======================================================================================//
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#include "sv_replaycontext.h"
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#include "replay/shared_defs.h" // BUILD_CURL defined here
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#include "sv_sessionrecorder.h"
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#include "sv_fileservercleanup.h"
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#include "sv_recordingsession.h"
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#include "sv_publishtest.h"
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#include "replaysystem.h"
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#include "icommandline.h"
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#if BUILD_CURL
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#include "curl/curl.h"
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#endif
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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//----------------------------------------------------------------------------------------
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#undef CreateEvent
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//----------------------------------------------------------------------------------------
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CServerReplayContext::CServerReplayContext()
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: m_pSessionRecorder( NULL ),
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m_pFileserverCleaner( NULL ),
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m_bShouldAbortRecording( false ),
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m_flConVarSanityCheckTime( 0.0f )
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{
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}
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CServerReplayContext::~CServerReplayContext()
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{
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delete m_pSessionRecorder;
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delete m_pFileserverCleaner;
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}
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bool CServerReplayContext::Init( CreateInterfaceFn fnFactory )
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{
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#if BUILD_CURL
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// Initialize cURL - in windows, this will init the winsock stuff.
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curl_global_init( CURL_GLOBAL_ALL );
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#endif
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m_pShared = new CSharedReplayContext( this );
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m_pShared->m_strSubDir = GetServerSubDirName();
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m_pShared->m_pRecordingSessionManager = new CServerRecordingSessionManager( this );
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m_pShared->m_pRecordingSessionBlockManager = new CServerRecordingSessionBlockManager( this );
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m_pShared->m_pErrorSystem = new CErrorSystem( this );
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m_pShared->Init( fnFactory );
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// Create directory for temp files
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CFmtStr fmtTmpDir( "%s%s", SV_GetBasePath(), SUBDIR_TMP );
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g_pFullFileSystem->CreateDirHierarchy( fmtTmpDir.Access() );
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// Remove any extraneous files from the temp directory
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CleanTmpDir();
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m_pSessionRecorder = new CSessionRecorder();
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m_pSessionRecorder->Init();
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m_pFileserverCleaner = new CFileserverCleaner();
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return true;
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}
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void CServerReplayContext::CleanTmpDir()
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{
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int nFilesRemoved = 0;
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Log( "Cleaning files from temp dir, \"%s\" ...", SV_GetTmpDir() );
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FileFindHandle_t hFind;
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CFmtStr fmtPath( "%s*", SV_GetTmpDir() );
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const char *pFilename = g_pFullFileSystem->FindFirst( fmtPath.Access(), &hFind );
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while ( pFilename )
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{
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if ( pFilename[0] != '.' )
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{
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// Remove the file
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CFmtStr fmtFullFilename( "%s%s", SV_GetTmpDir(), pFilename );
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g_pFullFileSystem->RemoveFile( fmtFullFilename.Access() );
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++nFilesRemoved;
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}
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// Get next file
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pFilename = g_pFullFileSystem->FindNext( hFind );
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}
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if ( nFilesRemoved )
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{
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Log( "%i %s removed.\n", nFilesRemoved, nFilesRemoved == 1 ? "file" : "files" );
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}
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else
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{
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Log( "no files removed.\n" );
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}
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}
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void CServerReplayContext::Shutdown()
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{
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m_pShared->Shutdown();
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#if BUILD_CURL
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// Shutdown cURL
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curl_global_cleanup();
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#endif
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}
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void CServerReplayContext::Think()
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{
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ConVarSanityThink();
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if ( !g_pReplay->IsReplayEnabled() )
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return;
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if ( m_bShouldAbortRecording )
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{
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g_pBlockSpewer->PrintBlockStart();
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g_pBlockSpewer->PrintMsg( "Replay recording shutting down due to publishing error! Recording will begin" );
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g_pBlockSpewer->PrintMsg( "at the beginning of the next round, but may fail again." );
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g_pBlockSpewer->PrintBlockEnd();
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// Shutdown recording
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m_pSessionRecorder->AbortCurrentSessionRecording();
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m_bShouldAbortRecording = false;
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}
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m_pShared->Think();
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}
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void CServerReplayContext::ConVarSanityThink()
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{
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if ( m_flConVarSanityCheckTime == 0.0f )
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return;
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DoSanityCheckNow();
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}
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void CServerReplayContext::UpdateFileserverIPFromHostname( const char *pHostname )
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{
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if ( !g_pEngine->NET_GetHostnameAsIP( pHostname, m_szFileserverIP, sizeof( m_szFileserverIP ) ) )
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{
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V_strcpy( m_szFileserverIP, "0.0.0.0" );
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Log( "ERROR: Could not resolve fileserver hostname \"%s\" !\n", pHostname );
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return;
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}
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Log( "Cached resolved fileserver hostname to IP address: \"%s\" -> \"%s\"\n", pHostname, m_szFileserverIP );
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}
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void CServerReplayContext::UpdateFileserverProxyIPFromHostname( const char *pHostname )
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{
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if ( !g_pEngine->NET_GetHostnameAsIP( pHostname, m_szFileserverProxyIP, sizeof( m_szFileserverProxyIP ) ) )
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{
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V_strcpy( m_szFileserverProxyIP, "0.0.0.0" );
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Log( "ERROR: Could not resolve fileserver proxy hostname \"%s\" !\n", pHostname );
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return;
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}
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Log( "Cached resolved fileserver proxy hostname to IP address: \"%s\" -> \"%s\"\n", pHostname, m_szFileserverProxyIP );
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}
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void CServerReplayContext::DoSanityCheckNow()
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{
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// Check now?
