Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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5 years ago
//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//=============================================================================//
#include "cbase.h"
#include "items.h"
#include "cs_player.h"
class CItemNvgs : public CItem
{
public:
DECLARE_CLASS( CItemNvgs, CItem );
void Spawn( void )
{
Precache( );
BaseClass::Spawn( );
}
void Precache( void )
{
PrecacheScriptSound( "BaseCombatCharacter.ItemPickup2" );
}
bool MyTouch( CBasePlayer *pBasePlayer )
{
CCSPlayer *pPlayer = dynamic_cast< CCSPlayer* >( pBasePlayer );
if ( !pPlayer )
{
Assert( false );
return false;
}
pPlayer->m_bHasNightVision = true;
if ( pPlayer->IsDead() == false )
{
CPASAttenuationFilter filter( pPlayer );
EmitSound( filter, entindex(), "BaseCombatCharacter.ItemPickup2" );
CSingleUserRecipientFilter user( pPlayer );
UserMessageBegin( user, "ItemPickup" );
WRITE_STRING( "item_nvgs" );
MessageEnd();
}
return true;
}
};
LINK_ENTITY_TO_CLASS( item_nvgs, CItemNvgs );