Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: Implements the big scary boom-boom machine Antlions fear.
//
//=============================================================================//
#include "cbase.h"
#include "EnvMessage.h"
#include "fmtstr.h"
#include "vguiscreen.h"
#include "filesystem.h"
struct SlideKeywordList_t
{
char szSlideKeyword[64];
};
class CNeurotoxinCountdown : public CBaseEntity
{
public:
DECLARE_CLASS( CNeurotoxinCountdown, CBaseEntity );
DECLARE_DATADESC();
DECLARE_SERVERCLASS();
virtual ~CNeurotoxinCountdown();
virtual bool KeyValue( const char *szKeyName, const char *szValue );
virtual int UpdateTransmitState();
virtual void SetTransmit( CCheckTransmitInfo *pInfo, bool bAlways );
virtual void Spawn( void );
virtual void Precache( void );
virtual void OnRestore( void );
void ScreenVisible( bool bVisible );
void Disable( void );
void Enable( void );
void InputDisable( inputdata_t &inputdata );
void InputEnable( inputdata_t &inputdata );
private:
// Control panel
void GetControlPanelInfo( int nPanelIndex, const char *&pPanelName );
void GetControlPanelClassName( int nPanelIndex, const char *&pPanelName );
void SpawnControlPanels( void );
void RestoreControlPanels( void );
private:
CNetworkVar( bool, m_bEnabled );
int m_iScreenWidth;
int m_iScreenHeight;
typedef CHandle<CVGuiScreen> ScreenHandle_t;
CUtlVector<ScreenHandle_t> m_hScreens;
};
LINK_ENTITY_TO_CLASS( vgui_neurotoxin_countdown, CNeurotoxinCountdown );
//-----------------------------------------------------------------------------
// Save/load
//-----------------------------------------------------------------------------
BEGIN_DATADESC( CNeurotoxinCountdown )
DEFINE_FIELD( m_bEnabled, FIELD_BOOLEAN ),
DEFINE_KEYFIELD( m_iScreenWidth, FIELD_INTEGER, "width" ),
DEFINE_KEYFIELD( m_iScreenHeight, FIELD_INTEGER, "height" ),
//DEFINE_UTLVECTOR( m_hScreens, FIELD_EHANDLE ),
DEFINE_INPUTFUNC( FIELD_VOID, "Disable", InputDisable ),
DEFINE_INPUTFUNC( FIELD_VOID, "Enable", InputEnable ),
END_DATADESC()
IMPLEMENT_SERVERCLASS_ST( CNeurotoxinCountdown, DT_NeurotoxinCountdown )
SendPropBool( SENDINFO(m_bEnabled) ),
END_SEND_TABLE()
CNeurotoxinCountdown::~CNeurotoxinCountdown()
{
int i;
// Kill the control panels
for ( i = m_hScreens.Count(); --i >= 0; )
{
DestroyVGuiScreen( m_hScreens[i].Get() );
}
m_hScreens.RemoveAll();
}
//-----------------------------------------------------------------------------
// Read in worldcraft data...
//-----------------------------------------------------------------------------
bool CNeurotoxinCountdown::KeyValue( const char *szKeyName, const char *szValue )
{
//!! temp hack, until worldcraft is fixed
// strip the # tokens from (duplicate) key names
char *s = (char *)strchr( szKeyName, '#' );
if ( s )
{
*s = '\0';
}
// NOTE: Have to do these separate because they set two values instead of one
if( FStrEq( szKeyName, "angles" ) )
{
Assert( GetMoveParent() == NULL );
QAngle angles;
UTIL_StringToVector( angles.Base(), szValue );
// Because the vgui screen basis is strange (z is front, y is up, x is right)
// we need to rotate the typical basis before applying it
VMatrix mat, rotation, tmp;
MatrixFromAngles( angles, mat );
MatrixBuildRotationAboutAxis( rotation, Vector( 0, 1, 0 ), 90 );
MatrixMultiply( mat, rotation, tmp );
MatrixBuildRotateZ( rotation, 90 );
MatrixMultiply( tmp, rotation, mat );
MatrixToAngles( mat, angles );
SetAbsAngles( angles );
return true;
}
return BaseClass::KeyValue( szKeyName, szValue );
}
int CNeurotoxinCountdown::UpdateTransmitState()
{
return SetTransmitState( FL_EDICT_FULLCHECK );
}
void CNeurotoxinCountdown::SetTransmit( CCheckTransmitInfo *pInfo, bool bAlways )
{
// Are we already marked for transmission?