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if ( m_flConVarSanityCheckTime <= g_pEngine->GetHostTime() )
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{
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// Reset
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m_flConVarSanityCheckTime = 0.0f;
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g_pBlockSpewer->PrintBlockStart();
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extern ConVar replay_enable;
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if ( replay_enable.GetBool() )
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{
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// Test publish
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const bool bPublishResult = SV_DoTestPublish();
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g_pBlockSpewer->PrintEmptyLine();
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if ( bPublishResult )
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{
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g_pBlockSpewer->PrintEmptyLine();
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g_pBlockSpewer->PrintEmptyLine();
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g_pBlockSpewer->PrintMsg( "SUCCESS - REPLAY IS ENABLED!" );
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g_pBlockSpewer->PrintEmptyLine();
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g_pBlockSpewer->PrintMsg( "A 'changelevel' or 'map' is required - recording will" );
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g_pBlockSpewer->PrintMsg( "begin at the start of the next round." );
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g_pBlockSpewer->PrintEmptyLine();
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}
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else
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{
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replay_enable.SetValue( 0 );
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g_pBlockSpewer->PrintEmptyLine();
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g_pBlockSpewer->PrintMsg( "FAILURE - REPLAY DISABLED! \"replay_enable\" is now 0." );
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g_pBlockSpewer->PrintEmptyLine();
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g_pBlockSpewer->PrintEmptyLine();
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g_pBlockSpewer->PrintMsg( "Address any failures above and re-exec replay.cfg." );
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}
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}
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g_pBlockSpewer->PrintBlockEnd();
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}
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}
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void CServerReplayContext::FlagForConVarSanityCheck()
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{
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m_flConVarSanityCheckTime = g_pEngine->GetHostTime() + 0.2f;
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}
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IGameEvent *CServerReplayContext::CreateReplaySessionInfoEvent()
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{
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IGameEvent *pEvent = g_pGameEventManager->CreateEvent( "replay_sessioninfo", true );
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if ( !pEvent )
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return NULL;
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extern ConVar replay_block_dump_interval;
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// Fill event
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pEvent->SetString( "sn", m_pShared->m_pRecordingSessionManager->GetCurrentSessionName() );
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pEvent->SetInt( "di", replay_block_dump_interval.GetInt() );
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pEvent->SetInt( "cb", m_pShared->m_pRecordingSessionManager->GetCurrentSessionBlockIndex() );
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pEvent->SetInt( "st", m_pSessionRecorder->GetCurrentRecordingStartTick() );
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return pEvent;
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}
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IReplaySessionRecorder *CServerReplayContext::GetSessionRecorder()
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{
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return g_pServerReplayContext->m_pSessionRecorder;
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}
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const char *CServerReplayContext::GetLocalFileServerPath() const
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{
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static char s_szBuf[MAX_OSPATH];
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extern ConVar replay_local_fileserver_path;
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// Fix up the path name - NOTE: We intentionally avoid calling V_FixupPathName(), which
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// pushes the entire output string to lower case.
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V_strncpy( s_szBuf, replay_local_fileserver_path.GetString(), sizeof( s_szBuf ) );
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V_FixSlashes( s_szBuf );
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V_RemoveDotSlashes( s_szBuf );
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V_FixDoubleSlashes( s_szBuf );
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V_StripTrailingSlash( s_szBuf );
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V_AppendSlash( s_szBuf, sizeof( s_szBuf ) );
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return s_szBuf;
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}
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void CServerReplayContext::CreateSessionOnClient( int nClientSlot )
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{
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// If we have a session (i.e. if we're recording)
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if ( SV_GetRecordingSessionInProgress() )
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{
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// Create the session on the client
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IGameEvent *pSessionInfoEvent = CreateReplaySessionInfoEvent();
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g_pReplay->SV_SendReplayEvent( pSessionInfoEvent, nClientSlot );
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}
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}
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const char *CServerReplayContext::GetServerSubDirName() const
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{
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const char *pSubDirName = CommandLine()->ParmValue( "-replayserverdir" );
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if ( !pSubDirName || !pSubDirName[0] )
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{
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Msg( "No '-replayserverdir' parameter found - using default replay folder.\n" );
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return SUBDIR_SERVER;
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}
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Msg( "\n** Using custom replay dir name: \"%s%c%s\"\n\n", SUBDIR_REPLAY, CORRECT_PATH_SEPARATOR, pSubDirName );
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return pSubDirName;
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}
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void CServerReplayContext::ReportErrorsToUser( wchar_t *pErrorText )
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{
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char szErrorText[4096];
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g_pVGuiLocalize->ConvertUnicodeToANSI( pErrorText, szErrorText, sizeof( szErrorText ) );
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static Color s_clrRed( 255, 0, 0 );
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Warning( "\n-----------------------------------------------\n" );
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Warning( "%s", szErrorText );
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Warning( "-----------------------------------------------\n\n" );
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}
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void CServerReplayContext::OnPublishFailed()
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{
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// Don't report publish failure and shutdown publishing more than once per session.
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if ( !m_pSessionRecorder->RecordingAborted() )
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{
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m_bShouldAbortRecording = true;
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}
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}
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//----------------------------------------------------------------------------------------
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CServerRecordingSession *SV_GetRecordingSessionInProgress()
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{
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return SV_CastSession( SV_GetRecordingSessionManager()->GetRecordingSessionInProgress() );
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}
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const char *SV_GetTmpDir()
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{
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return Replay_va( "%s%s%c", SV_GetBasePath(), SUBDIR_TMP, CORRECT_PATH_SEPARATOR );
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}
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bool SV_IsOffloadingEnabled()
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{
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return false;
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}
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bool SV_RunJobToCompletion( CJob *pJob )
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{
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return RunJobToCompletion( SV_GetThreadPool(), pJob );
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}
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//----------------------------------------------------------------------------------------
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