Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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5 years ago
//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: Bomb Target Area ent
//
// $NoKeywords: $
//=============================================================================//
#include "cbase.h"
#include "triggers.h"
class CBombTarget : public CBaseTrigger
{
public:
DECLARE_CLASS( CBombTarget, CBaseTrigger );
DECLARE_DATADESC();
CBombTarget();
void Spawn();
void EXPORT BombTargetTouch( CBaseEntity* pOther );
void EXPORT BombTargetUse( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value );
void OnBombExplode( inputdata_t &inputdata );
void OnBombPlanted( inputdata_t &inputdata );
void OnBombDefused( inputdata_t &inputdata );
bool IsHeistBombTarget( void ) { return m_bIsHeistBombTarget; }
const char *GetBombMountTarget( void ){ return STRING( m_szMountTarget ); }
private:
COutputEvent m_OnBombExplode; //Fired when the bomb explodes
COutputEvent m_OnBombPlanted; //Fired when the bomb is planted
COutputEvent m_OnBombDefused; //Fired when the bomb is defused
bool m_bIsHeistBombTarget;
string_t m_szMountTarget;
};