You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
140 lines
3.5 KiB
140 lines
3.5 KiB
5 years ago
|
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||
|
//
|
||
|
// Purpose: A volume in which no portal can be placed. Keeps a global list loaded in from the map
|
||
|
// and provides an interface with which prop_portal can get this list and avoid successfully
|
||
|
// creating portals wholly or partially inside the volume.
|
||
|
//
|
||
|
// $NoKeywords: $
|
||
|
//======================================================================================//
|
||
|
|
||
|
#include "cbase.h"
|
||
|
#include "func_portal_detector.h"
|
||
|
#include "prop_portal_shared.h"
|
||
|
#include "portal_shareddefs.h"
|
||
|
#include "portal_util_shared.h"
|
||
|
|
||
|
|
||
|
// memdbgon must be the last include file in a .cpp file!!!
|
||
|
#include "tier0/memdbgon.h"
|
||
|
|
||
|
// Spawnflags
|
||
|
#define SF_START_INACTIVE 0x01
|
||
|
|
||
|
|
||
|
LINK_ENTITY_TO_CLASS( func_portal_detector, CFuncPortalDetector );
|
||
|
|
||
|
BEGIN_DATADESC( CFuncPortalDetector )
|
||
|
|
||
|
DEFINE_FIELD( m_bActive, FIELD_BOOLEAN ),
|
||
|
DEFINE_KEYFIELD( m_iLinkageGroupID, FIELD_INTEGER, "LinkageGroupID" ),
|
||
|
|
||
|
// Inputs
|
||
|
DEFINE_INPUTFUNC( FIELD_VOID, "Disable", InputDisable ),
|
||
|
DEFINE_INPUTFUNC( FIELD_VOID, "Enable", InputEnable ),
|
||
|
DEFINE_INPUTFUNC( FIELD_VOID, "Toggle", InputToggle ),
|
||
|
|
||
|
DEFINE_OUTPUT( m_OnStartTouchPortal1, "OnStartTouchPortal1" ),
|
||
|
DEFINE_OUTPUT( m_OnStartTouchPortal2, "OnStartTouchPortal2" ),
|
||
|
DEFINE_OUTPUT( m_OnStartTouchLinkedPortal, "OnStartTouchLinkedPortal" ),
|
||
|
DEFINE_OUTPUT( m_OnStartTouchBothLinkedPortals, "OnStartTouchBothLinkedPortals" ),
|
||
|
|
||
|
DEFINE_FUNCTION( IsActive ),
|
||
|
|
||
|
END_DATADESC()
|
||
|
|
||
|
|
||
|
void CFuncPortalDetector::Spawn()
|
||
|
{
|
||
|
BaseClass::Spawn();
|
||
|
|
||
|
if ( m_spawnflags & SF_START_INACTIVE )
|
||
|
{
|
||
|
m_bActive = false;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
m_bActive = true;
|
||
|
}
|
||
|
|
||
|
// Bind to our model, cause we need the extents for bounds checking
|
||
|
SetModel( STRING( GetModelName() ) );
|
||
|
SetRenderMode( kRenderNone ); // Don't draw
|
||
|
SetSolid( SOLID_VPHYSICS ); // we may want slanted walls, so we'll use OBB
|
||
|
AddSolidFlags( FSOLID_NOT_SOLID );
|
||
|
}
|
||
|
|
||
|
void CFuncPortalDetector::OnActivate( void )
|
||
|
{
|
||
|
Vector vMin, vMax;
|
||
|
CollisionProp()->WorldSpaceAABB( &vMin, &vMax );
|
||
|
|
||
|
Vector vBoxCenter = ( vMin + vMax ) * 0.5f;
|
||
|
Vector vBoxExtents = ( vMax - vMin ) * 0.5f;
|
||
|
|
||
|
bool bTouchedPortal1 = false;
|
||
|
bool bTouchedPortal2 = false;
|
||
|
|
||
|
int iPortalCount = CProp_Portal_Shared::AllPortals.Count();
|
||
|
if( iPortalCount != 0 )
|
||
|
{
|
||
|
CProp_Portal **pPortals = CProp_Portal_Shared::AllPortals.Base();
|
||
|
for( int i = 0; i != iPortalCount; ++i )
|
||
|
{
|
||
|
CProp_Portal *pTempPortal = pPortals[i];
|
||
|
|
||
|
//require that it's active and/or linked?
|
||
|
|
||
|
if( pTempPortal->GetLinkageGroup() == m_iLinkageGroupID && UTIL_IsBoxIntersectingPortal( vBoxCenter, vBoxExtents, pTempPortal ) )
|
||
|
{
|
||
|
if( pTempPortal->IsPortal2() )
|
||
|
{
|
||
|
m_OnStartTouchPortal2.FireOutput( pTempPortal, this );
|
||
|
|
||
|
if ( pTempPortal->IsActivedAndLinked() )
|
||
|
{
|
||
|
bTouchedPortal2 = true;
|
||
|
m_OnStartTouchLinkedPortal.FireOutput( pTempPortal, this );
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
m_OnStartTouchPortal1.FireOutput( pTempPortal, this );
|
||
|
|
||
|
if ( pTempPortal->IsActivedAndLinked() )
|
||
|
{
|
||
|
bTouchedPortal1 = true;
|
||
|
m_OnStartTouchLinkedPortal.FireOutput( pTempPortal, this );
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if ( bTouchedPortal1 && bTouchedPortal2 )
|
||
|
{
|
||
|
m_OnStartTouchBothLinkedPortals.FireOutput( this, this );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void CFuncPortalDetector::InputDisable( inputdata_t &inputdata )
|
||
|
{
|
||
|
m_bActive = false;
|
||
|
}
|
||
|
|
||
|
void CFuncPortalDetector::InputEnable( inputdata_t &inputdata )
|
||
|
{
|
||
|
m_bActive = true;
|
||
|
|
||
|
OnActivate();
|
||
|
}
|
||
|
|
||
|
void CFuncPortalDetector::InputToggle( inputdata_t &inputdata )
|
||
|
{
|
||
|
m_bActive = !m_bActive;
|
||
|
|
||
|
if ( m_bActive )
|
||
|
{
|
||
|
OnActivate();
|
||
|
}
|
||
|
}
|