Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//===========================================================================//
#ifndef TOGGLEBUTTON_H
#define TOGGLEBUTTON_H
#ifdef _WIN32
#pragma once
#endif
#include <vgui/VGUI.h>
#include <vgui_controls/Button.h>
namespace vgui
{
//-----------------------------------------------------------------------------
// Purpose: Type of button that when pressed stays selected & depressed until pressed again
//-----------------------------------------------------------------------------
class ToggleButton : public Button
{
DECLARE_CLASS_SIMPLE( ToggleButton, Button );
public:
ToggleButton(Panel *parent, const char *panelName, const char *text);
virtual void DoClick();
/* messages sent (get via AddActionSignalTarget()):
"ButtonToggled"
int "state"
*/
protected:
// overrides
virtual void OnMouseDoublePressed(MouseCode code);
virtual Color GetButtonFgColor();
virtual void ApplySchemeSettings(IScheme *pScheme);
virtual bool CanBeDefaultButton(void);
virtual void OnKeyCodePressed(KeyCode code);
private:
Color _selectedColor;
};
} // namespace vgui
#endif // TOGGLEBUTTON_H