You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
128 lines
3.3 KiB
128 lines
3.3 KiB
5 years ago
|
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||
|
|
||
|
#include "raytrace.h"
|
||
|
#include <bspfile.h>
|
||
|
#include "bsplib.h"
|
||
|
|
||
|
static Vector VertCoord(dface_t const &f, int vnum)
|
||
|
{
|
||
|
int eIndex = dsurfedges[f.firstedge+vnum];
|
||
|
int point;
|
||
|
if( eIndex < 0 )
|
||
|
{
|
||
|
point = dedges[-eIndex].v[1];
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
point = dedges[eIndex].v[0];
|
||
|
}
|
||
|
dvertex_t *v=dvertexes+point;
|
||
|
return Vector(v->point[0],v->point[1],v->point[2]);
|
||
|
|
||
|
}
|
||
|
|
||
|
Vector colors[]={
|
||
|
Vector(0.5,0.5,1),
|
||
|
Vector(0.5,1,0.5),
|
||
|
Vector(0.5,1,1),
|
||
|
Vector(1,0.5,0.5),
|
||
|
Vector(1,0.5,1),
|
||
|
Vector(1,1,1)};
|
||
|
|
||
|
void RayTracingEnvironment::AddBSPFace(int id,dface_t const &face)
|
||
|
{
|
||
|
if (face.dispinfo!=-1) // displacements must be dealt with elsewhere
|
||
|
return;
|
||
|
texinfo_t *tx =(face.texinfo>=0)?&(texinfo[face.texinfo]):0;
|
||
|
// if (tx && (tx->flags & (SURF_SKY|SURF_NODRAW)))
|
||
|
// return;
|
||
|
if (tx)
|
||
|
{
|
||
|
printf("id %d flags=%x\n",id,tx->flags);
|
||
|
}
|
||
|
printf("side: ");
|
||
|
for(int v=0;v<face.numedges;v++)
|
||
|
{
|
||
|
printf("(%f %f %f) ",XYZ(VertCoord(face,v)));
|
||
|
}
|
||
|
printf("\n");
|
||
|
int ntris=face.numedges-2;
|
||
|
for(int tri=0;tri<ntris;tri++)
|
||
|
{
|
||
|
|
||
|
AddTriangle(id,VertCoord(face,0),VertCoord(face,(tri+1)%face.numedges),
|
||
|
VertCoord(face,(tri+2)%face.numedges),Vector(1,1,1)); //colors[id % NELEMS(colors)]);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void RayTracingEnvironment::InitializeFromLoadedBSP(void)
|
||
|
{
|
||
|
// CUtlVector<uint8> PlanesToSkip;
|
||
|
// SidesToSkip.EnsureCapacity(numplanes);
|
||
|
// for(int s=0;s<numplanes;s++)
|
||
|
// SidesToSkip.AddToTail(0);
|
||
|
// for(int b=0;b<numbrushes;b++)
|
||
|
// if ((dbrushes[b].contents & MASK_OPAQUE)==0)
|
||
|
// {
|
||
|
// // transparent brush - mark all its sides as "do not process"
|
||
|
// for(int s=0;s<dbrushes[b].numsides;s++)
|
||
|
// {
|
||
|
// PlanesToSkip[s+dbrushes[b].firstside]=1;
|
||
|
// }
|
||
|
|
||
|
// }
|
||
|
// // now, add all origfaces, omitting those whose sides are the ones we marked previously
|
||
|
// for(int c=0;c<numorigfaces;c++)
|
||
|
// {
|
||
|
// dface_t const &f=dorigfaces[c];
|
||
|
// if (SidesToSkip[f.AddBSPFace(c,dorigfaces[c]);
|
||
|
// }
|
||
|
|
||
|
|
||
|
|
||
|
// // ugly - I want to traverse all the faces. but there is no way to get from a face back to it's
|
||
|
// // original brush, and I need to get back to the face to the contents field of the brush. So I
|
||
|
// // will create a temporary mapping from a "side" to its brush. I can get from the face to it
|
||
|
// // side, which can get me back to its brush.
|
||
|
|
||
|
// CUtlVector<uint8> OrigFaceVisited;
|
||
|
// OrigFaceVisited.EnsureCapacity(numorigfaces);
|
||
|
// int n_added=0;
|
||
|
|
||
|
// for(int i=0;i<numorigfaces;i++)
|
||
|
// OrigFaceVisited.AddToTail(0);
|
||
|
|
||
|
// for(int l=0;l<numleafs;l++)
|
||
|
// {
|
||
|
// dleaf_t const &lf=dleafs[l];
|
||
|
// // if (lf.contents & MASK_OPAQUE)
|
||
|
// {
|
||
|
// for(int f=0;f<lf.numleaffaces;f++);
|
||
|
// {
|
||
|
// dface_t const &face=dfaces[f+lf.firstleafface];
|
||
|
// if (OrigFaceVisited[face.origFace]==0)
|
||
|
// {
|
||
|
// dface_t const &oface=dorigfaces[face.origFace];
|
||
|
// OrigFaceVisited[face.origFace]=1;
|
||
|
// n_added++;
|
||
|
// AddBSPFace(face.origFace,oface);
|
||
|
// }
|
||
|
// }
|
||
|
// }
|
||
|
// }
|
||
|
// printf("added %d of %d\n",n_added,numorigfaces);
|
||
|
// for(int c=0;c<numorigfaces;c++)
|
||
|
// {
|
||
|
// dface_t const &f=dorigfaces[c];
|
||
|
// AddBSPFace(c,dorigfaces[c]);
|
||
|
// }
|
||
|
for(int c=0;c<numfaces;c++)
|
||
|
{
|
||
|
// dface_t const &f=dfaces[c];
|
||
|
AddBSPFace(c,dorigfaces[c]);
|
||
|
}
|
||
|
|
||
|
// AddTriangle(1234,Vector(51,145,-700),Vector(71,165,-700),Vector(51,165,-700),colors[5]);
|
||
|
}
|
||
|
|