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50 lines
1.0 KiB
50 lines
1.0 KiB
5 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: Teleport vortex for the Eyeball Boss
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//
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//=============================================================================//
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#ifndef MERASMUS_DANCE_H
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#define MERASMUS_DANCE_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "baseanimating.h"
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//=============================================================================
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//
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// Non-AI version of Merasmus that can be spawned during the dance spell.
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//
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class CMerasmusDancer : public CBaseAnimating
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{
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DECLARE_CLASS( CMerasmusDancer, CBaseAnimating );
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DECLARE_SERVERCLASS();
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public:
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CMerasmusDancer();
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virtual ~CMerasmusDancer();
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void Dance();
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void Vanish();
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void BlastOff();
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private:
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virtual void Spawn();
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virtual void Precache();
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void HideStaff();
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void PlaySequence( const char *pSeqName );
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void PlayActivity( int iActivity );
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void DanceThink();
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bool ShouldDelete() const;
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bool m_bEmitParticleEffect;
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CountdownTimer m_DieCountdownTimer;
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};
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#endif // MERASMUS_DANCE_H
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