if ( pInfo->m_pTransmitEdict->Get( entindex() ) )
return;
BaseClass::SetTransmit( pInfo, bAlways );
// Force our screens to be sent too.
for ( int i=0; i < m_hScreens.Count(); i++ )
{
CVGuiScreen *pScreen = m_hScreens[i].Get();
pScreen->SetTransmit( pInfo, bAlways );
}
}
void CNeurotoxinCountdown::Spawn( void )
{
Precache();
BaseClass::Spawn();
m_bEnabled = false;
SpawnControlPanels();
ScreenVisible( m_bEnabled );
}
void CNeurotoxinCountdown::Precache( void )
{
BaseClass::Precache();
PrecacheVGuiScreen( "neurotoxin_countdown_screen" );
}
void CNeurotoxinCountdown::OnRestore( void )
{
BaseClass::OnRestore();
RestoreControlPanels();
ScreenVisible( m_bEnabled );
}
void CNeurotoxinCountdown::ScreenVisible( bool bVisible )
{
for ( int iScreen = 0; iScreen < m_hScreens.Count(); ++iScreen )
{
CVGuiScreen *pScreen = m_hScreens[ iScreen ].Get();
if ( bVisible )
pScreen->RemoveEffects( EF_NODRAW );
else
pScreen->AddEffects( EF_NODRAW );
}
}
void CNeurotoxinCountdown::Disable( void )
{
if ( !m_bEnabled )
return;
m_bEnabled = false;
ScreenVisible( false );
}
void CNeurotoxinCountdown::Enable( void )
{
if ( m_bEnabled )
return;
m_bEnabled = true;
ScreenVisible( true );
}
void CNeurotoxinCountdown::InputDisable( inputdata_t &inputdata )
{
Disable();
}
void CNeurotoxinCountdown::InputEnable( inputdata_t &inputdata )
{
Enable();
}
void CNeurotoxinCountdown::GetControlPanelInfo( int nPanelIndex, const char *&pPanelName )
{
pPanelName = "neurotoxin_countdown_screen";
}
void CNeurotoxinCountdown::GetControlPanelClassName( int nPanelIndex, const char *&pPanelName )
{
pPanelName = "vgui_screen";
}
//-----------------------------------------------------------------------------
// This is called by the base object when it's time to spawn the control panels
//-----------------------------------------------------------------------------
void CNeurotoxinCountdown::SpawnControlPanels()
{
int nPanel;
for ( nPanel = 0; true; ++nPanel )
{
const char *pScreenName;
GetControlPanelInfo( nPanel, pScreenName );
if (!pScreenName)
continue;
const char *pScreenClassname;
GetControlPanelClassName( nPanel, pScreenClassname );
if ( !pScreenClassname )
continue;
float flWidth = m_iScreenWidth;
float flHeight = m_iScreenHeight;
CVGuiScreen *pScreen = CreateVGuiScreen( pScreenClassname, pScreenName, this, this, -1 );
pScreen->ChangeTeam( GetTeamNumber() );
pScreen->SetActualSize( flWidth, flHeight );
pScreen->SetActive( true );
pScreen->MakeVisibleOnlyToTeammates( false );
pScreen->SetTransparency( true );
int nScreen = m_hScreens.AddToTail( );
m_hScreens[nScreen].Set( pScreen );
return;
}
}
void CNeurotoxinCountdown::RestoreControlPanels( void )
{
int nPanel;
for ( nPanel = 0; true; ++nPanel )
{
const char *pScreenName;
GetControlPanelInfo( nPanel, pScreenName );
if (!pScreenName)
continue;
const char *pScreenClassname;
GetControlPanelClassName( nPanel, pScreenClassname );
if ( !pScreenClassname )
continue;
CVGuiScreen *pScreen = (CVGuiScreen *)gEntList.FindEntityByClassname( NULL, pScreenClassname );
while ( ( pScreen && pScreen->GetOwnerEntity() != this ) || Q_strcmp( pScreen->GetPanelName(), pScreenName ) != 0 )
{
pScreen = (CVGuiScreen *)gEntList.FindEntityByClassname( pScreen, pScreenClassname );
}
if ( pScreen )
{
int nScreen = m_hScreens.AddToTail( );
m_hScreens[nScreen].Set( pScreen );
pScreen->SetActive( true );
}
return;
}
}